The amount of gold I’m burning through just in repair bills and consumables in this game is unreal atm. Can you please crank up the gold earned from the completed chest in m+ please and possibly make it scale with key levels?
Gold acquisition is at an all time low for the casual levels compared to the past.
In DF I used to run the gold WQs and dragon riding races as it was worth ding them on all my toons biweekly. Now it’s just not worth it at all. The dragon riding WQs take loads longer and the gold earned is shocking.
Augment runes are 1.6k. flasks and then food. Don’t forget mana potions. Also jumper cables which I craft but it costs more in gold to craft than it does to sell l them.
Totally agree.
I really wish they’d increase the gold earned from completing races, I enjoyed racing and earning gold in Dragonflight.
For mythic dungeons as well, both dungeons and dungeon rewards have always been a staple in World of Warcraft.
Not really. M+ is a place where you are supposed to spend your gold, not farm it.
Good, so you understand that back in the previous expansion, you had to farm gold by doing chores.
The same thing applies now, and the gold might be even better. Things that actually make good money:
Weekly events. While the first 4 give you the gear and coffer keys, they will continue giving you gold. After the first 4, you can easily make 1,5k-3k from each cache, and even highroll for 16k.
Gold world quests. There are still world quests that easily give 800-1,2k gold. Easy money on alts.
Concentration. Grab enchanting, alchemy, jewelcrafting, or another profession that does consumables. Just logging and using the concentration to craft rank 3 consumables with dirt cheap materials will make you huge amounts.
Generally you can easily make more than 20k per week per character if you set them up, way more than what DF had available.
So yeah, the farms/chores are still there, you just did not keep up to date with them.
I’m sceptical. It was far less effort to make gold in DF. Repairs were also far cheaper. You can do a dungeon now, not die and incur a repair bill of over 200 gold. It costs over 200 gold per death.
At reset there were 2700 gold of WQ up, way lower than previous expansions.
We can argue the toss about specifics but gold acquisition has decreased dramatically. Less herbs from herbing, notice all the things you looted that used to be green are now white? The list goes on and on.
The rest of the post made it clear they do. You just chose to ignore that part. But the perspective of somebody that has never stepped foot into an M+ sure is valuable.
I’ll probably get reported to hell, but why are people spending tens of thousands per week on consumables if they cannot sustain it? Unless you are pushing for world-first ranks in M+, you don’t need augment rune or tier 3 flasks. And the world won’t end if you get your KSM mount or portals 1 week later due to lack of non-maximal consumables for their performance boost.
I do agree with that augment rune and tier 3 flasks. But there is a whole world of people pushing keys who are not the number 1 pro player in the world. It is not world first keys or KSM. There’s a lot in between.
And the costs are also not only about flasks. It is also about just the repair costs.
People who don’t buy those will be competing with people who do buy those. I never buy those. I’m waiting for the crest cap to increase because I’ve got 9 ilevels of upgrade in my current gear.
I also intend to play late at night so people get desperate and invite me to their +10.
Not sure if injecting(rewarding) more gold into the economy will help with consumable prices. It will most likely cause them to rise even more due to inflatation.
As for repairs, that can be fixed by reducing repair costs in my view.
If you are someone who is pushing because you want to see yourself in a high position on the ladder, then you have to go the extra length of spending extra time doing activities in-game outside of your content of preference to be able to support yourself in the content of preference. This hasn’t changed since vanilla at all when players were running around doing mindless grinding just to be able to craft a flask.
If you play for fun or rewards, you are not competing with anyone and therefore maximal consumables are not required. The game has long abandoned the concept of small amount of stats being detrimental on one’s success in clearing content.
If the amount of spending on consumables goes down, then the need to farm more gold for repairs also goes down. At the same time, people who are not pushing themselves to the limit should not see more than maybe a couple of thousands of gold of repairs per day, and everyone who just does the weekly events once makes a lot more than that.
Gold returns from any activities are ridiculously low. And yet AH prices have sky rocketed since 11.1 release. We have gone well past the time where you get the blip from a new season.
Mmorpg just means there are lots of people here; it does not have to mean we have multiple grind points. The grind to get M+ off is bad enough without spending many more hours trying to afford the running costs. From my POV anyone buying tokens atm are destroying the game. If we just stopped buying them, then blizzard would not be pushing in this direction.
How many times did someone ask you if you are going to use every single max consumable before inviting you to their group? How many times have you been removed from a M+ group for lack of having a buff?
If your answer is anything other than “zero”, you are de facto lying.