I have used DBM in the past, but that’s it. Never used add-ons for UI, not because I have a stance about them or stance about those who use them, I’m just comfortable with the base UI, all my abilities I use in combat situations have keybinds I can press without looking so I’ve never found a need to change it up.
I have considered weak auras but only so I get a flash up for resets on certain skills to make it obvious, but that’s only for classes who don’t get a scrolling text warning or base UI graphic when it happens, which isn’t a huge amount of cases tbh.
I have weakauras to make dumb stuff happen, like whenever someone uses Heroism, the song “I need a hero” plays.
Or whenever a thing from beyond spawns, the sound clip “Why are you running? WHY ARE YOU RUNNIN!?” plays.
I know you can use it to do some pretty clever stuff if you know how, if I were confident I’d probably do similar but…haha.
I installed WA once to try and make tracking atonement on my priest easier…confused the heck out of me and I took it off haha.
Im just a creature of habit. I find mouse over macros clunky because I’ve played so long without them as well, never found lack of them has stopped me in mythic + so I carry on playing similarly to how I have from vanilla. If I ever found it held me back in content I run I’d look into changing it up.
Fair enough, it takes a while to learn but once you make one, you can make loads.
Took me hours to make my heroism aura, but if I somehow lost it I could remake it in like 5 seconds.
Yeah I need to know when certain abilities are off cooldown or when I get execute proc, etc. Idk about dhs but I don’t have 2 abilities. Especially not when playing arms. There is certain information I need the game telling me to know how to react in certain situations. Thus I customize with elvui and weakauras.
If there’s anything wrong here, it’s with the game. Blizzard has made the game back in they day with a lot of hidden things that the default UI doesn’t show. Threat is a prime example. There is no threat indicator in the default UI, so without a threat meter addon, a DPS player has no way to know if they are generating too much threat, they overaggro the tank and they die.
The UI is barely customizable, so an addon that lets you move things around.
Buffs and debuffs are all over the place and there’s too many of them to keep track the important stuff when you’re in a 20-40 man raid, something like weakauras makes it possible to track what you need to track.
Blizzard could have made a friendlier UI without such obvious oversights, but they chose to make it basic instead, made it easy for the players to make and implement addons and let them fill in the gaps.
Boss timers are their own thing. Bosses are being designed to be more and more complex. Mythic Azshara is a 4 phase fight with 2 transitional phases and the encounter itself has over 20 unique abilities and mechanics that are happening over different phases. Odin be with you if you try to deal with the decrees with nobody using any addons. Although, to be fair, Azshara has become a meme even in the high-end community at the time with how complex that fight is. It’s and extreme example, but very recent, and doesn’t change the fact that bosses are being designed to be extremely complex at time. Taking them down without addons would be a near super human feat.
I wouldn’t be suprised if the Blizzard has left things out on purpose to enable and kickstart the creation of addons in the first place.
Are you doing mythic progression raiding? If no then what’s the problem? If yes then either you perform or you use the addons or you aren’t good enough to do the progression mythic raiding or other highest ranked content. It’s simple as that.
You can’t loot things that aren’t meant for you. If you are farming a lot then likely there is an addon that “auto” picks whatever is on the ground to pick for that specific character. Also Blizzards has an eye what addons are doing and breaks API if needed.