In stead of complicated talent trees

(edited in 09.04.22 ;Complicated to make, not use)

put all the talents in one big basket. Give each talent an energy cost. The big slappers cost much energy, and the not so inpactful ones less.

As you level up, you get energy you can spend.

As an example from the tv package where I live. I have 100 points.
Some channels cost a lot of my points, and som almost nothing. Want that movie channel with all the best series? Well, it will cost you lots of points.

With this system you will think long and hard to only go for the big CD’s.

No more lines here lines there trying to make a tree.

Only thing you would have to do was grey out abilities that was directy dependent on another ability.

This way of doing it will also give much more possibilities to build your own talents.

It will also be easier to change out some talents on the fly without removing all the ones below it because of dependency.

Talents can cost somewhere between 10-100. Each level gives you 20.

Blizzard work now would be to assign the right cost to each ability.

Don’t like button bloat? Now you can go for all the passive ones.

Need tools in arena? Choose the active ones to help you out with burst damage and survivial.

Emm, no thanks :slight_smile:
I prefer classic talent trees

3 Likes

How about no.

1 Like

When Blizzard finds a new exciting talent they can just slap it in, set an energy cost to it and bam, there you go.

No need to juggle complicated trees. Put it in and job done.

To the one above me prefering the old ways, you are entitled to feel that way.

BTW, back in the day I made a suggestion to change the way rogues backstab worked.

Got flamed on the forums.

What happened? SOme time later Blizzard did just what I had suggested (nothing to do with me) and everybody was fine with it.

Thinking new is very hard for some people. #nochanges

Blizzard talent trees are far from complicated :smiley: try playing Path of Exile and creating/optimizing your own build, and then come back to see WoW talent tree again. WoW trees are tiny and very linear/easy to understand.

I agree. They are easy when they are laid out like they are.

What is complicated though is setting them up in the first place. Why do you think there has been so many changes to them already, and changes that will keep on coming for a long time.

If they find one talent in the tree they do not like and want to take it out, it impact the rest of the tree.

With my suggestion you do not have that problem. They can take things in and out as much as they like.

All the have to do is play with the energy cost of the talent while it is there.

It is so easy it can be.

yeah this gets a big big no from me, Vanilla talents was perfect as they were and it was such a joy seeing it come back once again

It feels like we can make actual builds again, which is nothing but great

What is it by my suggestion that does not allow you to make builds?

So a tree that you just click on talent is complicated but earning energy and spending differing amounts of it on various abilities is simple?

err…

These trees are not complicated, especially if you engage with them while leveling where you’ll be spending a point every level.

I love changes, but that doesn’t mean I have to support every stupid idea.

From what i understand of your proposition, you like the spells, but not being locked in using a specific path to gain the talent you want, or you dont like not being able to use two of you favorite talent together due to Pathing.

But in the end, those pathing are a way to balance the game, set up point costs for spells and restrain the oversynergised build that could come out of an unrestrained energy costing system whitout pathing.

How about this, i propose talents: electric boogaloo, goes something like this.

Every day you get 5 rolls of talents, all talents are bunched into a big bag, every time you roll you get a random assortment of these 80 talents, and you get like 50 of them at a time, don’t like your set you got? Roll again. If none of these talent builds fit your preference you get new rolls tomorrow.

Nothing to do with new is hard.

Do u have any idea how long the community has screeched for the return of proper talent trees. YEARS. And the moment they turn up you want people to agree with scrapping them lol.

Like body 1 and body 2?

And there is where the energy cost to talents come in. You cannot get everything. There is meaningful choices to be made.

The benefit is you no longer have to spent points in to things you do not want to get what you want. I would say that is a plus in my book.

Imagine this. Take the talent system we have to today. Give all the choices a cost.
You have this amount of energy to spend.

Now add many more choices. Something costs lots of energy, some not so much.

Don’t want to spend energy on things you do not want? Good, you do not have to anymore.

If abilities are too good to have several of, add it to a choice node.

With this system Blizzard can add lots of cool 4 piece sets in a choice node.

With this system they can also make more choices around a talent. For example.

You like x ability, but you think the cd is a bit long. Now they can give you the choice to spend energy to lower the cd by a certain amount.

What regulates and balances this idea I have is the energy.

There is a finite amount of it. You cannot have it all, but you do not have to take things
you do not want to get what you want.

No more dead talents.
No more fillers.

Your not considering balance. The reason you have yo go through certain talents u dont want for those you do is to create a level of balancing within the tree to have a trade off for every choice in a sense.

If u were able to stack all the BiS talents and skip the weaker choices entirely you would simply he stupidly overpowered.

https://eu.forums.blizzard.com/en/wow/t/undress-body-type-2/375156/90

I wouldn’t say I support the way it’s been done as it IMO changes nothing, but I’m not against it either as it won’t change how the game plays, unlike your suggestion. I’m looking forward to the new(ish) trees, it’s been fun messing around with them so far and I’m allergic to the word energy itself because it reminds me of mobile games.

Let’s not derail your own thread :wink:

The feeling I get, is that the suggestions comes across as a talent system that is like Path of Exile, the talent system we get in DF is a very close revival to the old talent system from vanilla, which is exactly what people has been asking for, for a long time

Doing the talent the way Path of Exile goes about it, its not bad by all means, but THAT is definitely overwhelming for people that has just started playing. You start to understand it after a while for sure, but feels like that would give a migraine or two for new and returning players the moment you open it up

The coming talent system is straight to the point, easy to navigate, its not rocket science and its the talent system people has been asking for to come back

The upcoming newold talents are, as were the actual old ones, boring, messy and cumbersome. The moment you have to take stuff you don’t want just to reach something you actually want it is a failed system.

And it’s not a matter of alleged “hard choices”, it’s a matter of wasting points on a gameplay you don’t want just to reach something completely unrelated to that gameplay.

Also, the fact that many of the points are spent into re-acquiring basic tools you just earned by leveling leaves a bad taste in the mouth.

They had the chance to do something really new and engaging, and instead they chose the cheap route of the eternally stunted nostalgia addicts that “always wanted” for things to never actually change and develop.

Classic was bad. This is bad with googly eyes and a little bow on top.

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Wouldn’t that system cause some people to check on the Internet for the “best” choice even more? Although there are types of players that already do that anyway. I think the “return” of the talent trees appears to be a good choice, at least for now. Since we can’t experience it for ourselves how is it going to roll out, when the Dragonflight is released.