In the following professions update, the new professions/rewards guy tells us:
For some crafted gear, you might also need to seek out a special rare drop off a certain mob in the world, a dungeon, or a raid as well. Earning crafted gear should feel like a bonus, an adventure, and a social experience.
I don’t understand why they keep having to mix different content. It just frustrates people. There are two kinds of gear: Gear that sucks (not bis) and gear that doesn’t suck (bis). Now having a tiny overlap of PvE and PvP in general isn’t the end of the world but there really is no need to have it. There is no benefit to you as a player. It is nice if you can do any content and then decide where you want to progress your gear in (which I think they try to do to some extent) but Ion apparently doesn’t agree with me here, for whatever reason and the new professions/rewards guy apparently doesn’t as well.
That last missing bis item will never feel like a bonus. Gear will never feel like a bonus. It either feels incomplete or complete. That’s it. It’s binary. The whole thing also won’t become a social experience, it will be as much of a social experience as a SoD heroic transmog run or 2v2 with a random. MoarDots is a better social experience.
I don’t know but this just screams “oldschool blizz game design”* to me. I don’t know men, sometimes shooting the dog is just the better way to end things. Stop it.
*what I mean by this is the whole “we need friction to create value”/“A player needs choice so stuff matters”/“Hey look, covenants like 9.0 are a great idea”.
Blizzard, shoot the dog, please. (I’m a dog person)
I’m sorry but i really do not agree with you, professions have been in such an abysmal state lately that them trying to make you do content that has to do with exploring hidden areas in the world or dungeons (much like it was in legion at least) is a huge improvement over to the mess e have rn
Loved the profession questlines we had in 7.0 and i really hope they go down that route
They still haven’t finished designing the crafting system yet, what we have right now is a concept they’re working on which sounds much better than what we currently have in my opinion.
Yeah, okay. I do agree with you that if what I said is true, in the end, we will get a net positive. Of course, there are way way worse things than having to go do other content but reading quotes like that just activate PTSD.
Yeah, of course they aren’t finished yet but that’s why now is a good point discussing everything we know so far.
I’m not a cat, but who knows. Maybe I am a … furry! (I’m not!)
have to se, but I do hope they put in super rare crafting recipies that can drop from ceartain mobs, even if it can be frustraiting to not get it, it was realy fun to try and get it to drop, I rember still me farming for the crusader enchant, that dropped from just some mobs.
I do have some concerns regarding professions but not the one you have.
The new Work Order system will allow you to craft items using Raid drops without ever going to that raid as the Work Order client provides all the materials (including soulbound raid drops) as far as I know. Of course the item created also goes to the Work Order client, presumably soulbound.
My main concerns are:
Will hobbyists get anything out of this new system?
Will this be like Mechagon Island or Zereth Mortis where our bags will be full of dozens of types of materials?
Will there be forced grouped content as we had in Legion?
1 - They talk about how those who like to put in a lot of time and effort into Professions will really enjoy this. What about those of us who dabble with our alts? Will we be able to max out the skill level and get an achievement? Will we be able to create some ok gear for freshly dinged alts (say the equivalent of 200 now), either in 10.0 or by 10.2?
Also will we be able to do Work Orders or will only the Artisan crafters who’ve leveled their skills really high be able to do these? Will it end up with 10 crafters per realm able to do these and everyone else struggling as they don’t get any Work Orders?
2 - Unless they give us some special bank resource tab for all the mats I don’t know what I’ll do. I have no space now. I’m constantly clearing out my bags. I really wish they’d simplify the reagents in game, it’s gotten out of hand. They’ve mentioned how they like how Zereth Mortis works so I’m assuming we’re getting another 400 types of reagent in DF.
3 - I’m fine with rare drops from raids to make some prestigious gear but for just leveling the skill and doing any (if there is any) quests etc. please don’t force us into Dungeons or raids. This is what made profession quests so unpopular in Legion.
Yeah I recently got the Windfury legendary sword, and since you need some special crafted reagents for it, I went down a little rabbit hole and read up on some vanilla profession stuff. I’ve played since Vanilla but was too young to really understand what was going on lol, it honestly it sounds really cool how like for example how you needed rare materials and even a special dark iron anvil to craft certain special items etc.
I think it depends on the item.
In Vanilla you had to get reagents from Molten Core to craft a Sulfurious (however it’s spelt) and I think that would be ok with most players (someone will always complain about everything).
The problem in Legion was that every profession had quests to complete in order to do the quest chain and get certain recipes.
Having a Legendary recipe or similar really rare items being locked by raids is ok as long as we can still enjoy the profession and craft most items without raids.
Shall we pretend that people haven’t always complained about almost anything in the past that involved going out of a city and actually working towards something?
When gold was in such short supply, you had to carefully chose which items you could afford/had value/assisted profession levelling, before paying the trainer, as you levelled up…
100% correct, however if professions are to be improved to the new level, then people expect for professions to be a thing for itself or fourth ‘branch of the game’,
well what would you propose then? i think that having secret zones within dungeons and raids with bosses you need to take down with fellow crafters is a nice little addition that makes professions a bit more engaging
anything but another progenitor essentia-like mindless farm as it is right now please
I am incapable to correctly express myself with this pathetic knowledge of English of mine,so i will write like this:
Special encounters tied to professions