Idea how to make DH viable and enjoyable again

Hello guys,

I’m following the forums quite a lot on the topic of Havoc and here is my suggestion how to fix the class by changing few talents and so on.

  1. make Circle of Hatred a base-line passive and replace it with * Nemesis - Active ability that increases the damage you do to the target by 20% for 1 minute. It has a 2 minute cooldown.
  • If the target dies before the minute is up, you will deal 20% more damage to enemies of that same type, like humanoid, demon, etc.
  1. Increase the base line resource to 120

Those two changes will help a lot with single target as well with sustain.

  1. Make Glaive Tempest base line and replace it with Fell Barrage and rework it a way that the DMG to the primary target is higher then the secondary. This way Glaive Tempest would be the better skill for multiple targets and Fell Barrage be the preferred choice for a single target, which combined with Nemesis would fix that issues as well.

  2. Soul Rending - Make it 25% base line and 45% during Meta

  3. Make Unleashed Power base line and replace it with with escape mechanism, which removes all controlling effects, so we can actually go in arenas with confidence and chance.

  4. For the empty talent spot * Chaos Blades - Active ability that increases all damage done by x% (based on Mastery) for “x” seconds.

  • While active, also increases auto-attacks damage by x% and causes enemies to drop Empowered Soul Fragments… there are no bloody demons in this expansion!
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Make it viable in what kind of content?PvP or PvE?Because in M+ it is quite useful having one.

I don’t know, probably all the people in the forums that have explained various issues with Havoc, have been playing another game

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