I want less loot

Sorry for bait topic, but I believe delve loot track ruined game for me and many others.
From day 1. I was calling a problem, that delve gear progression looks bad.
1st week → from delve and craft you gear to full champion with a couple of heroic slots, than it’s just nothing to do there for gear progression.

First, my delve-only player experience: the gear I have now, is exactly the same I was wearing on Wednesday, even though I continued to do 4 bountiful delves per day (got a bit unlucky as this week I got a single treasure map for a duplicate slot). However, this was expected and I could see it coming. What I couldn’t foresee (I called it, but didn’t think it would be this level of bad) is

Second, from experience of my friends and just by looking at gear of some random people on the forums, those who were running m+ didn’t get meaningful upgrades as well (maybe trinkets, as delve trinkets are pretty bad and are easier to replace with similar/low ilvl from m+), it may be just my circle, but I have feeling that delves not just allowed people to skip first m+ key levels for gearing, but destroyed m+ as a source of gear for majority of population, at least for this cd.

I really want delves to give rewards at slower pace in the future and it should be healthier for both devle and m+ focused players. Looks like the current system reduced gearing to crest farming and vault-rulet for big chunk of the player base.

Just remove loot and let everyone have a baseline set that raises stats based on skill

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Most of the progression will come from crests, unless you can get your hands on mythic items (from +10s most likely).

Ruined the game? No.
Made me very conscious about how fast I’m gaining gear? Yes.
Even made me play alts already to gear them a bit? Yes. :scream:

But now that I have (most of) the gear on my main; I still need to upgrade it. That requires crests and I can not gain those crests very quickly doing the content I do. So ultimately it’ll still be a while before I’m done. I just plateaued to this level of progress much quicker than in previous expansions.

But that’s all from the perspective of a predominantly world content / solo player.

I can’t speak of or for M+. I don’t like the system, I’ve never liked the system. So I’ll refrain from trying to be objective about it when it comes to delve gearing and M+ because in all honesty; I’d probably fail at staying objective because of my dislike of M+.

Finally: I wouldn’t mind if it was slower though (for instance; no earning - and thus stockpiling - of keys before the season actually starts, that would help).

While I would never demand less loot, it is a big strange right now. I’m just waiting until I’m armed to the teeth in 619 gear from Delves, which will take about 2-3 months. Then also some potential nerfs.

It isn’t exactly compelling gameplay but I do want that robot mount from m+.

I completely agree with this.

I for one did not have many stacked cause I stupidly spent them before the season started.
Also been quite unlucky with drops(duplicates) so I am still behind in quite a few slots.

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Sorry, “less loot” / “game ruined” is more of a clickbait than real demand. However delve gear track feels very bad and I really hope that it would be reworked.

Yes, I told the same in the starting post but this is by far the most boring way to get gear, as you have close to no control on the process. Everything is weekly timegated and the only player agency is which of three pieces to pick from the vault this week.

This alone would not solve this problem. From just one set of weekly and reputation keys I would be able to run bountiful chests for the whole first week (I would just have to pay more attention to world soul farming, groups were able to achieve ~50% return on them).

Delves really aren’t that good for gearing beyond the weekly chest. 603 gear is already obsolete after 2 weeks.

You’re forced to do Mythic+ or Heroic/Mythic raid if you want to keep up.

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Oh no, that was just an example of one of the things they could do to slow it. I do think it’s a big one though.

I expect them to have a new type of key in s2. And hopefully it won’t start being earnable until s2 starts.

What I don’t want them to do though is something like nerfing how many keys you can get per week, because this would in turn nerf how much you can play per week. I’m a bit tired of Blizzard telling me that I can only play for 2 days of the week, like they did for most of DF (they of course didn’t literally tell me, but the amount of content I was provided with as the type of player I am, kind of enforced that on me unless I liked mindless and almost reward-less grinding or farming).

But there’s other ways:

Limiting entry to delve tiers by requiring that ilvl, instead of it being a ‘recommendation’ is one such way. Don’t know how popular that would be with a certain type of player though.

Maybe reducing the amount of bountiful delves from 4 to 3 per day. Or have 4 (for choice’s sake) or even 5 if they’re incorporating the new patch zone into it, but only allow players to do 3. Meaningful choice, in a way.

Just a few ideas from the top of my head.

For who ?

Mythic Raiders and mythic+ players got what they want in the 1st week for doing their progress with higher quality-ilvl gear .

Don’t forget you entered the Delves with 16~24 Keys= 20+ items~. So in 1 week you did what you were supposed to do in 4-6 weeks and still missing plenty of items especially the Hero items .

So blame the whole design of gated content that they released with delay .

They items you got in 1 week should be in at least 4 weeks …

A yes with the reputation and everything some ppl had 35 key :smiley:

It depends on what meaning you put in absolute. If you mean that you don’t need champion track anymore, I agree (I don’t need it even after one week in delve). If you mean that it is easy to replace by strictly better gear, than it does not look so for average player. That’s what I don’t like: you got the gear fast and there is no reasonable way to upgrade it.

Most of the m+ players I know were not able to meaningfully upgrade their gear above delve bootstrap in the first week as well, as you need to reliably push to m+7 for that, this is the second problem I talk about (certainly there are people who has already pushed even higher, but this is not an average player).

For heroic/mythic raiders it indeed looks ok, due to the nature of raid gearing (getting few high lvl items per week) this just replaced m+ baseline for them by delve baseline.

Absolutely agree, these are some of the possible ways to slow it down, and this is what I’m talking about.

I remember, but it was absolutely not necessary to keep up with delves on week 1.
With moderate assumption of ~10 renown from campaign and rep grind during first week, you could have around 15 (5 from chests/shards and 10 from renown) keys without any prestock. If you do world soul with ~50% return, than it is ~ 30 keys total which is more than enough to cover all the key needs of the first week.

Delves have kind of killed M+2 through 6… but I perceive that as a problem of M+ having an excessively steep learning curve coupled with only a 40% chance to give any gear. Of course players will go towards the content that is easier to complete and more rewarding. Maybe we should be considering making M+ a little softer in those lower keys :dracthyr_shrug:

That said, it’s an absolutely golden era for people who favour raids over M+ because delves are a comfortable way to grab some hero track vault items for less faff and they may well appeal where M+ doesn’t.

Honestly, I’m considering not doing any M+ this season, and I don’t think I need to feel guilty about that :dracthyr_tea:

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Well Heroic and Mythic Raid are dropping gear way above the Delve 603 drops.

And Heroic is pretty accessible, it can be pugged.

Sure, raids (other than normal) are in ok spot (probably even better than before, as you don’t need to go to m+ to cover for the slots you haven’t dropped), I’ve never mentioned them.

Honestly, it should say less loot for try hards. Imagine running countless delves in the first week. Like… if you are going to do that, yes, i think Blizzard should put a cap on how much loot you can get.

I would rather the loot not be random in delves. I seriously can’t be bothered to run a delve in the hopes of 1 item from a pool of dozens. It’s nonsense.

^^ This

They are great to starter gear alts but beyond that you will have to start doing the more serious content like M+/Raid.

Very strange argument, but I think I am misunderstanding.
You want less loot from delves so people do M+?

There are different kind of players around, and not everyone enjoys this game the same way.

I for example, am a world content/delve player and don’t enjoy raiding or M+.
So you’re asking for the content I play to be nerfed because you want more valure for the content you play, meanwhile unless you don’t upgrade gear, you will still need the crest, so M+ are definitelly still needed to be competitive.

No thanks.

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I think there is an inherent imbalance between the difficulty in obtaining loot from m+ and delves.

603 from delves? Easy as pie
603 from m+? Feels like hell on earth atm.

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I was doing a keystone with a retri paladin complaining about not getting loot for 3 dungeons, so i gave him my shield, and told him to go tank.

No.
Loot is just fine this expansion.
We already tried loot scarcity in SL and it failed miserably, so no, lets not regress again.