Immense Fps drops since launch 11.1.5

Since launch patch 11.1.5 i lost about 75% fps in worst case and most of times around 50%
All addons are up to date.
Weakaura’s are all checked.
Even tested it without addons. Problem stays the same.
From steady 140+fps before patch to dropping to 20-30fps in keys.
Cpu spikes to nearly 100%
did test it with addons off same crap.
Since profiler is active this has started.

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https://us.forums.blizzard.com/en/wow/t/severe-fps-drops-since-1115/2096629/29 from the US forums. Try turning off discord overlay it has helped a lot for me and now back to normal FPS

Don’t use that.
So no gains here haha

I can confirm that I experience similar issues.

Ever since Wednesday My FPS dropped significantly and since I had already played on close to lowest settings in retail, I can’t go further. Disabling addons partially solves problem, but it’s still worse than it used to be with addons + playing without addons in m+ is a grief, the new cooldown manager is trash, I need my weakauras to play properly.

  1. Also, interestingly enough I experience severe freezing issues (like 1 second freeze every 5 second) and significantly FPD even in Vanilla, namely season of discovery.

I never had any freezes or FPD issues in vanilla before, there is some technical glitches they introduce with the latest update.

I noticed that fps drops and freezes occurr when, some new graphics, they added in SOD occurred.

  1. Regarding retail, I noticed that FPS issues are much less prelevant when I play old content as opposed to TWW. E.g. doing Theater of Pain was fine, while doing Floodgate was almost unbearable (like twice or thrice FPS drop compared to Theater of Pain).
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I’ve even had wild fps drops during ball boss on COT which never happened before.

It’s like they enabled debug mode and are throwing stuff at your CPU which isn’t even needed.

And hilariously the graphics on floodgate aren’t even that impressive or high resolution.

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I did wonder if they want us to get rid of weakAuras and use that cooldown manager thing they put in the interface now.

wont use that for sure!
tested it now @ 2 pc’s with both different specs same result.
all started with addon profil crap that you can’t turn off

Yea
Same issues since Patch

Tuesday was fine wednesday fps got a big hit

Fog and view distance have such a negative impact on performance. Same could be said for Priory dungeon which is located in “open world” as well but the view of horizon is to a degree shielded by the surrounding walls which makes it a bit less annoying.

I won’t even get started on the fog effects inside the Dread Pit dungeon. No effect on the ambient whatsoever and whenever I look into it directly at it cuts my FPS by two thirds. Add annoying swirlies and web effects in spider dungeons and instances to the list; one of this on the screen can be more taxing than standing in middle of Dornogal.

Save cool effects and things happening in the distance for outside world, instances shouldn’t suffer from poor performance because of eye candy.

To be fair, most people have their extra dungeon/raid/pvp gfx settings lower than while questing and such.

Compute effects and particles can sometimes have a big impact on performance if the effects are not optimized.

Viewing distance and environmental detail hit the CPU hard, so in open zone dungeons these settings also impact your FPS even if your GPU is way under utilized (which is the case like 99% of the time since the game is very CPU limited in mass player/NPC encounters).

what is FPD?

Indoor dungeons are generally fine save for a spell effect or two that destroys FPS on budget machines. One such standout is the egg swirly purple effect in City of Threads, except there’s 50 of them on the same screen inside of a enclosed corridor, so instead of ~200 FPS outside of combat I am looking at a single digit FPS with these in my view. Same could be said for the web effects which you can usually zap away in delves - the moment I get rid of them it jumps up by 50.

When I step into Priory or Floodgate, my FPS is already half of what I get in almost every other dungeon which could also be considered “outdoor” and part of modern expansion. I can name a few which are considered outdoor and part of regular game world as well, but without any performance issues: Brackenhide Hollow, Shrine of the Storm and Freehold.

I have nothing more to disable and the game is running much worse than it did a month ago while we could still disable Addon Profiling.

This is not normal though.
Do you have your renderscale set to anything other than 100%?
If so, set it back to 100%, it has been buggy for like 8-9 months now and can destroy your FPS even on a 4090+.

What are your hardware specs anyways? CPU and GPU?

It’s relatively weak in comparison to what is available on today’s market, but I have not been put into a position to complain over the last 6 months because the game was up until recently running surprisingly well.

I can accept a significant jump in requirements between expansions but my main complaint is over the game starting to run significantly worse, within days reverting back to fully playable and enjoyable levels of performance once someone figured out how to turn off the Profiler, only to worsen again all within one month’s time just as the CVar in question became restricted to players on patch day.

I’m getting stable 120 FPS playing in open world of War Within with 5/5/5 Distance, Detail, Clutter however performance in instances is far from desirable even with nothing happening on the screen.

The microfreezes are occurring even in 20 year old dungeons at random and Undermine raid in particular is all of a sudden running so poorly I can’t even reliably heal because raid frames turn into a powerpoint show.

Guess we need to run 2 CPU Watercooled monster PCs now to run 2007 graphics haha

The graphics are NOT the problem.
The combatlog and addon calculations on one single CPU-thread are.

is wow still on single-thread, surely not? :smiley:

The core of the game engine is, sadly.

Divide 100% with the number of your CPU’s cores, like say 8 for my 5800X3D.
Thats 12,5% per core.
Now look up the CPU load when you are playing WoW.
It should be around 1,5 cores (audio is on another thread that’s why).
Don’t forget that Windows and stuff running in the background obviously takes up CPU load too, substract that.

This is why the performance in raids and in general when there are many players and/or NPCs interacting is so poor even on the highest-end systems.
Every spell you, others and the NPCs cast goes through the combatlog where all interactions are calculated + on top all of the addons and especially Weakauras.

The more players in a raid, the worse the FPS. Just compare a 10man raid with a 20 or 30man raid :slight_smile:
I mean, even big trash pulls can kill your FPS.
Even something as turning on nameplates for players and/or enemies costs alot of performance.

Remember, WoW’s engine was built years before it even came out in 2005, when dual core CPUs were rare.
Sure they added alot of GPU related features, but the CPU side is more or less the same as back then.

Ahh, and is it too hard to make it multi core now?

You’d think after all these years they could at least manually assign certain things on different CPU cores. Modern games obviously does this automatically. Also that addon profiler crap they added (which can’t be disabled anymore) doesn’t help the situation either.