I want more fun talents in the new Talent Tree

Just trivial non-combat talents that let me find a nische for my character.

Perhaps I run faster, am able to stealth more or something.

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Yeah I could get on board with this paladin stealth idea! :zipper_mouth_face:

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Druid and DK Talents so far are dull. Nothing compared to Wrath, Cata or MoP. Dragonflight will continue unfun and unbalanced design. Because people who have been chosen to design it does not have it in them.

Bring back Pursuit of Justice.

You can’t see me if you’re blinded by the light :slight_smile:

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I was actually thinking last night about how cool it would be to have some Non-Combat Class spells. More than just a Class Mount or Mage Portals. Something fun your Class can do, which is completely unique to your class, and maybe even a skill you can grow over time.

My inspiration game from Shannon Noel in Dalaran, who’s just hanging around reading books in the Chamber of the Guardians. When you talk to her, she says “Look what I’ve learnt to do” and makes a Unicorn appear.

How cool would it be if each Class had a selection of party tricks they could learn and build on over time. They could choose 1 trick from the selection, and each stage has a different affect they can add to it.

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Honestly, I think that’s what talents should be about - fun. Talent trees containing player power will never offer real choices, there will always be a “better” / meta build, since it’s impossible to balance everything.

They should abandon the idea of power-connected talent trees and just go for a “visuals” tree. Run speed may already be something giving a gameplay advantage, so I’m thinking more of costumisation options for skills.
Turn talent trees into an advanced glyph system offering the possibility to change the look or even magic school (visually) of spells (like turning a shadow priest into a holy-caster or switching fire mage gameplay into another frost spec). Bat or ghoul minion for unholy DK. Add gimmick abilities on top of it (like taming critters or the like) and that’s it.

That way players actually have a choice which doesn’t impact the gameplay.

fun spells should be BASELINE not in a tree.

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So like… a light bubble surrounds you that bends light and you’re practically invisible?

Hell yeah!

Fun talents don’t go well with what they’re going for anymore I’m afraid.

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I have a dislike for fun.

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I think important ones should be baseline for all specs. Fun spells from Tree is fine but you need to have a lot of them, in different branches. Choosing between Felflame and Shadowflame is a bad example, because they were both super cool, fun and useful. (And I don’t believe they are returning those abilities anyway. They are clueless.)

I can only see this ending the same way as everything else they brought back in failure because this systems was removed for a reason

it’s simply the illusion of choice because when it comes down to it most people if not all will be running the build they found of the websites

Honestly after seeing the placeholder for the new talent trees, im skeptical…

It’s nice to see a tree that stretches out and gives choice but the actual talents themselves alot of them to me seem as if they should be baseline abilities and all they’ve done is stripped them from the class only to give them back as options to give the feeling of choice…

Im beginning to lose faith in Blizz lately with some of their actions.

Everything in Talent Trees should be PASSIVE. Make Class cores better. Wrath-Cata-MoP is pretty good era to pick baselines. Just adress the ability bloat.

Sadly the age of a decent Blizz game has passed, Welcome to low effortcraft.

And the most remarkable thing is that WoW Team has atleast quadrupled after MoP…

I would call it an indie dev studio but that would be an insult to Indie devs as they actually put effort into their games and new features unlike Blizz.

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