I want to express once again that WoW needs proper ingame news about updates and unlock-summaries

As many of you know, MoP Remix ends in 9 days. Since I am lacking a few things I did hop back into it after only playing it for the initial few days (I didn’t feel like there was much to do).

Now, I had issues finding trinkets/rins/necks at all, so I asked a player. Turns out that a lot of the things are tied to Achievements I didn’t know even existed. I also didn’t know there are many transmog items to unlock from Achievements.

I have now 9 days remaining out of the 90-120 days we had, only knowing NOW that there is actual more stuff to earn than I thought.

Blizzard, you really need to improve your update summaries and “getting the players up to date”-agenda. Because you can’t expect players to binge-read WoWhead 24/7/365 for the next 10 years.

If someone like me, who browses the forum regularly and WoWhead sometimes too has issues knowing about such things, you can surely guess how little a casual player or one that doesn’t read WoW-related news at all is going to miss out on such crucial information.

I’m not gonna lie about this. This feels :poop:.

I am aware that on one side, it is my fault for not reading up on such things.

On the other, I see the game (design) at fault for being absolutely bad at showing what things can be unlocked in a patch or content update (especially time-limited ones) because Blizzard hasn’t bothered yet to put anything more than a “What’s New” PNG image with a few headlines and images in it into this game.

Edit: Instead they should add a Menu (similar to Collections) that has all unlockable items from the current patch on display.

Edit 2: Also adding a menu node and make it flash like in this gif to draw attention to it for potential rewards. And give it an option to optionally disable the flashing for it (or other menus) optionally too.

https://imgur.com/a/wCsp4f7

You need to do that aspect much better imo Blizzard. Again, we players shouldn’t even have to rely on WoWhead in the first place. We should be able to get all that info from ingame.

WoW, despite the recent updates over the last 2 years, still feels like a product with a manual, but said manual is just a physical printed QR-code that we have to scan to look online for solutions.

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Not sure how helpful it would be if they added a «manual» showing everything you can do and obtain with each patch. Would you actually read it all? I know i wouldnt at least. Seems like alot of work that wowhead would probably still do better.

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It doesn’t even need to be a manual. Just intuitive UI similar to modern games. For example, in The First Descendant (not the perfect example, I know), you can actually track every item down to where you get the required crafting ingredients.

WoW for instance could display ALL obtainable transmogs (including hidden ones), may it be via achievement or quest/dungeon/raid drop. When you click on it, it directs you exactly to the relevant information of how to get it (if still obtainable). It could look like this on paper:

  • Achievement Transmog (Collections) → Left-Click → Opens the specific Achievement in the Achievement window.
  • Dungeon Transmog (Collections) → Left-Click → Opens the specific dungeon boss page in the Dungeon Section (Adventurer Guide)
  • Raid Transmog (Collections) → Left-Click → Opens the specific Raid boss page in the Dungeon Section (Adventurer Guide)
  • PvP Transmog (Collections) → Left-Click → Opens the specific NPC Location on the map and places a custom marker there (Map)

And so on…

That alone would help A LOT.

All stuff that isn’t obtainable anymore, is just hidden as now.

If WoW would have that, I would have seen all the items that can be unlocked already several times in the collections when browsing and could have tracked down where or how to get them.

I think the hand holding can only go so far. The vendors are present in every zone. A simple inspection shows that the rings, neck and trinkets have certain achievement requirements to unlock.

The achievements for Remix are also all clearly in their own section.

Wowhead is a pretty solid place for detailed guides. Everyone knows about wowhead. The support articles and support itself frequently direct players to wowhead. As do the guides in nmewcomer chat. As to other wow players. As does google.

I dont think having every possible wowguide in game is going to do anything other than overwhelm players. Most of whom will still ask.

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Hence I said in the 2nd comment, that intuitive UI changes would be good enough already.

I do mostly agree. I tend not to read anything before things happen as I prefer to find out for myself. There was a time when everything important was signalled/explained in the game and that’s how it should be. You shouldn’t have to read outside the game. The game should tell you - not in blocks of text but through the things you’re doing.

That said, I’m not sure if that would have been possible in Remix. As the basic original Pandaria stuff is still mostly there and I’m not sure how they would have added in the information ingame. I’ve only just discovered all kinds of things with only a week or so to go so I don’t think I’ll be able to do everything I want to.

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Think the mogs and the mount were actually on the “splash screen” thingy or however it’s called - which appears when logging in… and honestly, even if you didn’t check the vendor and saw the achievement noted there that’s needed to buy those; when I played, in game chat was full of people writing about it. I think listening to what other players say also counts as learning about the game by playing it.

Nonetheless, I’m not saying I disagree with your judgement that in game news are lacking… just not exactly in regard to the points you noted.

People did when Remix came out. Now, 9 days before end of it, no one does anymore.

Also, it is quite hard to read a chat while playing and the chat basically getting flooded with all those reactions.

Learning about this game by playing, if anything, has IMPROVED over the years. I think your issue is not with accessibility of WoW, but with FOMO. If you have too little time to look around and research, and you need to do it within a deadline, then your issue is with FOMO (weather that’s imposed by Blizzard or your own situation), not with lack of in-game guidance. Let me repeat: WoW has become more accessible and player-friendly than ever before.

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Agreed. I wanted to know in game when the echo radiants or whatever they are called event started and in the in game calendar It wasnt there. It would be nice if these things were in the in game calendar too

I tend to learn most through random chance, i.e. it pops up in my Facebook feed from Icy Veins, or from a WoW CC on the YouTube home page. It would be nice if every event was on the calendar and linked to a small guide, and also if the suggested content part of the journal was expanded a bit. I felt a bit like DF dropped you in Valdrakken with no clear view on what to do next and/or routinely.

Incorrect. This was the entire thought process that caused this dilemma:

  1. Remix comes out, trying it out
  2. Doesn’t look like much there is to it, did only play for a few class transmogs from the class vendor
  3. Stopped playing Remix and focused on general retail instead, due to lack of knowledge of achievement mogs and co.
  4. 80 days pass
  5. Did see the class weapon transmogs and thought, maybe I should get myself the mage staff still
  6. Did level a bit in dungeons again til lvl 50 for Isle of Thunder story area
  7. Did first scenario, went well, did second, got deleted by base mobs easily.
  8. Went back to gearing in dungeons. Asked a player where to get trinkets and such, since I didn’t got any.
  9. Player tells me I need to do achievements to get them. (I said that’s BS imo, even if they are account-wide)
  10. Did see all the other stuff from achievements listed. (Felt really betrayed there!)
  11. Made this topic we are rn commenting in.
  12. Back to grinding again, now 346 in most slots and trying the 2nd scenario again.
  13. Either finish the achievement grind for the class weapon transmogs I want / OR / go back doing other achievements first for trinkets and co.

That’s the entire thought process I had.

Regarding point 13. it seems the “To the Skies” quest instance is bugged and can cause you to not get teleported back on Thunderwing.

  1. Grind finished!
  1. Ignored it for most of the events duration
  2. Pretended to struggle with getting information even though every other person on the planet managed it
  3. Came here to complain.

I’d prefer if info wasn’t handed out on a platter. It’s not hard to find ingame. (Go to vendor - look at what they ask to trade it to you).

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I agree. I started back in TBC and boy did they NEVER explain anything :dracthyr_hehe_animated:

People didn’t even read the news that Blizzard did publish:-

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You had 3 months to figure that out.

You deliberatelly chose to ignore all that untill literally the last 9 days.

Its not up to blizz to fix that. Its up to you.

And im 100% sure. Because if you would have played MoP for literally 2 hours in those 81 days you did not play, you would have figured it all out ingame on your own.

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Well, you are 100% wrong then. Because before my long break, I played MoP Remix for 10-12h in total up to level 36.

If you spent 5 seconds on wowhead in the days leading up to remix’s beginning and you still wasn’t aware neck/rings/trinkets were unlocked by achivements, then that’s on you, bc that was everywhere - especially because they weren’t accountwide unlocks, and the neck required at least normal raids to unlock.
It’s also not a new thing that achivements give rewards, so maybe you should’ve looked at them and seen what those were - they have their own tab, easy to find in the achivement panel.

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But you shouldn’t have to read things on Wowhead. The information should be ingame.

While Blizzard really could do a better job with their News section, the issue here is not the lack of that but instead the fact that content is being removed.

If everything that MoP Remix was transferred to the main game in an achievable way, even if not as optimally and quickly as it was on Timerunning itself, then there would be no problem. No, having items appear once a month on the BMAH is not it. This constant design paradigm around removing items to pretty much deny collectors the chance of taking even a small break without irrecoverably hurting their completions is as anti-customer as it gets.

Tbf, I did get all the class sets and weapon skins I had missing (27 in total) in a single day today. It wasn’t that bad of a grind.