Hi,
Why does everyone hate so much leveling ?
I just got the SL expension and i’m soooooo bored. I want to love the game, but it’s so easy that i lost interest and i’m not even reading the quests anymore since i know there wont be any challenge.
It would be so much fun to team up with other players to clear quests that are too difficult for one player. That’d give the community a good sense of accomplishement.
Classic has its flaws, but damn at least i’m always happy to get a new gear and meet new players.
I watched Nexxiom’s video and its SL review. He insisted on the fact that questing was harder in SL, and i’m like “uh…when?”.
I just arrived in Maldraxxium and that arena part where you have to kill elite mobs…dude, you don’t lose any HP it’s crazy 
Where is the challenge Blizzard ?
I want to play WOW and enjoy the journey…how crazy players have become to enjoy doing the same 8 dungeons over and over again just to get a stupid gear.
That’s lazy zombie cash machine here, not an adventure !!
8 Likes
Mostly because blizzard has done EVERYTHING in order to make it as irrelevant as possible.
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“I want”… alright, take off gear if YOU want to make it harder for YOURSELF. Nothing is stopping you doing that, those ‘Iron Man’ challenges have been a thing for a very long time.
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Ok so it’s not that people hate leveling, it’s because leveling is way too easy?
How i understood people’s criticism was that they simply didnt like to quest, which was crazy for me since that’s what this game should be all about…+ of course the dungeons.
But unfortunatly there is no challenge at all during the leveling, i’m shocked. I am a new Wow player and i’m banging my head on the wall. What’s even the point to quest if it’s to make it soooo boring?
2 Likes
Yeah I dont like to quest, every single second spent questing is a second not spent on endgame activities that I enjoy. And the game most definitely should not be all about questing…
questing always sucked in this game, even 15 years ago it was pretty bad.
But 15 years ago those simple fetch / kill / collect quests were better than earlier MMORPG’s which had almost no quests and exping was primarily based on mob grinds in their purest form. You went to a decent grind spot and killed the mobs. That’s it. You kill, kill and kill. Maybe after 6 hours of killing you’ll level up? Or you’ll de-level cos someone will gank you xD Ye in Tibia you actually de-leveled if you died.
The only time I had to grind mobs in WoW was on WOD launch, Shadowmoon Valley was unplayable with everybody being stuck in garrison unable to progress further. I went to Gorgrond and found a place with fast-respawning mobs, grinded them for 2 hours to reach level 92 and begin questing in there (as that particular zone was working OK).
It’s time to take the next big step in evolution and abolish the concept of grinding repetitive fetch & kill quests. They can do story driven leveling experiences, where you don’t just do zones, you also do patched content, dungeons and raids (as scenarios with NPCs aiding you). EG if you choose to level in WOTLK now, you just grind 2 or 3 zones, that’s it. You never get to actually facing the lich king. You skip like 90% of content of that expansion and that 10% you do is the most boring and dull part of it. EXP gains could be set in a way where you just end up at maximum level once you’re done with the story. You kill the lich king at the end of it (in solo ICC scenario) and there, you ding lv 50.
2 Likes
Gimping yourself in order to make the game more fun is not an option in a game defined entirely by loot and progression. The problem is that even without looms and while outleveling most of the gear I get, leveling is still incredibly easy. There’s mobile games with more challenging content than WoW. At this point, the leveling might as well play itself. Shadowlands was alright on my ungeared paladin, but even it was on the easy side.
The leveling has to be harder. Not just in requirement that you know your character in order to kill a basic mob, but also in terms of navigation. Dinging max level should feel like an achievement, not like a chore.
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Leveling has been reduced to story telling. Gameplay begins at max level. Expect a lot of flack coming your way if you suggest leveling should be harder, because usually harder equals longer. And if it’s harder, then you don’t reach the juice of the expansion fast enough, which is max level. Leveling could also have fun gameplay too, but I don’t see it happening without trainers, class quests and with so few spells.
1 Like
Because I’ve played on and off since TBC and probably have leveled nearly 40 characters to max level up to this point. It’s no longer a “part of the game” to me, it’s a chore that I view no differently than the daily world quests or weekly quests I must do to progress my current characters.
Therefore I do not view it as some fun activity to do aside from the initial launch week while exploring the zones, it’s just something I try to avoid as much as possible, and if I can’t then I speed it up as much as possible.
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Sorry, this is no longer 2004, most players have leveled so many alts at this point that leveling is no longer this new and exciting thing. its just going through the motions, and artificially prolonging it would only hurt the game.
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If you had as many alts as I do (I think I counted 26 alts in total) then you wouldn’t say that.
I for one prefer this though 
Less time in a transient state, just let me do dungeons with my friends and not worry if we’re at different levels.
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I really enjoy levelling.
I just wish in WoW it was more varied. Go to point X and kill 10 of these, collect/interact with 6 of these and kill this one named guy. Repeat. And do the quests in this exact order please.
WoW levelling is among the worst MMO levelling now.
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So gimping it for others is fun?
People who don’t want PC games to be challenging should go play on mobile. If the buttons you press don’t matter because you win either way, the game might as well play itself and at that point you’re on mobile.
That’s cool and all, but that’s 6 continents that aren’t big used for anything. Leveling shouldn’t be something you do to get out of the way, because that’s how I feel for Shadowlands content. I got to max level, and because there’s so few dungeons and the zones being so microscopic, I grew bored of them. Gather mates, get in, repeat the exact same thing we did last time, get out. Unless it’s Tyranic or Inspiring, you’re on auto pilot.
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No it is not because levelling is too easy. It’s nothing to do with difficulty. It’s because levelling is the thing you have to do before you can do the real fun at max level. Levelling only makes you weaker, considering the entire point of an MMO is character progression - levelling is essentially negative progression. And with the massive screwups with scaling which Ion ignores, you actually get a lot weaker.
Why would I want to spend more time (which is what most people mean by ‘harder’) doing something I don’t want to do, something which makes my character worse, and is generally one of the weaker parts of the game.
I’ve levelled enough alts over the years. I think I’m entitled to say at this point I don’t like levelling.
And then we get players like you who say “Because I like doing this thing, you should be forced to spend longer doing it as well”.
If you can’t see how stupid this is, imagine if I said “I like playing arenas, so all players should have to do arenas”. Because that’s what you’re saying when it comes to levelling.
2 Likes
In this day n age, you are better of playing WoW classic.
classic MMO´s were grindy af and a lot of players enjoyed that style of gameplay, so gaming companies started to bring back the old system while continuing to focus on casual gaming, which you are complaining about.
If you want harder content then you shouldn´t be playing retail WoW. look at the threads moaning on how hard the maw contents are, and how hard playing against Russians in battlegrounds are becoming.
this is the new age gamer mentality which gives the gaming companies the ability to dumb down the games for us dum dum´s to feel like we deserve everything because we payed for it.
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But why do people need to level 20 alts ??
As a new player i don’t see the point really.
I chose to be a warlock, maybe then i’ll go for another faction to have another side of the story, but that’s it.
What do you get with all this alts ?
In that case, of course i undrstand that leveling is boring…
But maybe if leveling was harder, you’d appreciate even more your character and won’t feel the need to play 40 times?
I dont know, i’m just speaking with my “new player’s” point of view.
I love the questing. It makes me understand who i am in the game, what i am part of and i go from zone to zone with the will to see every detail. But when the experience is THAT easy, then it completely loses my interest. No one help each other, no one interact with each other, no one feels part of an epic adventure…which i find sad for an MMO.
And about the dungeons, again i dont see where the fun is in doing over and over 8 dungeons in total !!! People say the endgame is where the game start…i dont get it, it’s so limited !! A few dungeons you will do and redo, same for raids…how is that fun? You do them once, cleared, it’s over, i don’t need to do it again.
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Because every expansion has a time period where you have nothing left to do on your main character, so you try out a different class. Do this multiple times per expansion and then you are at 20+ alts. Keep in mind some people have been playing this game for 15 years. Thats a long long time.
1 Like