Hi all,
I was reading through the hero talents for shaman farseer and I want to provide some idea’s that i personally think is gonna make the gameplay feel a lot better than i think it currently does.
Its definatly on the right track but I would like to spice up the ancestors with a few easy tweaks.
So far you can summon the ancestors in 3 ways :
- press primordial wave
- get random procs from lava burst and Riptide
- press ancestral swiftness
The resulting payoff
- more output
- cast hydrobubble / elemental blast (which is basicly only output)
- bit of CDR
Right now, it feels like you just a buff to primordial wave / natures swiftness with some random extra’s so now and then when you proc on your spells. I would love to use this mechanic to lean more into the farseer theme of seeing in the future and asking the ancestors for guidance. To do that you can add the following.
- Change the CDR node to say: After you cast 3 times lava burst / riptide you appeased the ancestor, granting you the CDR (maybe increase it) and increase the damage / healing the ancestors do
- Increase the time the ancestors are alive but reduce initial damage they deal.
- when there are 3 appeased ancestors are up at the same time, the grant you ascendency (procs ascendance for some time) and expires the ancestors. (which will trigger hydrobubbles / elemental blasts)
The intended idea for the gameplay is that during your standard rotation you might get an ancestral proc. Naturally you will appease it, the earlier you appease it the more benefits they give you as they have a set lasting duration of doing more damage. This means that when higher damage windows are required you can use your buttons that manually summon them you can spawn them in and ascend them at the same time. But as soon as you appeased 3 you get ascendancy and they expire with a big burst. To get maximum value out of them you might want to consider only spawning 1 more in, give appease them until they are nearly at full duration and THEN summon a third in, appease it and proc the ascendancy for maximum value.
I would suggest maybe make the summon ancestor a unique spell with 2 charges instead of tying it to existing spells to really give the mechanic its own space (take it off gcd)
Hope anyone reading this like this!
Cheers