Increase the time for capping flags

In short, a rogue or any class for that matter should not be able to solo CC you and cap the flag.
I’m defending Stables, rogue saps/blinds me and caps the flag. And it was nothing i could do. This was not possible before, i don’t know when this became a thing, but i f* hate it.

It like if you agree that this needs to change.

1 Like

Don’t stand next to the flag. If you don’t, their CC runs out before they can cap. Trinket the second CC.

1 Like

Sounds like you got out played mate.

1 Like

Echoing the above, there aren’t really many opportunities or examples that can be given where any class cannot solo defend a flag from multiple cc attempts from a single player by simply standing far away from the flag and saving their trinket for the re up.
Keep your distance from the flag and just use anything you have that has range or a pet to keep them from finishing the cap.

During the sap you should be calling out that a rogue is at flag for someone to come help. Alert your team if your trinket is on cd when you are defending, ask someone to stay till its off cd.

You will normally get baited into a smoke to get in range of blind, be prepared for the blind, trinket and that’s it, they can vanish and resap you but the dr is already active, by this point someone from your team should be coming back to help defend.

As a general rule of thumb for solo defending, constantly click enemy rogue frames on BGE, if you can target them note their position, if you can’t they are stealthed and could possibly be coming at you.

Like to be brutally honest when i see someone solo defending by standing right on the flag, i automatically assume they are probably also stupid enough to be afk/alt tabbed/ fullscreen map or something else so i just walk up to the flag and start capping, it’s actually insane how often this is successful (in randoms).

1 Like

Stand at 39 yards away from the flag and they won’t be able to do what you’re saying.

Also stay on your mount, He shluldnt be able to sap you then travel to and cap the flag before the sap expires.

Mmh alright, old habbits die hard i guess. Thanks for the advice, will try it.

The thing for me is, there was a time when one person could not CC long enough to cap the flag, and i have not been doing a lot of bgs since legion. I guess i’ll have to adapt, but it still sucks.

By my memories, in my mind- this should not be possible, so got a bit salty when it happend :man_shrugging:t2:

Anyhow, thanks for the advice!

It still sucks :stuck_out_tongue:

You give good advice, but this part is a bit confusing and difficult to read. Could you maybe streamline it and make it more legible?

The thing about rogue flag capping, sometimes they can ninjacap the flag so you only see the flag change color (at least in Legion).

Sometimes that ‘standing away’ trick works, but it also keeps you so far from the flag, you might not see what’s going on before it’s too late.

Smoke bomb can also be impossible to penetrate from far away.

Also, when you’re sapped, rogue runs to cap flag, sap runs out -just- before the cap, so you have to be lightning fast to hit the rogue - what if you’re out of range?

Then there’s the whole ‘what if there are two rogues and one keeps you sapped while other one caps’ problem.

Rogues are the thing that needs most nerf right now, there’s nothing anyone can do against 1, 2 or 3 rogues, unless the rogue is basically AFK, as they can sap, stun and kill you in stun more often than not.

As far as I can remember it’s always been a thing, so really not sure what you are remembering.

1 Like

So your quote part, What i am saying is, every class and spec can deal with rogue sap and blind capping. There is no “i play x spec or class so i can’t do it”.
Some specs will have it easier than others, but no class in the game is unable to successfully defend a sap blind cap.

As above, there shouldn’t be a situation where you cannot see the flag being capped, it may be harder to see in a smoke bomb but that shouldn’t matter, if you see a smoke bomb you need to run in and deal with it by using anything to break the cap cast.
The rogue will blind you, you trinket, you run away from the flag and only hit the rogue to keep in combat/stop caps, you do NOT need to kill the rogue or fight on the flag, you are merely attempting to distract and disrupt the capture attempts long enough for people to get back to help you defend.

Even with sprint sap should expire before he can cap and any instant damage will break the cap attempt, that’s the entire point of staying away from the flag, to make the rogue waste the sap time having to walk back to the flag to start capping.

The topic of there being 2 rogues is irrelevant to this advice, this advice is only pertinent to defending vs one rogue. You should not be expecting to solo defend vs 2 rogues or 2 of any class, in scenarios of facing vs multiple people your only job is to survive as long as possible while continuing to break any attempts they make to cap the flag while people come to help you defend.

It does not matter if you die in this scenario, if you die to 2 people instantly after calling out an attack then the call is pointless as the base is already lost and now at the mercy of how many people were on their way to defend.
if you die lets say 10-15 seconds after making your call and have managed to break their attempts to cap then you have done your job by stalling them for back up to arrive, those 10-15 seconds can make all the difference.

The goal in defending is not to deal with every single opponent successfully winning every fight, the goal in defending is preventing the enemy player from completing the capture cast at ALL costs.

Again, some classes have it significantly easier than others to deal with rogue caps, but using basics of standing far enough away from the flag that sap is worthless and keeping your trinket for the blind no class is unable to defend that scenario.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.