Hello, I’m a new player that bought the game last summer , but unfortunately I didn’t have time to invest in a game as massive as wow at the time. I’m very excited into learning the game but it all seems to be so hard for me to understand.Recently I created a warlock and leveled him up to level 21. I did research on how i should level up my character, until level 120 and a lot of people said that new players ( or players in general), should do questing and some disagreed and said that dungeons are better. My question is which, is better for a new player that wants to learn the game and its story but also level up fast so that I can see how the endgame looks ( because a lot of people say that endgame in wow is the best ) ?
There is the quickest way and the best way for a beginner. The best for a beginner is to quest. What did you use your 110 boost on?
Dungeons have changed and you get less XP now for doing them.
Endgame is best done after you have levelled through questing, also when questing you can queue for dungeons.
Check your mail, I’ve sent a few items.
Questing is overall better but “do quest while queuing for dungeons” is what I prefer.
Don’t research and try to find best things. You will get overwhelmed. Its just game - jump in and you will learn all things eventually. Even most experienced person haven’t learnt everything yet.
Yeah, I’m with Dottie on this.
FOR MOST GENUINE NEWCOMERS, questing is the way to go.
What do I mean “genuine newcomers”? Some people come to WoW from other MMORPGs like FFXIV. Such people already know most of what needs to be known about playing in an MMORPG; they just lack a bunch of specifics that they can pick up pretty easily. They are not like other newcomers to WoW.
A few newcomers to WoW are already hardened gamers, like with serious hours per week already logged in team games. While they have a lot to learn, they care less about learning it than advancing quickly.
But for everyone else, questing is the way to go.
If you are doing dungeons, Keyur’s advice is solid: don’t queue for a dungeon and then just sit there waiting; queue for a dungeon while questing.
It is universally agreed that doing dungeons while questing is a bit faster up to level 60, and most people would agree that it is faster up to level 80. After 80, the effectiveness of dungeons - the frequency of getting a dungeon, and the XP per hour - declines, and a lot of people would say dungeons are not worth doing from some time before 80.
Why should newcomers not do (many) dungeons? Dungeons are like this: nearly everybody in any given dungeon queue has at least 2 or 3 characters at max level and has done that dungeon dozens of times before. They have better gear than you do, including enchanted heirloomsm and DPS meters that measture everyone’s damage output - and believe me when I tell you that they notice someone who’s at the bottom of the meters… They race through the dungeon like their hair is on fire, and a lot of them don’t have much tolerance for someone who has weak gear and doesn’t know the ropes. Beginners can be picked on pretty badly, and kicked from groups. That’s not a fun time.
Also as a beginner, the only thing you will learn from dungeons is how to keep up with a party running through a dungeon. Which is a pity, because dungeons contain some wonderful, creative work. But you won’t have time to appreciate that.
While dungeons give faster levelling than questing, certainly up to 60, it’s not that much faster. You don’t lose much time by skipping them.
Feel free to try one. Just be aware that speed is the ONLY thing that counts.
Here’s a post I made in the old forums about newcomers in dungeons:
https://eu.battle.net/forums/en/wow/topic/17618084623#post-3
Ah yes. Hunters. (and Warlocks) have specific requirements.
The rules for ALL DPS in 5-mans are:
- KEEP UP WITH THE GROUP.
This above all. As a newcomer you might be tempted to stop and loot, or look around, or explore a side-passage. DON’T.
I could write a lot about how horrible an introduction to dungeons this is, especially when many are really well imagined and produced, with great atmosphere and design and gameplay. But your number one priority is to be in appropriate range of the tank. Melee will be a couple yards behind him. You, as a ranged class hunter, will be maybe 20 yards behind him.
You move when the tank moves. Not one second later.
- HIT WHAT THE TANK IS HITTING.
Do not pull anything the tank hasn’t already engaged, but hit those things instantly once the tank has aggro.
Never pull mobs yourself.
If the tank runs through a set of mobs and keeps going without hitting them, do not attack them. That’s called “body-pulling”, and tanks in random groups really shouldn’t do it, but they do. In a case like that, the tank wants that pack to follow him. He will lead them into the next pack (and maybe the next) and then stop to attack. If you hit these mobs before the tank does, you will pull them off him, and that is never good. It probably won’t be a catastrophe, but they will attack you, and either the tank will have to run back to save you, or you and anyone near you will end up fighting that pack without the tank, and maybe the melee, who have probably gone ahead with the tank.
Ah. I remember a post I already made about this:
https://eu.battle.net/forums/en/wow/topic/15889259201#post-4
Now, to answer your direct question, you have two more Commandments specific to a Hunter
- USE A FEROCITY PET WITH GROWL OFF.
I am tempted to rant about the current system of being able to spec pets, since that removes their identity, but it’s what we got, so I’ll work with it.
There are two parts:
a) Use a Ferocity-specced pet. You can choose a spec for each pet. Open your Spellbook. At the bottom is a Pet Tab. In there, you can choose whether your pet should be specced Ferocity or Tenacity (or Cunning, but leave that for now).
As Ferocity, your pet will do more damage, but be more fragile. In a 5-man, that fragility should not be a problem, since it’s the Tank’s job to attract and soak up the damage.
In very general, you should spec your pet Tenacity when solo, but Ferocity in a group with a Tank. There are certainly many situations where you will want to do otherwise, but just follow this simple rule for now.
I recommend you tame at least two pets, one with natural Tenacity special abilities to use as your Tenacity pet, and one with natural Ferocity special abilities to use as your Ferocity pet. Personally, I think the best first pets at low levels are a Turtle for Tenacity and a Wolf for Ferocity. I know I’m outvoted on the wolf, since more people prefer Cats. A Bear is a decent alternative to the Turtle.
Anyway,
Ferocity: Wolf or Cat
Tenacity: Turtle or Bear
are safe bets for now. Later, you will learn a huge range of pets with specialised abilities. See wow-petopia.com for more details.
It is convenient to keep two pets, so you always know which one is which, and you can summon either depending on your need. In a dungeon, cummon your wolf or cat. When questing, use the turtle. Simple, and you won’t go wrong as often by forgetting to change a pet’s spec back and forth.
b) Turn Growl Off. Growl should already be on one of your bars, but you will certainly find it in your spellbook. When Growl is on your pet, it will taunt mobs to attack it.
Having Growl on can really REALLY annoy a tank. It annoys me, and I’m usually pretty placid. It probably won’t lead to any real harm, but it means that the tank keeps losing aggro to the pet, and has to do something to get it back, possibly using a Taunt that he would prefer to save for a genuine need. Imagine you’re producing a pile of pages, and someone keeps shuffling them when you’re not looking, or you’re taking 5 kids out, and one of them keeps running off so that you have to keep lunging out to grab them and pull them back every 15 seconds. Yeah. Annoying. This is what happened in that dungeon.
So:
Keep a Tenacity pet with Growl on for yourself
Keep a Ferocity pet with Growl off for groups
Sometimes, I swear, Growl turns itself on when you summon a pet, so always check when you enter a dungeon.
- DISMISS PET BEFORE JUMPING DOWN.
This can be hilarious, but people don’t always see it that way.
Sometimes in a dungeon your party will jump down from a higher point to somewhere below. Gnomeregan is the most obvious case, but you may see it in Wailing Caverns, Dire Maul, and others.
If your party jumps down, even a little, your pet will not jump down with you. Instead, he will take the long way, perhaps zigzagging through several corridors, and of course, bring all the mobs with him.
The result is that your joyful reunion with your pet suddenly has about 20 unfriendly party-crashers!
So if your party ever stops, and then jumps down. Dismiss Pet, jump yourself, then re-Summon your pet. It leads to a quieter life!
I wanted to see how endgame was and I wasted it on a blood elf hunter.Later on I found it to be very hard to know which mission to do first or what should i do from there. Afterwards I created a new player so I could get to learn the game the right way.
If this is your first character levelling to 120 my advice is TAKE YOUR TIME. Don’t feel you have to rush to endgame. Explore the vast world, experience the lore, quest while queuing for dungeons, learn your spec in and out.
Just enjoy the experience. Yes it might take you longer and wont be optimal but there is zero rush on your first playthrough of the content.
I’m sorry to hear that.
The Boost is a trap that has given many new players a bad start in the game, and it’s always sad to hear.
But you have done the sensible thing by starting a new character. This time, just enjoy. There is no need to rush; the game isn’t going anywhere.
Your hunter feels like a waste now, but in the end, it won’t be. Most people keep multiple characters and classes on the go, and when you have learned all the many, many, many, many things newcomers need to learn, it will still be there waiting for you, when you’re ready to take on a second alt at high level!
Hi there Hope you’re finding your feet. If or when you fancy it, we are a small guild of new and casual players who would be more than happy to help you out, at whatever pace and content you wanted. If nothing else, always a friendly person in guild chat. We are Alliance, but if you fancy checking us out, all the info is in the link:
As a new player I always slow on looting and always enjoying near by scenes made by devs. Never rush - If I came here then explore all things. It was group loot era with need and greed.
Now a days when we join dungeon growl is auto turned off and your spec will be also change if wrong one. That’s a good change.
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.