Imagine, if you could slowly build over several expansions?

It think it s acceptable for one to lead into the other, gives a focused narrative sense. A story that icontinues, but I like you don’t like it being the main focus either.

What I don’t like is it all just being about the special characters we observe. I like them being there, and we need/require their assistance and work with them, but the races themselves should be the main thrust of the story, I relate to them through my character a lot more than I do to Sylvanas or Jaina.

I like that zones have their own stories, and those are perfecting for endings.

Races however are a differnet matter, they continue to play a large role in events and affairs all over, and things happen to them, many of the expansion stories heavily impact a race, if that race survives and continues, obviously changes would happen, both good and bad, depending on the story.

I find the race the most interesting thing.

Main characters like Jaina and Sylvanas being the focus points of the expansion story is all very well and good, however the main bread an dbutter of story telling should be the progress of your race.

I wanna see what the blood elves would do next, I get excited when I see them show up, i’m curious what new things they’ve developed or new sides to them I haven’t seen.

I hate having to wait years, for snippets or nothing. ANd I find them far more interesting than all the major characters put together.

I just want my own fully customisable instanced home, in a city or location of my choosing.

2 Likes

yeah but what if they decide to pull another teldrassil.
is all that progress lost?
how would ppl react?

They shouldn’t, simply don’t write that? We’ve had a lot of death and destruction on the races, it’s time for them to recover , at least for a while.

Alternatively, there are more cities out there that can be destroyed, - if the new city project happens in a new location… for example, they don’t use Thunderbluff for Tauren, but a new site that both Highmountain and Tauren can work on, This means they can nuke Thunderbluff later in some other story.

However because the Tauren don’t actually have that many cities, I’d choose a race that has loads, like humans (sorry alliance again) or one of the Troll empire races even though we’ve been to fight them all.

Anyway, let the devastation be off world, on a new continent or planet. Or better, do the Dazar’alor /Suramar thing here new place is threatened and made a raid, but the city is eventually saved.

My concern, that even with this strategy, doing even 13 races might be too much. They need to cut it down further.

TBH in Warcraft, not every race is a major race. From WC3, we have 4 clear major races:

  1. Humans
  2. Orcs
  3. NIght Elves
  4. Undead Humans

They are really big and have a lot the rest of hte races are smaller with less of an impact.

Since WoW, 2 races have grown significantly enough to command their own section

  1. Trolls
  2. Blood Elves

These 6 are the major races:

These next 3 are the ones that have the most character, depth and indviduality to be worth doing as their own full race:

  • Dwarves
  • Draenei
  • Pandaren

These final few are too small to be on their own and should be incorporated into others aor interesting ways found to handle them.

  • Worgen
  • Tauren
  • Goblins
  • Gnomes

How they make it work would be interesting: i propose the following
Worgen build with humans
Tauren with Orcs
Goblins can be spread around
Gnomes with Dwarves.

Alternatively they could combine Gnomes and Goblins - which would be interesting

Kezan, Mechagon, Gilneas and Thunderbluff are still there, you just don’t build them, but instead the new city of the Orcs, humans and dwarves

You do get perks for your own race, not the race you’re building with, and you
do get your own races storylines and quests, separate from the other race, but you do also share some with them. Allied races share a lot more with their core race.

Exactly, they won’t.

You can tell when a good company is in crisis when they have no long term or long term features aren’t even on the table.

Such a shame

The housing ideas work either in an instanced or constant world. Doesn’t work well when you’re constantly being sharded in and out.

Also @Retributor

But it could be amazing, and provide a good long term counter balance sorely missing.

It could also be hugely profitable, especially keeping the game alive in lull months when tons of subscriptions could lapse, and also in attracting other types of players.

It certainly is a win win, , there is even further options for monetization if they wanted, like decoration kits, unique buildings/features which the shop can sell similar to pets and mounts.

The feature more than pays for itself.

Indeed. Personnally , a non-instanced version would be preferable, but likely un feasible for a player house. But could be done for a guild house.

Wow has the servers to support a constant world housing, especially if a part of the city is dedicated to that, and then they allow the creation of towns and villages in certain locations to allow player housing.

I thiink the tech for that would be too expensive though, I was imagining a situaiton where the size of the town grew, ubt not into the land, so as players created houses, that town plot got bigger nad bigger literally increasing the land mass.

Then the question comes do you have caps before you can use a new location Can you buy houses in existing cities and towns too and make it your own with that?

there is a way that is definitely doable with this idea, on either instnaced or constant world model. I don’t thin any mmo has done this growing city idea, or successfully teid it into gameplay as is suggested above.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.