It’s really not fun running around like headless chicken with all my abilities blacked out and no defense due to melee interrupts on a 15 second cooldown. Why can’t casters have Disarm? It’s only fair if melee experiences the same rather than having 100% uptime.
Because melee dont have spammable CC with 3 differents school that want you to throw computer by Windows .
Is this a troll post? Casters have many tools to open windows of opportunity for damage on melee. In the game of rock, paper, scissors that is Wow PvP, I suggest you learn to play your class, or pick a different one with a better toolset. Try warlock. Stun, root, chaos bolt, root, chaos bolt, fear, chaos bolt, not dead yet? Deathcoil, chaos bolt. Move onto the next melee sap.
Besides, Boomkins already have disarm.
Pro tip: stack haste as SPriest and rickroll everything in bg’s.
It’s more of a silence, not interupt.
And with the amount of disruptions melee nowdays has, casters can barely cast, outside like 4s window, in which they have to 100->0 the enemy. Casters just doesn’t have any sustained damage, all they do is try to open 4s burst window, which is not fun.
Wow I didn’t realize as a holy or shadow priest I use 3 different schools, I should recheck my spellbook.
I agree with this, interrupt should mean INTERRUPT. It should not mean lock me out of all my abilities for 5 seconds with a 15 second cooldown. Keep the silence in PVE, but remove it from PVP. Otherwise I would like a Disarm ability that lasts 5 seconds on a 15 second cooldown as well.
He meant mage prolly:
- poly (arcane)
- frost nova (frost)
- dragon’s breath (fire)
I still wonder why some ccs DON’T have cooldown smh
İnterupts should have been 2 times more deadly than now.Range classes have ridiculous advantage over melees.
Mage:dragonbreath>Ring of frost>polymorph+ counterspell(range interrupt)
Warlock>D.coil >Fear>pet aoe stun>+seduction/interrupt.
E.Shamans>hex>rangeinterrupt>channeledstun+damage+totemstun>knockback
S.pri> Aoe fear>range single target stun>mind control>range interrupt>+pet slow+ms effect+damage.
Balance> Aoe root+silence combo(solar+beam)/or single target stun> cyclone
Problem is some classes are unctontrollable.Such as Demonhunters.They have ridiculous amount of utility as a melee.
But aside that; your topic is a bit meh…Range classes are yoloing atm.They are not just op as firemage or locks. SP are on mid tier as a range though.
Another point is ; corruption system completely broke the pvp again. 8.3 pvp season is the most broken in wow history. Some classes are superior compared to others design wise; so others feel lackluster in 8.3.Add RNG corruption gear and massive gear stacking and the result is why we live the current situation right now.
Does corruption favor melee or casters more in pvp?
The meelees here enraged about some sort of fairness… Ughh…
Ah yes give warlocks a disarm, thats what they need
So now my screen can look like:
Fear Fear Fear Horrify Fear Root Stun Fear DISARM Fear Root Stun Charm Horrify instead of just the other stuff
It favours everyone? SP/Lock/Holy priest/Mage benefit considerably from haste, almost every class benefits from vers amps, ele,dh,dk,rogue benefit from gush, lock/dh benefit from mastery. Most classes benefit from some form of proc.
The problem is dispel has a cooldown, so they gave melee a ton of gap closers in order to stay on target.
interrupt and disarm are completely different as in, you can play around interrupt by fake casting, if every ranged class gets a disarm, there’s nothing melee can do to prevent it.
Ranged can do damage at… well, range, when melee cant reach a ranged class he also doesnt do any damage, would you say that that is also not fair then and all melee classes should be able to do full damage at range?
Some ranged classes can just kite melees, bait them into using all their mobility and then cast a slowing ability and kite around. You have so many ways of disabling melee classes that I don’t think disarm is even needed. You can also bait kicks, and interrupt the cast right before the kick hits you - puts their kick on cooldown but it doesn’t affect you at all.
If casters have spammable cc, can melee get it too?
If casters have a talent to stop them getting interrupted, can melee get a talent to stop them getting cc’d?
If casters have a 40yd range, can melee get strong range abilities too?
6 games, 6 losses, yeah, makes sense.
But they do have Spammable mobility.
All of the reasons people stated above PLUS class fantasy. Let’s not try to homogenize classes even more, thank you. Also you realize the impact disarm has on melee comparing to casters yeah?
For some casters interupt is no biggy since they have other schools, but some classes like shaman, druid, affli lock, arcane mage, hpal upon interruption this acts like cc, only you can move.
I’m in for more disarms for casters, they don’t have to last long (max 3 seconds), but it will stop melees for going full nuts.
We dont have spammable CC
We dont have the advantage of range
Faerie Swarm
Oh yeah you can fakecast, we cant fake disarm
Right, so you get interrupted which could have been avoided, so now you just disarm the melee which cant be avoided, so the interrupt was completely useless, that just doesnt make any sense.