So rn the combat in WoW is like, you press a button and animation is being casted without actually feeling it… the damage numbers usually pop before animation is finished.
I had an idea that could have huge impact on combat and character feels, it would add so much flavor to the game. Could u help me to reach the WoW devs so they can discuss these changes:
- Instead of saying “Out of range” make player follow the target and stop at the appropriate range.
- When players hit non-(rare, elite, boss) mob, they push it a little bit so the combat will not feel like pressing a button and casting animation, but actually will feel impactful.
- Syncing the animation with damage output.
- I love the in-combat state of character animations (when u right click a mob) I would love to see the option to change the character stances in the transmog NPC. It would be cool to have many more idle animations.