Make IT in soloq if u declinde que As healer u get deserter = Insta fix to wintrading. Blizzard Bro?
How is that going to fix wintrading?
Lay off the kokain, bro.
Cuz then u cant Sync que??? thats how wintrading works rn, u sync que with friend
Why only healer? No one should be allowed to que sync for rated or any modes unrated or rated. For bgs the intended amount of group size to que with is 5 people and it should not be possible for them to have 20 people on same game coordinating in discord. Just like people should not be able to choose which rated match they would like to join in soloqs, if they dont accept the game matchmaking offers them after they have qued for rated then they should get deserter debuffs for it that keep growing if they decline another que soon.
The deserter buff is already bad as it is, and only got worse at the launch of TWW when Blizzard made it so that if you get kicked at any point of the dungeon, regardless of how many bosses you killed that you still get the debuff. The last thing we need is for it to get even more unnecessarily harsh.
There is no debuffs for declining ques for shuffle/blitz soloqs mate. Thats why the thread is asking penalty for dropping ques so they cant infest these modes que syncing and wintrading like ppl do now almost 2/3 of every game cause there is so few legit people left in retail. Youre speaking of completely different matter that has nothing to do with wintrades and how ppl cheat into rated games to rmt boost. Emphasis on the rmt boosts btw which is perma bannable. 1.8-2.4 are also the most wanted achievements so those are the ranges that are infested aswell, so when some say it only happen on r1 they are lying (take part on it) or ignorant.
Why r u talking about dungeon pops. im talking about solo shuffle as i mentioned. Who cares about lfg dungeons wtf xD As healer u get a lmost insta pops anyway for healers in shuffle, so deserter would make 100% sence
Google que syncing. His 100% right that there should be penalty for declining ques. It should be for evey role though not only for healer.
I think for dps roles would be to hars cuz sometimes u wait even hour ques n happens to me even that i got toilet n miss it. But for healers its different story
They could make people not able to see how many have accepted.
They could make you unable to keep queuing if you do not accept, increasing for every time you don’t accept the queue.
They could make it a random pop in a certain timeframe for everyone that’s getting into an instanced PvP area.
Only thing that is needed. Account wide cumulative penalty after missing or intentionally declining que for any mode they have signed for. If the person was legit away during it the penalty doenst matter as it drops once they come back pc, if they are people fishing certain ques they would like to get in then it stops them being able to keep declining ques and eventually locks for several hours entire account and every other account linked to their bnet. Boosting in soloqs stops to that and its not hard to implement cause they already have similar penalty for unrated skirmish if one dont accept their match the system offers them after queing. Now it just need to be done for rated shuffle/blitz too and for unrated bgs as people seemingly que sync there too since tbc.
I thought of the following:
- Let people queue whenever they like, but invitations to enter the matches should happen at predetermined times (for example every 10 minutes at x:00, x:10, x:20, x:30, x:40 and x:50). That way the pop up will appear for hundreds / thousands of players at the same time and you won’t know if you will be placed into the same lobby as the one you try to collude with.
- If not enough people are online to even start matches at 10min intervals, increase it to 15min or 20min so that people do not take advantage of reduced population to collude.
- Instead of estimated Wait Time, the UI should explicitly state when the next invitation wave will appear instead.
- Not accepting the invitation, instead of applying Deserter Penalty, you will simply have to wait for the next wave of invitations. Deserter Penalty should only apply for people who leave during a match.
- If someone doesn’t accept, then the first available player that fulfills the criteria to join the lobby will be instantly invited bypassing the initial rule of matches starting at 10min intervals.
- For every wave of inviation that passes that a player is still in queue and doesn’t get accepted, they get a stacking buff that increases Honor and Conquest payout by a static value regardless of Victory or Defeat. This should entice players to want to stay in queue even during low participation periods.
Thoughts? Exploits possible on the above? Ways to improve it?
No need, they can just put account wide cumulative penalty for not accepting games the matchmaking try invite them in after they have qued for it. Its already for unrated skirmish, now just put it for solo shuffle/bliz and unrated bgs as people seemingly que sync there too since tbc. They can make it bnet account bound like their other debuffs, they skip que on their account it applies on every account inside the same bnet account, next they would need multiple bnet accounts to try continue and those get hours of locks aswell so their whole way of cheating ends.
Good point ye. Lets hope blizz will implmenet it
Name checks out
? What does that mean exactly? Did u even read anything?
Yet they don’t care.
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