title says it all, i can freecast with zerg and kill nothing for 15 minutes even without healers healing my targets, there is no damage on neither arcane nor fire, i refuse to pop orb and spam icelance to play the game.
While I agree that Fire needs buffs (either to living bomb which has always been a balance nightmare by design, or to everything else so that foregoing it doesn´t feel “bad”), I cannot echo your sentiment on arcane by any stretch.
Spellslinger Arcane is IME absolute god tier, and no longer requires a 4 year degree to boot
Is this a bait thread? Sunfury Arcane is the strongest spec in the game, followed by spellslinger arcane and spellslonger frost. Top 10 specs right now and 3 of them are mage specs.
yers yes, every season “strongest spec in the game”
every damn season lmao.
its always the strongest, then u always go to checkpvp and remind yourself it really isn’t. specially sunfury, spellslinger does aoe dmg at least, but u prob haven’t seen waht affly is atm if u call arcane strongest, it literally does 5million dps for the entire bg, u can open the scorebaord and it jumps 5-7mil dps nonstop ending with 3 times the dmg of everyone
it not, just bad affly.
I think you’ve completely ruined this spec Fire Mage. FM didn’t deserve such a nerf. Compared to other classes, FM is half as strong. Maybe if you made some small adjustments like:
1, Increase the proc chance of Heating Up when using Fireball
2, Bring back the Fire Orb, which guarantees a crit outside of Combustion
3, Increase damage to 80% for Unleashed Inferno
4, And definitely increase Ignite by at least 15%
5, Or increase 15% all spell dmg
If you implemented even one of these five points, it would definitely improve the gameplay.
Please dont critism me its only my opinion
even with all these, fire would be weaker than frost atm
bro you made me lvl mage and now I see you complain?
sunfury arcane
fire frostfire
fire sunfury
seem to be weak
rest is either strong or okay
don’t like some design choices, no agency, lots of rng procs and passives u have almost no control over…
its pretty obvious with spellslinger
and it makes it rrly hard to do any decent tuning, because if you get procs u do ALOT more dmg, but they can’t exatly nerf dmg, because if you don’t get proc u do like 1/5 of that
this was obvious even during beta, but ppl seem to enjoy the slotmachine orb spam gameplay… idk why
Well I took a break from the game so skipped SL and DF, but I mained Fire Mage in BfA and even though I’d heard it either had been nerfed, was going to be nerfed or both, I thought I’d stick with it as it’s the class/spec I know best so would require least effort.
Now as a Fire Mage main, I certainly wouldn’t complain if they were buffed, but I have been having fun levelling purely through random bgs and questing while waiting for queues to pop and to me, with the build I’m playing, it feels almost identical to BfA. I’m playing Greater Pyro and doing the same thing I always did, except I’m also enjoying the bigger knock back from Blast Wave, as knocking fcs off cliffs or players off the side of Lumber Mill or off edge in EotS is great fun.
When I say the same thing I always did, that means ideally greater pyro into combustion on healer or kill target and then other than that, greater pyro on CD when I have freedom to cast and then prioritising targets at the 30% or less threshold for the scorch guaranteed crits.
Getting a healer low with gpy into Comb and then using DB and/or Blast Wave to interrupt their last ditch efforts to heal feels fun.
I may not do the sustained damage of other classes/specs and I wouldn’t complain if they made changes so that I did, but in bgs, overall damage isn’t necessarily as important I feel as having the burst to get kills. I mean as a boomie I used to way out damage some classes if not all just by putting dots on everyone and their pet, but if nothing dies, that’s not necessarily going to win the bg, right?
I feel just looking at the dps column and using that to judge a player/class/spec’s performance can be misleading.
That said, I’m not saying fire mages couldn’t do with a buff and as a Fire main, I certainly wouldn’t complain, as I say. Also Frost does seem like it might be significantly stronger and Arcane, so yeah I’m all for Fire buffs. I might have to go Frost for Conq cap.
Fire mage in BfA was a beast and much fun, so certainly wouldn’t complain at returning to that or getting some buffs at least.
gpie is not as viable as you might think, and combustion + gpie still doesn’t kill ppl in random bg atm
might work on 78, still, its not gonna do much with the amount of haste avaiable in season 1 and the amount of interrupts/cc/defensives ppl have, even with 50% haste, i couldn’t get a single gpie off in rated bg at 2.3 mmr for almost the entire bg
as for overall playability, its definetly better than some of bfa
but bfa you did way more dmg, at least on some of the patches, both gpie, pyroclasm, and even combustion were stronger
On thing I have noticed is that the longer fights last, the better fire becomes (likely primarily because of the stacking Pyro buff on teh target that increases damage dealt to it)… In the first days where everything just fell over it was of course not noticable… but if you wind up in a “lower” skill level HC instance fire will oftentimes start to pull ahead from what felt like a truly pitiful start once the fight lasts more than 2-3 minutes, esp if you can get 2-3 good birdiebustions in (Birdiebustion = sunfury combustion… I now have Al’Ar as a pet, as a mount, as a spell, and as a Harbinger of Fiery Doom that does absolutely absurd damage when popped at the right moment… Fear the birdie )
So at this point I´m thinking i´ll wait until the first raid week to pass any sort of real judgement on it´s actual performance… of course I would still like to see buffs (who wouldn´t ), and I don´t necessarily expect to be topping the meters, but I think it may in fact be more viable that we currently expect…
Speaking primarily of PvE ofc, if you have a 2 minute singletarget PvP fight then something is horrifically wrong with either the class tuning, your personal playstyle, or your choice of opponent
yeah, im sorry to say the “idc aabout pve” pve is just a different world all together
in pvp pyro is doing less than half the dmg of icelance, there is definetly something wrong.
Fire (with either hero talents) is just absolutely awful right now. I really wish to play Sunfury, as I enjoy the gameplay of Fire and the looks of Sunfury, but I look like a complete fool out there.
Even when popping all cooldowns an AoE build and geared towards stats prefered for AoE, it is still impossible to keep up with 1 button abilities like Bladestorm.
Single target I’m doing ok-ish compaired to people with a similar ilvl, at least I’m above the tank. But in AoE when stuff is on cd, I often sit below the healer.
So do you think the upcoming buffs might make enough difference?
If this isn’t a hate bate topic, i really don’t know what this is.
for fire ?
no
the icelance nerfs are fair, might not even be enough tbh
Well Xaryu seemed to be doing decent damage on Arcane in PvP yesterday. He 1v2ed a warlock and warrior and seemed to be doing good damage all the way through in 2s and bgs.
What buffs do you think would make Fire viable?
someone tagged me on that 1v2, was good, even tho it should be impossible on paper lmao
idk how bad or good demo is, but any other expansion demo would have not let u cast, and with a melee on u and curse of exaustion is just a metter of time (u can only spam remove curse and do dps so much…)
fire ?
the problem with fire is how they designed lit fuse, now they made it completely useless because it was stacking and nuking everything, i think they should address the design before thinking numbers
its like, it does 50k dmg on 1 player, but on 10 players it doesn’t do 500k but more like each of them adds an extra living bomb explosion that hits everyone else and u come up with a much bigger number
but the 50k dmg by itself doesn’t do much on ST right, even tho lit fuse does have a ST design in mind (see talent on far right example)
right now fire design just wont allow it to be good, under the litfuse mechanic, without being authomatically broken in bg/epic bg
idk since when they care about bg/epic bg tho, strange that they decided to go for the nerf
target capping was a good call, even tho it kinda defeats the purpose of the spell mechanic…
fire mage is so confusing nowdays lol
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