As a subtlety rogue main and lover of the shadow theme that kicked in together with Legion expansion, I am utterly OUTRAGED that they will get rid of Nightblade to re-introduce rupture!
I was already kind of annoyed by the thought that Sub will also receive poisons applying, since I see Sub as a clean, precise, technique-based spec compared to the sloppy, dot based assassination spec… but now you take away my shadow themed ability to re-introduce a messy bleeding ability?
LET ME HAVE MY NIGHTBLADE STAY!
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Poisons and bleed for subtlety are conceptually GARBAGE: Sub has always revolved around precise, clean burst and technical moves; if I wanted to be a sloppy butcherer, I would have gone for assassination.
Curse Blizzard and curse the playerbase for wanting specs to go back to be all the same.
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Current iteration of sub rogue is a joke and everyone who played it before and after the Legion fiesta it was made into are already laughing at it given how unviable it is in current game in most situations.
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Personally I’m glad nightblade is gone and rupture is back.
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I can only say one thing, “Look how they massacred my boy.”
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I agree, wtf is this REMOVING a core and interesting ability? Nightblade is the CORE ABILITY of sub. Garbage.
But they are both dots? What??
Well Rupture was core to Sub for all wow expansions but the last two. So that’s kind of a bad argument. Also a bleed is always better than a magical dot.
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But think about the posions. THE POISONS oh glorious poisons cause who wants 3 distinct specs…
And then it was replaced with a thematic skill that functions the same and builds on class fantasy for another spec. And now it’s gone.
It doesn’t function the same. It’s magical, it’s not a bleed. It lasts a lot shorter than Rupture and if you were used to the old Subtlety that’s something too.
The only similarity between these two spells is that they are DoTs. Wow. Then can we say Rupture, Ignite and Vampiric Touch function the same way ? Nah.
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Sub rogue was in many was the “bleed spec”. Only sub was ever capable, afaik of having three bleed dots on a target. I certainly remember bleed kiting as sub long ago and would often just drop a single Hemo on another rogue to stop their re-stealth.
To suddenly decide that another spec with histiorically fewer bleeds and bleed orientated talents should get all the bleeds was an odd decision…
Also, Having a 10% damage buff tied to a magical dot (which at once time was also Sub’s only slow also iirc) which could be dispelled or “cloaked off” is in no way similar to Rupture.
Personally I’m hoping that now we have 3 finishers to think about using, rupture can do serious damage and rupture kiting becomes a thing in PvP again.
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Why do you people think removing spec diversity is a good thing? I think it’s FUN having 3 different playstyles on one class. Now Blizzard is using “unpruning” as an excuse to remove abilities and homogenize all 3 specs.
Yeah that’s why ASSASSINATION already exists.
The playstyle will not change because a spell has a new skin. It’s a skin, and becomes a bleed instead of a magical dot, those changes alone do not change the play style AT ALL. If tomorrow you woke up with a bleed instead of Nightblade you’d still press it the same way for the same purpose. No gameplay change.
No, they are definitely not “the same” just because they are both classified as dots. Does rupture reduce healing and increase damage on the target? Also the animation DOES MATTER as well for spec diversity.
The healing reduction was with poisons that were PRUNED from the spec so that it could have Nightblade, and was better with poisons than with Nightblade (25% vs 15%). Since they add both Rupture and Poisons back, it’s perfect, they give back all that they removed and that was better than Nightblade.
Rupture also increased damage taken from the Rogue much like Nightblade but there again it did it MORE with Rupture and for LONGER.
Removing Rupture after WoD and adding Nightblade made Sub LOSE stuff. This is not even a debate that is how it is, you’d knew if you had played at that time.
Holy crap then maybe nightblade should have been buffed instead of PRUNING it from the game.
Removing Nightblade isn’t pruning. Adding it to remove Rupture, Sanguinary Veins AND Poisons just to make room for Nightade was pruning > removing 3 spells just to add a weaker one that tried to be all 3 at once and failed at it, disappointing a lot of people. Going back to before pruning is by definition unpruning.
They did that to create DIVERSITY between specs. Now you basically just want sub to be another version of assassin instead of its own unique thing.
In alpha they are saying it’s better to apply rupture to 5 targets than use shadow vault, so basically sub is turning into a multi-dot spec like assassin.