I am somewhat confused, I don’t enjoy implosion because it goes against being a demo lock? The whole point is to have an army attacking the target and then you kill them all off. Missing out on imp damage and molten core…
when do you use it? It seems weird in ST
IF you ignore implosion…will wild imps do more damage than implosion?
If you are in encounter with only one target then don’t use implosion, your imps will do more damage. If you fight two targets or more, then implosion will do more overall damage.
Also implosion damage scales with enegry thet your wild imps have at the moment when you use implosion. So if your tooltip says that your implosion will do 1k damage per imp, it means that you will see that damage only when your imps have 100 energy.
Imps will spawn with 100 energy in their dissposal, each cast of fel firebolt will consume 20 points of energy. So when imps will cast one time their energy will be 80, and implosion will deal only 80% of the damage it could.
How do you personally feel about implosion? Do you agree with me that the spell feels clunky? You play a demo lock, your goal is to have a demon army and then you kill them all off with implosion…going against the whole playstyle of a summoner?
Well i use implosion on AoE situations, but more relly on bilescourge bombers for that. In general, spell is ok, excluding the fact that game didn’t tell you all nuances about energy or imps and how it affects imlposion.
Generally I’ll use it as an AOE execute if all the remaining mobs are low health. It’s definitely not something you want to spam, but it can do some nice area damage and give you at a chance at gaining demonic core to build your imps back up.
From what I’ve heard in Shadowlands, instead of straight up destroying imps, it will siphon 15% of their health instead, so you can use it without fear of losing your demon army, as it should be. Demo is looking really nice in SL, not gonna lie.
What’s clunky about it? I hate that word, it’s abused to describe how much people hate something. I don’t see how 1 AOE button can be seen as clunky (when using the word as it was meant to mean.)
It’s one of your main AOE abilities at 2+targets, You just get 2 x 3 shard Hand of Gul’dans out, cast a spell or 2, then implode. Each imp you blow up has the usual 10% chance to give you a stack of Demonic Core, so you aren’t missing out on those. If anything, you’re gaining core stacks faster.
You’ll only use it on single target if you have 2 or more of the azerite trait Explosive potential. Then you just need to cast it once roughly every 15 seconds to maintain the haste buff.
Don’t hate the word. We all know what clunky means, and nobody is using to mean something they don’t like. We use clunky to describe what the world clunky actually means:
clunky
/ˈklʌŋki/
adjective
INFORMAL
solid, heavy, and old-fashioned.
“even last year’s laptops look clunky”
So when using in WoW, we are generally trying to say that the use of the ability isn’t quite immediate, the response is slow and it breaks the flow of gameplay.
For example, warlocks suffer from every spell being on the GCD which is clunky gameplay, because it means we have to wait for the GCD before we can cast again, but sometimes it bugs out and we have to keep spamming the ability before it gets cast. So unresponsiveness is another word for clunky in this regard.
Sometimes shards can be clunky, because we wanted ember style gameplay, sometimes we’re just 1 shard fragment away from being able to cast a chaos bolt but in our minds we thought we’d be able to cast one at the point, it made sense at the time but no, we hit CB a few times to realise why it’s not being cast only to then throw immolate or incinerate to fill the last part so we can cast a chaos bolt. That is also clunky gameplay because the flow is broken over something so arbitrary that we generally feel it shouldn’t exist and needs refinement.
Tip for implosion btw, use it at the last second of your Demonic tyrant, but during his uptime try to get out as many imps as possible. While he’s out, he essentially freezes the energy for your imps ensuring that they deal max damage when implosion is used during that time.
Ah, guess I heard wrong. I was kind of hyped about it because even though I want to use implosion for the AOE, it’s quite minimal damage and forces me to build everything back up. Would have made sense for it to share the same mechanic.