Idea for Blood Moon - Remove boss - Keep buff

So I’m sure the majority of you can safely say the lagg is bad during the event, it’s because there’s so many people condensed in one area. My simple idea - Remove the boss or if you want him to randomly spawn around the map as sort of a “danger” that’s fine, but once removed or tweaked. Make the ENTIRE STV zone, have the more blood marks buff that being near the boss gives you.

It would encourage the players to spread out during the event, maybe even add random care packages to drop (chests) that can spawn zone buffs (nothing insane just zone buffs that would help) again random spawned so the map is covered.

Any ideas or thoughts my brothers?

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Boss giving extra bloods was pure stupidity, plain and simple.
If boss wasn’t around to give that buff to bloods, people would spread around the different altars, drastically lowering the condensation of players around the same exact area.

I honestly have no idea how drunk the devs were when they thought that was a good idea, but it should have been fixed 2 days later (given the hangover of the following day, I’d assume they’d need that one to rest their heads and only return to work the day after).

Yes and of course people will complain about the lack of bloods but again there’s SO many things they can do, I realize this is experimental but that’s the same reason I say - change it NOW, get feedback.

Again, remove boss and simply have a “butcher” like creature, whether it be the boss or types of the boss, a reward when killed and working together.

But for the amounts if bloods you get, just have it spread out, altar buffs, whatever we need and honestly we need to make it so there’s a reason to walk around the map.

I have no opinion regarding the amount of bloods people would get.
In fact, for all I care, the blood buff from boss could be active all the time in the whole STV zone.
What I absolutely despise is getting 2312497358 spells raining around coming from all directions due to the fact that there’s extra bloods ONLY around boss.
Remove boss, or just make the buff be area-wide and not just around boss. Simple.