I actually wonder how is the change from temporal shield to alter time going to affect mages’ survivability. It seems to be an ability that is not quite as user-friendly and ‘easy’ as the shield, but at the same time it does have more potential in the hands of experienced mages who know what they’re doing. Do you all reckon replacement of temporal shield is going to make mages more or less tanky? I… do not know, yet.
I’d say it depends, vs comps without purges more tanky, comps with purges less since when Temp is purged it instantly healed whatever it absorbed, when Alter Time gets purged I don’t think it gives anything. If im right about that its a use with care vs anything with spam purges.
I think mages got the best defensive conduits in SL
they are supposed to be a pure dps class, but for some reason blizzard gave them these
While inside Ice Block, you heal for 20% of your maximum health over the duration.
(Endurance Conduit) Your Barriers heal you for 20% of the damage absorbed.
(Endurance Conduit) Gain a shield that absorbs 5% of your maximum health for 15 sec after you Blink.
there are 15 ranks so these will increase
That’s mind blowing.
Cauterizing blink/the chest legendary from legion all over again. This is the third expansion in a row where we re-obtain the exact same borrowed power. It is getting ridiculous at that point.
It actually does very little difference because it will still cause you to live until your healer comes out of CC in both scenarios and your healer will instantly top you off the second he does get out of CC.
It doesn’t matter if Temp brings you back with 60% or 75% HP, as long as you live it’s done its job - allowing you to live until your healer gets out of CC.
So, a CD that’s short enough still so that you have it for every single go?
I mean your proposals are all going to make 0 difference (other than the one about nerfing Rogue sustained DPS).
I mean… other classes CD’s allow for this too? I don’t get why its such a problem that Rouge and Mage do it too? ofc you will say over loaded tool kit right? but how exactly is it over loaded compared to other classes? look at a Warlock, DH, WW for example… they all have a lot of tools too. The point of a defensive CD to keep you alive while the healer is in CC, many classes have multi of these cooldowns. not just Rouge and Mage, Your spec there, Feral is a good example, 2 walls, bear form, 2 sprints and the ability to shift any slows and roots to enable you to escape and break LoS.
Lets just face the real issue here, you hate Rouge Mage, you don’t want to see them balanced at all… you want to see them at the lowest tier, that’s why you suggest such extreme nerfs and shoot down anything I say with “wont make a difference”. What you suggest is like me saying we should remove bear form for a Feral druid, even though you have to pre use it before a stun (skilled play) because then it would allow a Feral to survive the go until the healer is out of CC.
You obviously hold the trinket so you can trinket AMZ your healer or a teammate while RMx “skillfully” triple CCs the entire team.
And fireblast at the end of sheep cast so DK gets fireblast instead of sheep, you know? (Dark sim)
Also double claw with something like dark arc is a very good way to score a kill or force cds before actually committing combust or vendetta.
Please stop giving free tips for RMP players Mr Hunter
Sure they do. But do they also have all the tools that Rogue Mage do? No they don’t. Other than potentially Warlock (and as I’ve mentioned before that’s a complete separate issue which also needs to be rectified).
And that’s the essence of this entire issue. Rogue/Mage has everything.
No. I don’t hate it. I think it’s one of the most fun comps to face. No I don’t want it to be the lowest tier, I just don’t want it to be S tier all the time.
However, Rogue/Mage players don’t seem to be willing to accept that their classes are absolutely overloaded compared to other specs and classes, and under no circumstances will they admit any of it is true, or that any nerfs of significant substance to rectify that are applied (especially not to their own class respectively).
That would be a valid suggestion if Feral was overperforming for 6 years straight and had an overloaded toolbox that performed far above other specs and classes. However, it doesn’t.
Oh Dark Sim, yeah I didn’t get that because you were posting on a hunter so I got confused… yeah I still to do a better job of deal with it, most of the DK’s I play against aren’t using it so im not used to playing around it yet. Something to work on though.
I still don’t agree your healer should never use his dispel until claws have been used. But also that’s not a Rouge Mage thing… everyone has those Claws, if its not a claw its a Drest. That’s more a PvE trinkets being broken in PvP thing… something that’s been a constant problem from the start of BFA.
Mage is only currently over performing because of how much dmg Fire does… that’s why I suggested nerfs to mastery.
I’m fine with accepting Rouge and Mage are OP… but over loaded, not so sure… lets compare for a second Mage tools to Feral tools.
Defensive:
Mage: Ice Block, Caut, Temp, Barriers.
Feral: 2 walls, Bear form, ability to self heal & off heal.
Mobility:
Mage: 2 Blinks
Feral: 2 Sprints, Wild Charge, Travel form
CC:
Mage: Polymorph (Spammable), Ring of Frost, Frost Nova, Dragons Breath
Feral: Cyclone (Spammable), Roots (Spammable), Bash, Maim
Dispels:
Mage: Decurse, Spell steal (offensive Dispel)
Feral: Decurse
Stealth:
Both have
Damage:
Mage: Combustion
Feral: Berserk, Tigers Fury
So there you have it, Mage isn’t as overloaded as you think, it was more CC than a Feral while Feral has more mobility. Apart from those differences their pretty even. Unless I missed something?
Yet Ferals die and Mages do not. I wonder who has the best ability to survive.
2 Walls that can’t be used while stunned (not saying they should be), Bear Form which causes you to lose all offensive pressure when pressed, a mana pool that allows for the usage of a whole 5 Regrowths before going oom - totalling ~40% hp and taking approximately 6.5 seconds of uninterrupted casting to pull off.
I’d switch with you in a heartbeat.
Yet people still manage to get off Greater Pyroblasts, a 4.5* second cast, that naturally, shouldn’t be possible if others had such great mobility to lock you down?
You also forgot to mention you can use Scorch while moving, and blink while casting etc.
When it comes to Feral, I can’t use any abilities while in Travel Form and powershifting doesn’t exist any longer. 2 sprints on 2min CD. But I’m not going to say Feral mobility isn’t strong.
Cyclone and Entangling Roots are only usable in caster form which requires leaving Cat Form, thus losing both uptime (as a melee, you lose distance) and multiple extra GCDs beyond just pressing the Cyclone button. Moreover they’re very short range.
People don’t even pick Cyclone in many matchups because it’s so weak for Feral.
Bash is a 50sec CD, single target stun DR. I wonder what’d happen if Dragon’s Breath was on stun DR. Maim requires 5CP and disables us from using our damage abilities.
Your CC? Multiple schools, most of it is long range, some of it is even instant, targets multiple people etc.
I’d switch in a heartbeat.
Do you consider this to be equal or something? Or why did you bring it up? Mage burst is clearly superior to Feral. It’s not just about the size, it’s about the efficiency and the size of the toolkit, as I’ve pointed out many times.
I mean, this list is laughable. Mage is superior, equal or very close to equal in every single category.
Just look at the history of the spec, it doesn’t matter how poorly tuned the damage is - the class is still viable due to the toolset (relative to everyone else).
Big game knowledge.
Big willingness to accept his class has too much compared to everyone else.
PS: Notice how everyone who’s not a Mage/Rogue agrees with me.
Doesn’t change the fact that you don’t even know the spell cast time and couldn’t bother looking it up, yet act as if you knew everything.
Looks dumb.
The funny thing is I was actually changing the post correcting errors as you wrote your message.
Well, would be nice gathering the facts before entering that sort of debate and not fix mistakes along the way.
Changing a 4.5 reduced by haste vs a 6 isn’t a typo. It’s ignorance.
It was a best guess, which I was about to look up.
The forums allow for 5 minutes to correct your messages without even the edit symbol showing (but now I found some spelling errors as well so, well, an edit it is). Maybe you were just too quick?
Honestly though, are you really going to sit and complain about my game knowledge? Please tell me all about your experience.
And so you admit you started your little discussion without ecen knowing the class you spoke off perfectly.
That’s all I meant, don’t argue.