I timed all 10s

DFC was the easiest by far, the timer is way too forgiving. Meadery/Priory/Workshop/Floodgate need to have their timers extended. The rest are a mixed bag.

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thats nice :sparkler:

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Don’t you think that with more gear, dungeons at +10 are going to be no challenge at all? :smiley:
Therefore, I don’t think more tuning is required. :smiley:
People with gear below Heroic level are already +2 chesting most of them.

You’re 650 ilvl, which means you’re way below max Heroic ilvl gear, and you still manage to do it. Now imagine that in 4 weeks, everyone is going to be slamming those dungeons like they’re nothing because the gear is going to nerf them HARD.

So as i said before this season started +12 keys and the achievement for the mount is going to be very easy to obtain for people that are at least semi decent in m+ enviroment.

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Well done :+1:

The timer affects keys above 10.

Carry me pl0x

:smiley: How? you mean when you die?

Bravo! And it seems you have done it with the pugs which extra bravo!

Even if you rolf-stomp dungeons with Myth track gear, ALL dungeons should be equally easy to rolf-stomp. If some a slightly easier, or harder… then they require tuning.

That is my opinion.

If the timer is too generous for a 10, it will still be too generous for an 11, 12, 13, etc. On the other hand, if the timer is too short for even a 10, then it will be even more so for anything above that. Therefore my suggestion for Blizzard is to tune some of these dungeons.

But why is the answer always to bring everything down instead of ever bringing anything up.

I’m all for parity between dungeon difficulty but it seems things can never be too easy in the eyes of the players, only too hard.

I think it is a problem to be able to time certain keys 2 keys higher, and then after tuning you are thrown back 2 keys on those dungeons.

This is why blizz usually tune dungeons (or certain mechanics/damage) too hard/high so they can nerf. Instead of making them harder during the season.

Grats, a guildy of mine got them all too, I think doing them now is quite the accomplishment, they will be pretty easy soon when ilevels start to climb.

Because in the case of M+, which is infinitely scaling, that concept of “up/down” is meaningless.

Except that 1 of the options excludes players (making things harder) while the other option dosent. And you can agree or disagree with making thing easier. But what I said is still a fact, regardless of the moral opinion you have.

That is why.

So correlation between difficulty and ilvl is meaningless? What’s the point of having progression at all in that case?

What correlation ?

Gear is just a means to an end. Its a way to artificially nerf the content so that people have a sense of progression. Because people don’t L2P. Never have. Never will. Not even you. That is the purpose of gear.

And if people dont have a sense of progression in this game, they quit. Simple as that. And by the way, “progression” means different things depending on who you ask.

In other words, so that is much clearer:

  • Some people say that gear is a reward for some difficulty level. Which is what I assume you mean by “correlation”.
  • The truth is that gear is an enabler of that difficulty level. The reward you get for completing that difficulty is the gear that will enable you to achieve the next level.

I mean I’d play the game with zero gear, means I can just do the things I wanna do without needing to do the things I dont. I just don’t know how on board everyone else would be.

If you do something like that, people would stagnate in some level. And stop playing. Unless Blizzard artificially nerfs content with a +5% damage aura. Like they have done in some raids.

I can show you what that looks like:

https://raider.io/mythic-plus/cutoffs/season-tww-1-cutoffs/eu

See how everyone increases in rating the first month ? That is not “skill”. Or “progression” as you see it.

That is gear. Pure and simple gear. And that trend is the same across all levels. From the most casual to the most pro.

And then, as the season progresses people get “geared up”. And progressions slows down, or even plateaus.

Coincidentally, when that happens is exactly the moment you see the decline in M+ participation. And that is because people simply dont want to sit week after week doing the same level all day. Every day.

The biggest factor is everyone started with zero score, not “gear”. People get 1300 rating just from doing all +2’s. Their gear may have stayed the same.

Two other factors are knowing the dungeons, and then gear.

Anyway, I’m not arguing the toss over this, its just odd to me that you can do such a simple analysis and miss the main contributor so badly.

Just leave that alone but change the other’s that simple.

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