Idea for void form rework

So the general concensus is people aren't very hot on void form (although some like it). The main issues are ;
Ramp up, too much damage tied to maintaining voidform, and maintaining voidform is detrimental tp burst aoe damage for m+.

Now, what if voidform changed in the following 2 ways :
1) voidform lasts a fixed amount (to be balance), let's say for example 10 seconds. Still using same insanity system where you build to 100, the enter. Only now in voidform you Dont generate insanity and it drains at 10 per second. In counterpart remove the haste aspect and boost all damage by flat % during voidform
2) voidbolt is reworked: you only can use it once. Voidbolt does a flat amount of damage AND consumes all remaining insanity (dropping you out of voidform) to increase its damage by % per insanity consumed.

The goal is :
- for sustained single target, it would be optimal to stay in voidform as long as possible (granted the rotation would be less hectic since no haste and voidbolt) and would be more about lining up big spells like void torrent, mindedness during the 10 seconds. The challenge would be cast as many spells during this window while still having time to cast off the voidbolt at the end - even at 0 boost from consuming insanity it is a big hitter
- For burst, you can instantly pop voidbolt for a big eruption + bolt spike
- For aoe, being able to cancel voidform instantly without losing out on too much damage allows more aoe damage by using multiple eruptions

This could use some tweaks but I think the idea of void form being a choice between sustained damage (St or aoe) or burst (St or aoe) would make it a lot better overall
Still has the current problems with eruption, still has the problem of an incredibly linear rotation, still has the problem of resources not being able to be pooled or really controlled.

Adds a new problem of the rotation being entirely casted, with no mobility, and takes what's already a pretty dull 3 button rotation, into an even duller one by taking out Void Bolt.

What I do like, however, is the idea of trading voidform duration for burst damage. Just not in this format.
How about letting Void Form buff you for a fixed amount and then it is a race to maintain that buff for as long as possible.

AoE: Let void eruption be castable in void form and cost insanity. I.e. you could regenerate instanity, erupt into void form, then use eruption again to immediately end void form and start regaining insanity to repeat the cycle.

And please, let us move while channeling mind flay in void form....
06/11/2018 13:33Posted by Ellipsìs
Still has the current problems with eruption, still has the problem of an incredibly linear rotation, still has the problem of resources not being able to be pooled or really controlled.

Adds a new problem of the rotation being entirely casted, with no mobility, and takes what's already a pretty dull 3 button rotation, into an even duller one by taking out Void Bolt.

What I do like, however, is the idea of trading voidform duration for burst damage. Just not in this format.


How about same thing I mentioned with one change: void eruption can be cast at any time, and it's damage changes depending on how much void you have when you activate it (still drains at 10 per sec assuming a 10 s full duration at full insanity)

So you can hop in and out a lot faster. Make it instant cast to give a lot more flexibility while moving

Although this migjt become a balancing nightmare.

But basically the ideal situation would be erupting at full (and either maintaining for sustained St or long term aoe, or pop a fat vb and go again for burst (St / aoe).
But with the flexibility of being able to hop in sooner depending on mobility or fight timing requirements
06/11/2018 13:33Posted by Ellipsìs
Still has the current problems with eruption, still has the problem of an incredibly linear rotation, still has the problem of resources not being able to be pooled or really controlled.

Adds a new problem of the rotation being entirely casted, with no mobility, and takes what's already a pretty dull 3 button rotation, into an even duller one by taking out Void Bolt.

What I do like, however, is the idea of trading voidform duration for burst damage. Just not in this format.


How about same thing I mentioned with one change: void eruption can be cast at any time, and it's damage changes depending on how much void you have when you activate it (still drains at 10 per sec assuming a 10 s full duration at full insanity)

So you can hop in and out a lot faster. Make it instant cast to give a lot more flexibility while moving

Although this migjt become a
[qu
[/quote]balancing nightmare.

06/11/2018 14:17Posted by Niarja
How about letting Void Form buff you for a fixed amount and then it is a race to maintain that buff for as long as possible.

AoE: Let void eruption be castable in void form and cost insanity. I.e. you could regenerate instanity, erupt into void form, then use eruption again to immediately end void form and start regaining insanity to repeat the cycle.

And please, let us move while channeling mind flay in void form....


Actually a very small change that would be really cool (although Raiders wouldn't like this): rework dark ascension talent completely (or make a new talent with this effect) : "replace voidbolt with void eruption while in voidform" (higher St dmg and is aoe) might need damage tweaking
06/11/2018 14:27Posted by Hilare
How about same thing I mentioned with one change: void eruption can be cast at any time, and it's damage changes depending on how much void you have when you activate it (still drains at 10 per sec assuming a 10 s full duration at full insanity)

So you can hop in and out a lot faster. Make it instant cast to give a lot more flexibility while moving

Although this migjt become a balancing nightmare.

But basically the ideal situation would be erupting at full (and either maintaining for sustained St or long term aoe, or pop a fat vb and go again for burst (St / aoe).
But with the flexibility of being able to hop in sooner depending on mobility or fight timing requirements


Still no, you're basically doing what blizzard already attempted with current voidform in BFA, convoluting a mechanic with additional things because at its core it doesn't work long term. That's just how I'm feeling about the core design you're pitching.
merge sw:p and vt instant and apply all enemies in 5 yards

make sw:d baseline castable below%35 and buff it %100 ( cuz it has same damage with mind blast now)

mind sear mind flay castable while moving and does %30 slow

darkness
new skill 2 mins cd enter a voidform for 15 seconds grants %20 haste and %20 crit

make shadowform %20 sp buff %20 damage reduction void bolt baseline

monsters of void-- call a faceless as a tank so they can tank your enemies and squeeze them ( with talent perma faceless with skills -- )

remove insanity

void orb
new skill put a void orb on selected ground it pulses every2 seconds and damages enemies near 6 yards

shadowlands
remove dispersion

enter to shadowlands being immune for 4 seconds and heal %40 ( create clone after yourself it damages every second for 3 and exlodes at 4th second
Idk, the one thing I DONT want disappearing is the juicy combo of VT a pack in mythics, using dark void to get sw:p on all the mobs, shadow crashing, then casting that 2s VE followed by instant DA for that juicy juicy burst damage.

1) The buildup for voidform is fun and finally popping it feels great

2) The actual voidform rotation & maintenance of voidform feels very "meh", especially in AoE

=> there should be something done to be able to skip the 2) without losing too much dps (a slight loss of ST in exchange for more AOE/burst
07/11/2018 14:11Posted by Zulvol
merge sw:p and vt instant and apply all enemies in 5 yards

make sw:d baseline castable below%35 and buff it %100 ( cuz it has same damage with mind blast now)

mind sear mind flay castable while moving and does %30 slow

darkness
new skill 2 mins cd enter a voidform for 15 seconds grants %20 haste and %20 crit

make shadowform %20 sp buff %20 damage reduction void bolt baseline

monsters of void-- call a faceless as a tank so they can tank your enemies and squeeze them ( with talent perma faceless with skills -- )

remove insanity

void orb
new skill put a void orb on selected ground it pulses every2 seconds and damages enemies near 6 yards

shadowlands
remove dispersion

enter to shadowlands being immune for 4 seconds and heal %40 ( create clone after yourself it damages every second for 3 and exlodes at 4th second

My friend, thats whats called ,,making class op AF."
07/11/2018 22:09Posted by Duzurîx
07/11/2018 14:11Posted by Zulvol
merge sw:p and vt instant and apply all enemies in 5 yards

make sw:d baseline castable below%35 and buff it %100 ( cuz it has same damage with mind blast now)

mind sear mind flay castable while moving and does %30 slow

darkness
new skill 2 mins cd enter a voidform for 15 seconds grants %20 haste and %20 crit

make shadowform %20 sp buff %20 damage reduction void bolt baseline

monsters of void-- call a faceless as a tank so they can tank your enemies and squeeze them ( with talent perma faceless with skills -- )

remove insanity

void orb
new skill put a void orb on selected ground it pulses every2 seconds and damages enemies near 6 yards

shadowlands
remove dispersion

enter to shadowlands being immune for 4 seconds and heal %40 ( create clone after yourself it damages every second for 3 and exlodes at 4th second

My friend, thats whats called ,,making class op AF."


I will point out, if I recall correctly, that shadow is currently operating under a FLAT across the board 30% damage buff.

IE any rework which uplifts our damage by up to 30% can be compensated for by simply removing the massive one third buff which is the only thing keeping us marginally competitive.
07/11/2018 22:09Posted by Duzurîx
07/11/2018 14:11Posted by Zulvol
merge sw:p and vt instant and apply all enemies in 5 yards

make sw:d baseline castable below%35 and buff it %100 ( cuz it has same damage with mind blast now)

mind sear mind flay castable while moving and does %30 slow

darkness
new skill 2 mins cd enter a voidform for 15 seconds grants %20 haste and %20 crit

make shadowform %20 sp buff %20 damage reduction void bolt baseline

monsters of void-- call a faceless as a tank so they can tank your enemies and squeeze them ( with talent perma faceless with skills -- )

remove insanity

void orb
new skill put a void orb on selected ground it pulses every2 seconds and damages enemies near 6 yards

shadowlands
remove dispersion

enter to shadowlands being immune for 4 seconds and heal %40 ( create clone after yourself it damages every second for 3 and exlodes at 4th second

My friend, thats whats called ,,making class op AF."


op?

balance druids can multidot with one button and can do op instant damage with starsurge and they have snare knockback they have off cd celestial al. and have starfall one of the op aoe spell and they can spam it

so why my idea will be op ? numbers can be change but tooltip must be like this cuz we havent any mobility or knockback or snare

for example i can hit 30k w/crit with my 117 balance but my sp's highest single spell damage is 20k 364 ilvl
I feel like I'm spamming these forums right now but:
Bring back TBC utility.

We are called PRIESTS for a reason. Heal+mana for raid. Deal?

As returning player i can say that shadow priests feel broken to create new mechanics which are poorly thought out and executed even worse. shadow priest in wotlk was perfect. Some aoe for trash was desired because at one point blizzard had huge trash packs as part of game play. That has changed. Some aoe is nice but shadow priests, warlocks and mages were kings of single target dps. That is the price of being a clothy. How balance druids leather wearers took on this roll is beyond me. To have so many heavy movement raid fights with a class that has to sit still to cast seems cruel. As for mythic plus the affixes mean our aoe hurts more than it helps. The stats other than haste and crit have absolutely no value. My druid that is several item levels lower can crit for 53 k on mobs my shadow priest gets maybe 28 k damage on a void bolt the math is broken for shadow priests that part is very clear to me.

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