Maybe this video was already posted here. Maybe not. Anyways, I found this video in my today’s Youtube Recommendations. This post is mainly for the Veterans among you that do not like how certain parts of the game are developing, compared to classic WoW til WOTLK.
Now, some of you might know this Youtube Channel of Josh Strife Hayes, who is someone that dedicates his Youtube channel on the psychology and design of video games, especially our beloved genre of MMO(RPG)s.
In this video he talks about the psychological (Dopamin) combination of gamers real life situation & game life and how your real life situation does affect the experience of MMO(RPG)s/every game.
I really recommend watching the video first, before commenting, since the infos in the video about the psychology behind the “Nostalgic” moments is mainly caused by players coming from work/school or other stressful activities and using their freetime to play games and to relax in those games.
I am sure everyone knows the feeling as a school kid or as an adult, coming from work, after a hard day of work and feeling the rush (Dopamin) of starting your PC or console and playing some games either alone or with friends.
That simple mechanism in our brain is called “Brain Reward Structure” (how original)
Source: https://www.simplypsychology.org/brain-reward-system.html
And this mechanism delivers our brain said Dopamine, which causes our brain chemistry to change our behavior and how we experience and expect things to be in the future.
To put it simple for everyone… You eat your favorite ice cream? Dopamine rush. You are feeling well while getting a hug from your partner? Dopamine rush. You are feeling great playing your favorite game? Dopamine rush!
Each of those 3 examples have something in common. And that is the Dopamin, which does bind memories and experiences together, to push our brain and behavior towards “more of that!”. But if you can’t get “more of that!” anymore, the “more of that!” becomes Nostalgia , which can blind our future experiences and memories we are making every day.
Nostalgia is basically the enemy of every gamer, because it limits our range of fun experience in games to “back then everything was better”, making new games appear bad or in the worst case, make our favorite games “look bad”.
Example! As some of you might know, I am not that long part of this games community. I joined mid BfA. SL is my first expansion I play from the beginning of its uptime. I have no nostalgic relationship to WoW Classic or any other part of the game. Lucky me!
However, I come from (and still play) Destiny 1 and 2 made by Bungie. And those games are tied to me with nostalgic experiences. Why? Because I grew up with them while I was still at school.
When we look objectively at Destiny 1 and how Destiny 2 does many things better than Destiny 1 in case of features, grind and gameplay. It is easy to say that Destiny 2 is the more polished game, since more features are optimized and the game also having more features that make gameplay easier and more accessible.
For instance, weapons and armor required in Destiny 1 gaining XP through combat/activities to unlock upgrade nodes on said gear and then additionally materials to actually upgrade the gear for more damage/defense, higher stats and especially for the gears perks to work. In regular, this could take an entire week for a single gun or armor piece. But if you lacked the materials for upgrading too, then it could take several weeks to get one piece of gear done (not even to mention the 3 times gear was sunsetted). Meanwhile in Destiny 2 this leveling is not existent. You just slap on your gear and are ready to roll, since all gun perks work intrinsically and don’t require leveling or upgrading to make them work at all.
Objectively, the gear leveling is just another timegate and timesink to make players play longer. That’s why it was fasten up towards the end of Destiny 1 and also removed in Destiny 2 entirely. But when I look at it subjectively, with my Nostalgia in mind, I will always say “gear leveling was a much better experience back then than instant-perks are today”. And why do I say that, despite knowing it better? Nostalgia! I grew up with that type of long gameplay and had no issue with it, simply because back then I was a child at school, having lots of time after homework for playing Destiny 1. If I would never have played Destiny 1 and would it come out today, while I am an adult, I would for sure not enjoy the gear-leveling system. Not. A single. Bit…
Another example, this time in regards of WoW… For those WoW classic/Vanilla players that still stuck around in the forums here or still play the game today… You surely remember how proud you were of the gear you grinded days for, right? Maybe you were a young adult back then or even a Kid coming home from school to play WoW. If you would start a new game that is not WoW today and would have to grind the same amount of days for it, would you still enjoy the grind or would you rather say “Eh, this games sucks. Everything is taking so long”?
Or for example the classic-WOTLK looks of gear. Compared to Tier 3 sets from BfA, Shadowlands and even Legion they look just not good anymore. Not from a personal perspective but from an objectively perspective (as someone learning 3D-Design piece by piece). Todays graphics are way better than back then in 2004+. But you Classic/Vanilla players will certainly still say they look good because your Nostalgia tells you “this does look good”, because you grew up with those graphics. Some parts of you know that the todays graphics look better, but the other parts will not look at it with a disgusting feeling in mind, as I do as someone who never played WoW before mid BfA.
See, I know objectively WoW is not in a good state at the moment, because it has not being innovative for a long time and especially because of many parasitic systems being implemented and removed from the game over the last expansions, but maybe the main reason why you are not enjoying WoW that much anymore, is, because your Nostalgia blinds your expectations, telling you that the game gets worse and “back then was everything better” even when objectively it is not like that.
The 9.2 Tier sets can be taken as an example for that effect. Most outright complained they don’t like the looks of the tier set gear for most/each class. But ask yourself, do you think that because it is really bad designed or because you have a nostalgic expectation for each class identity that just simply doesn’t match up with the designs we are getting with 9.2?
It is nothing new that we Humans are creatures driven by personal interests and needs and especially by our own experiences. But for some it might be not that obvious, that our own needs and interests and especially our memories and experiences do sometimes blind our own future expectations, new made experiences and especially our future fun in activities like Games.
Maybe I am talking into the wind here and you already know all of that. Maybe you don’t. But I do hope that I maybe did move your eyes towards a topic of your life experience you ignored for a long time while playing WoW.