About 5 minutes after Molten Core opened, we deployed a hotfix to correct immunities on non-boss enemies. Players who zoned in during the first few minutes can expect to find boss adds that have unexpected immunities.
If you wish to, a soft reset of the instance should result in the non-boss enemies spawning correctly. Also, quickly swapping to a different Heat level and back to your original Heat level at the Hydraxian NPC near the entrance will reset the boss add immunities without needing an instance reset.
are you guys really planning on having this softcap or INSTANT DEATH system for the heat levels?
like… i understand needing a lot of FR for heat 3, but you literally get instantly clapped for 300k damage if you are a point or two short of the 226 recommended from what i am hearing.
what made you guys go “hey, you know what, if people don’t meet the softcap they should instantly die”
is that all FR is now?
a point check to avoid instant death?
how come i can’t get away with say 220 FR and a fire prot pot? it seems a bit … funny … to have it work like this.
why did you decide that gradual damage resistance was a bad system and that this should be how resistances work?
like whats the reasoning?
am i even correct?
i haven’t had the chance to try it out personally yet, but people are saying its either 226 FR or instant death if you go even a bit below.
would be nice if you could clear up any potential misunderstandings.