There will always be a meta. Always! And when there is a meta you will find it on the internet.
When I look at the talent trees we get in DF there isn’t that much room for builds.
And I always have to take things I do not want or need.
Also as has been mentioned is that core abilities to your spec is something you have to talent into. That very fact just boggles my mind.
The bread and butter abilities for your spec should be yours by level 10. End of story.
The new talent trees have gone trough many iterations already. Some abilities that were far down the tree has now been moved up. Don’t tell me the place in the tree has all that much to do with the power of it.
Exception is some abilites at the very bottom. If you look at the abilies by themselves, there is not a clear progression of power the further down you get. So the place they have in the tree is not related to power.
If you look at the general hunter tree you cannot get further down without choosing an active ability I do not want or need for my use. Those points spent just to get what I need feels bad.
I know my suggestion wont see the light of day perhaps at all, but after trying to make builds on the talent calculators our there I am not impressed at all with what we get.
True, I did not like the fact that they added the core abilities that should be baseline, when I heard about it, so your suggestion could be fun to try, as in “just choose the ability, and you are done” kind of thought. Even then, I would like to test the abilities and talents to see and decide for myself (as you already suggested) and maybe just check on the Internet for a comparison, since it’s more fun to test different builds, to be honest. Unless Blizzard made it like Conduits Energy, that was not a good decision.
So if it’s coupled together in a system where its like Conduits, but not with Conduit Energy, and you could change the power whenever you want. This would be better.
sure u could say this… however blizzards then gonna shrink your energy, or Increase energy costs everytime ur Overpowered. which will lead to ur talent selection reducing downwards til barely nothing.
Ur going to walk past a Tier set go off the walls and end up with 4 talent choices total because of it on such a route.
Removing ur ability to engage isnt a good balancing method, the point system Ensures such doesnt happen and players dont feel like they’re not equal in terms of how much choice is applicable to them.
It is much easier for Blizzard to change the energy cost of an ability than to overhaul the whole tree.
One of the good things with my suggestion is that it is much easier for the coming expansions.
All they have to do is with the increased energy you get while leveling is adding some new talents. Could be as simple as “your aimed shot refunds 5 energy if it crits”.
No need to make new lines to anything. Just add the talent, slap some energy cost to it that is appropriate and there you go.
I prefer the approach of Talent Trees, but yeah, there’s certainly an issue of adding more later down the line, doing that for several expansions in a row will probably inevitably lead them back to cutting the talent trees again when they decide they want to do yet another level squish or decide talent trees have gotten too complicated.
I’m hoping they haven’t brought the trees back lightly and have already thought this through, like they said, they want to re-establish core systems they can build on.
I don’t think thinking new is hard for Wow players - it’s just we’re all so accustomed to new things being added and then being removed and replaced before too long, and that’s been how Wow’s been developed for years and years and everyone is bereft of any hope that that will change, so people daren’t imagine how the game could be changed on a fundamental level because for years they’ve been unable to even manage surface level changes.
They had the chance to really make a huge change to the way we interact with talents, and
imo they blew it.
The tree gives an illusion of choice, but when you really look at it there isn’t much choice at all.
I have tried my best to make builds, but I seem to end up with the same pretty much every time.
They have so much work just to make what they have going now to work leaves me thinking they have not thought out these trees all that much before hand.
Most of us have heard about Swifty. He loves finding new combinations og talents and try to make them work. And when he finds something it gets a lot of attention.
Why? Because it is fun with those crazy builds. Let us make crazy builds.
Yes, it might not be the best over all, but you might have that every 30 second fun going for you.
I think my idea has been brought foreward enough and if it was meant to be picked up by the company it already has.
Nah, you won’t. The system gives too little room for design. You have only 2 design axes - total power and talent power cost. The less design axes a system has, the less flexible it can be.
With talents you have quite a few more - total talents available, cost commitment, path commitment which shouldn’t be underestimated as you can potentially pick different paths to reach the same talent, or picking different paths to reach different talents. Paladins who choose to play with divine toll will be quite different from paladins choosing to play with final verdict.
With your system, that ability to have more distinct builds is gone. It’s really not that much different from the garbage talent system we currently have.
In order for a game to even exist, you need to have its different parts interacting with each other. Systems in which the talents exist independently of each other are ultimately worse, as you lose the whole aspect of analyzing talents in relation to each other. Is final verdict worth it when you consider the path you need to take to reach it? Or is a divine toll build better. Who knows?
If you had read more of my replies you would have found out it is not complicated for me as a user. It is easy. There is one build, perhaps two I will use.
The complication is Blizzard trying to make it work, something they have not been able to yet. Hence all the changes.
simply u are just talking complete wrong stuff … from what i see u want only that u can take top talents and that u dont care about anydefense talent or utily talent … simply i dont agree and there has to be that u need 1 or 2 talents before u can unlock talent after … simply should not be everyhing on the plate … and im not using alcohol … maybe u are drunk … or u are telling that ppl who dont agree with you are drunk and when u dont have any argument than u are looking to show that he is less smart
That sounds just as complicated… the only thing I would prefer in the trees is that they don’t waste our points on baseline abilities - only modifications of them. Also to not block abilities with other abilities you may not want and waste a point because of the link. Old talents are only blocked by number of points, only a couple have a link. It’s like they listened but not really. I don’t like it. I suppose I will get used to it, though, not gonna change now.
simply u have started first with calling this talents dead without any argument so if u can start with that tone dont cry if you get back same … and talent are that u can choose this or this not both … that u need to choose in which direction u want to go … and end of story