One after the other.
The CC in this game is beyond a ridiculous joke. Has been going on for too long now. Sort this skilless crap out.
One after the other.
The CC in this game is beyond a ridiculous joke. Has been going on for too long now. Sort this skilless crap out.
I think they need to look into CC synergy from some classes… For example RMP can CC people endlessly, Pala + Hunter have also awesome CC synergy…
id go for individual ccs first too
What does that even mean?
cut CC by class/spec basis.
Problem is the amount of braindead disruption like warr shockwave, rogue gauge, dk grip, also dk pet 1sec stun, various knockbacks etc…
Setup based plays are IMO not as good as few xpacs ago but the amount of micro cc or spammable slows/roots is just not good or fun
I’d cut the 3rd DR from the game (full, half, immune) and extend the immunity window by 5-10 seconds
And obviously, things that don’t DR because of oversights should be fixed
Cc should be cut in half at the very least.
Everything should just DR with everything.
Make people have to think about when they use CC instead of spamming it at people to stop them from playing the game.
Just this blitz I tried to play in, several DKs in it:
Try to cast → gripped → try to cast → gripped → try to cast → silenced → try to cast → stunned → try to cast → pushed → try to cast → pushed → try to cast → silenced → try to cast → gripped → try to cast → stunned → try to cast → gouged → try to cast → silenced → try to cast → gripped → try to cast → gripped → try to cast → gripped → try to cast → gripped
LIKE, BRO? HELLO? PUT IT ON DR?
Absolute garbage design of gameplay.
If people want to stop casts they should have to interupt.
With current class design, silence/interrupt/stun should be on same DR.
There is another problem. With the increase micro CC and making some of melee CC ranged, with their mobility, blizzard forgot that range for casters was a safe zone. But now half of the melee classes can do damage from range completely ruining the distinction between casters and Melee. DK and Ench can do serious damage from the distance without casts, their damage per insta cast is higher than some casters, without casts they cannot be punished. Then in this design why they need such extensive mobility? Mages? And what about any non mage caster?
well for example, why do DH need
1 ranged kick
1 rangfed incap
1 range stun
1 aoe stun
? still, not a fan of answering u, blockee du on my YT blocking u here asw, i know its a waste of time anyway
Yeah DKs have ridiculous amounts of control, not to mention a long blank silence. Mixed with other forms of CC as well… It’s a complete joke.
The simple solution for DK should be placing interrupt and Silence on same CD, same with hunters. No one in this game should have access to interrupt and silence at the same time while having all sorts of other micro CCs on low CD.
Just go play mythic + and stop trying to turn wow pvp into it the game is actually terrible right now because healer players have complained so much that all that matters in pvp is damage/healing and how strong defensive cds are this is not how pvp should be played most healers dont even cast anymore yet you want dps to land interrupts instead of stuns and cc.
should make warlock kick 2 seconds duration like dk then im guessing?
All I can read is “WAAAAAAH, I SHOULDN’T HAVE TO INTERRUPT PEOPLE TO STOP CASTS”.
All i can hear is waaah healer is the strongest and easiest its ever been but all i do is sit on the forums all day posting 2781 times to cry about holy priest and how im so hard done to in a game l2p kid.
Thanks for confirming that I was right.
are you struggling to get 1800?
Nope.
10chars