Just imagine. A fully-fledged MMORPG, with millions in revenue, monthly subscriptions, decades of experience – and yet, it’s basically a volunteer community project with Blizzard’s logo slapped on top.
I mean, thank God it’s free, right?
…wait. It’s not?
Well, color me shocked.
Because if I were paying for this every month – oh wait, I am – I’d probably expect:
- Bugfixes for 15-year-old content. Crazy, I know.
- Game Masters that respond before the heat death of the universe.
- Tickets that don’t age like fine wine before someone reads them.
- Maybe even… a working quest or two?
Oh, and let’s not forget release day – that magical time when the servers were lagging so hard I managed to complete three quests and listen to the entire extended audiobook of Lord of the Rings. Twice. Including the Elvish poetry.
Performance so smooth it felt like playing from the surface of the moon on dial-up.
But nope. Silly me. Of course nothing works properly – this is a charity project run by a trillion-dollar company with the staff of a local pizza place on a Monday morning.
And honestly, the only reason this launch isn’t a total disaster is because Pandaria itself is still a masterpiece – not thanks to the current WoW team, but despite them.
So please, don’t complain. Don’t report bugs. Just log in, enjoy the nostalgia, and pretend your 13 €/month goes to something other than echoing silence and cobwebbed ticket queues.
After all, it’s not like we’re paying customers or anything.