Imo, it is all about investing time and wanting to learn.
I love to learn new things and professions are great way to learn. We learn by reading up and still doing mistakes and correcting them on the way. And I did a lot of mistakes with professions, but didnt give up. And these days I have characters with all professions maxed.
Same goes for gear and talents, playing and learning, adding/changing talents, reading up on gear tracks etc.
I do have to ask,
Whatâs the point learning, if they make it all the knowledge irrelevant the next time an expansion drops. I mean, I totally get what you are saying but at the same time, if you are constantly changing the rules, whatâs the point of investing time trying to learn it?
Seriously question.
New talent system is absolutely gorgeous, and I am personally happy they double down with Hero talents.
ha ha , i started playing wow in nov 2004 aged 57 now here we are still playing age 77 and counting , i am putting 36 chars through the dream quests and do the dragon races for gold with the same 36 chars ,and by the time this expac is done my bank char will have over 12 million gold for the next expac .
Isnt it the same about everything irl? You learn something new, new technology comes out and you need to learn again.
It is the journey what is fun/interesting, not destination, for me at least.
Professions
I never read up about the profession system and just blindly put in points where I felt they were needed. You will cap the points regardless, eventually. Just do the all weekly quests for your professions in Valdrakken, if you feel like it do a work order for a treatise for each once every reset (gives one knowledge point)
The trickier stuff is the one off points from talking to specific NPCs and the one off knowledge gains from items out in the world.
This Weak Aura is really good but heâs currently taken it down for updates over Xmas period.
https://wago.io/TamasProfessionmodule
Gearing Up
The gearing changes seemed overwhelming and strange for all of us to start with but once you start using it, it gets easier.
In basic terms it works Myth > Hero > Champ > Veteran.
Whelps upgrade to 447
Drakes upgrade to 470
Wyrm upgrade to 476
Aspects upgarde to 483
When you replace an item itâs just flightstones to upgrade to whatever your previous ilvl was. After that you use the aspects again. So for example you have a Veteran piece equipped at max 8/8 upgrades 463ilv, and you get a Champ item at 454, you can equip it and upgrade it back to 463 ilvl for just flightstones, because youâve already earnt that ilvl previously.
Talents
If you donât care about choosing your own talents then the easiest thing is just to visit wowhead and pick a build there. Someone else has worked out what works best for raid and mythic plus. I tend to use the M+ build for open world myself. You can literally copy and paste that into WoW.
It wont be any different when we get Hero talents next expansion. Something will be bis.
What does your age have to do with anything? My ability to understand complex systems didnât suddenly stop working when I passed 40.
They say age is just a number like a level! Soon lvl 40
enough of your cheek young manâŚiâm only pushing 60 and it was us oldies that GAVE you ALL the really cool stuff and donât you forget itâŚ*fingerwag.
we gave you Black Sabbath, you gave us LIMP bizkit
we gave you Bill & Ted 1 AND 2, you gave us 3
we gave you skateboarding, you gave us âhoverboadsâ that donât hover.
Ever considered that your âsimple manâ attitude is the problem? You perceive the world in a very specific way and once it isnât as you usually perceive it, you run into trouble and avoid things, instead of adapting and overcoming things you donât understand (yet).
In other wordsâŚ
Thatâs a âYou-Issueâ 
People have no trouble understanding things theyâre interested in, so maybe youâre just not that into WoW anymore.
i dont think itâs about age since 40 or even 50 or 60 isnt late for wow lol . you probably just want an easy & simple game which is okay but thatâs just not wow is anymore
Age doesnât have much to do with skills as a player.
Sorry, but all these posts about a âcomplexityâ that mostly does not exist is just skill issue. This is especially true when it comes to class gameplay.
There are plenty of games that are mechanically more complex than wow.
Many of them are even more popular than wow.
Obviously there are things they can improve, but when it comes to rotational complexity, itâs good.
Maybe they could simplify normal/heroic raiding? Normal is pretty easy already though. And heroic is supposed to be âsemi hardcoreâ.
All these systems are really overcomplicated for someone who played actively 10+ years ago and now tries to play on casual level. Especially for someone who came back after a break and started to play again from scratch from 10.2. And while I donât think these systems are bad, theyâre just so unclear and obscure for newcomers and returnees that itâs just painful to understand.
Gearing: crests are actually very good scaling system which allows player to grow up respectively no matter which content they play. Problem is, from start it can be hella unclear how to obtain them, which upgrade which tracks and all the stuff. Also, from PvP side, itâs unclear too why you need to upgrade your PvP gear with PvE currency. Speaking of PvP, adding two additional PvP currencies (strife and bloody tokens) overcomplicates PvP gearing. Add to this PvP craft with 2 token tiers, embellishments, splintered sparks, etc, etcâŚall these systems just need more clarification for someone unfamiliar with it.
Crafting: on release of DF it looked like fun and involving system. It stopped being fun when everyone realized that profession points is heavily capped on weekly basis with little catchup. The gap between someone who started professions from Day 1 and newbie is so big that it really makes little sense to start professions now â itâs just easier to just buy it. Work orders doesnât add much to be honest since in current iteration itâs clumsy and unobvious. To be honest, I hope they will leave this system in TWW and come back to old design with tweaks.
Talents are fine tho. Hard to judge, so far itâs looking just like Artifacts 2.0 and I canât say if itâs good or bad.
If you are playing at a casual level youâre not doing the type of content where you need to stress out about this stuff.
End of story.
Class complexity? If all youâre doing is world content and maybe lfr itâs irrelevant.
Gearing is unequivocally better than before.
Profession system, iâm kind ambivalent on this, one one hand itâs cool, on the other hand itâs very time consuming, and you have to grind far more than before for crafting, on the other hand itâs balanced because you can now craft items that are pretty much mythic level.
So overall i would still say that itâs good.
I agree so much, i guess we are many players converging to the same conclusion =)
They need to understand itâs discouraging to restart to play to the game.
They are working on new features, most of them just donât pan out. The last successful one were MoP challenge modes which turned into M+. Weâve also had scenarios, torghast, mage tower, and now blizz is experimenting with delves.
So itâs not due to lack of trying, just lack of creativity I guess.
im simple person as well but the first 2 are not a problem at all. and if talents confuse you then you can always look up builds online. plenty of people do that already because they just copy everything top players do without any further thought or wether they have the skills to execute the same things
im a simple person replying here for warcraft logs
They should just have it where all crests are the same but the max ilevel for the gear depends on the gear level. Would be less confusing but pretty much have the same conclusion. Would also stop the frustration for higher geared players being forced to do lesser content.