Idea: Training Grounds ((No) Scrubs)
The Problem (The Third Child)
Over the years, WoW has become increasingly complicated, and the new player experience is a mess. Even for people who have been playing for a while, it’s still necessary to use third-party tools and websites just to know how to play your class at a basic level (let alone for Mythic+ or raiding).
One way to address this problem is by introducing a new feature: Training Grounds. This feature would be accessed through class quests. Every 10 levels, your class would receive a new quest to attend the Training Grounds. Within the Training Grounds, you’d be shown how to use all the new abilities you learned in the past 10 levels.
You should be able to repeat this training at any time, for those who might have level-skipped, changed specs, or simply forgotten how or (more importantly) why to use certain abilities.
Arguments Against (Haters Be Hatin’)
- Blizzard has bigger fish to fry than holding new players’ hands.
I disagree. With WoW getting more and more complex, and Blizzard’s insistence on designing encounters assuming players will have WeakAuras and other raid tools, ensuring players know how to play their classes on a basic level is the least Blizzard can do to balance these increasing difficulty metrics. - Why every 10 levels and not just at max level? Levelling is quick now, after all.
Because waiting until max level would require Blizzard to rework the whole system every expansion to adjust to the new level cap. - Just watch a YouTube video – there are so many.
You shouldn’t need to search for a video to understand how to play your class. The game should be designed to naturally teach players how to play. - “Just get good, bro.”
This is the usual response from those who fancy themselves in the top 1% of players. In reality, they are the ones who could benefit most from a system like this. - We already have Proving Grounds and LFR for new people – why a whole new system?
While Proving Grounds is was ok at its launch (MoP was a long time ago), I’d rate it 3/10 in terms of usefulness. It does nothing to show you what your abilities do or how to use them effectively. It’s mainly just a way to pat yourself on the back: “Look, I’m not completely trash after all.” LFR suffers from the same core issue plagueing all of WoW PUG content. That is, if you didn’t join knowing the content or your role in it. Your just wasting peoples time, and they will hate you for it (it’s unfair, but it’s the truth).
Rewards (Where’s the Money, Lebowski?)
The feeling of achievement from finally understanding your class should be reward enough…
Who am I kidding? Of course, there should be rewards. Every 10 levels, after completing the Training Grounds, you should receive a token. This token could be used to buy an item from a vendor in the Training Grounds. All items would cost 1 token, with the same number of items as possible tokens available.
Each class would have its own rewards, such as class-themed pets, special glyphs that change ability colours, toys, and more. New items could be added each expansion so there’s always something to spend tokens on.