Is not a joke… Its a disappointment, if it was funny then it would be a joke I personally find them boring and pointless, just another filler for this filler xpac.
I don’t think it’s a case of being fun, it was just an efficient means in Legion. I levelled a whole army of alts that way. I will do again but it will be slower this time. Which is a shame but nothing will make me go through the quest zones again.
You were still limited to zones appropriate to your level.
Do you feel the same way about Legion Invasions?
You know people don’t look objectively at content as you get this negative shroud that taints everything.
So much of what people complain about has been a problem with the game for ages now.
Legion was certainly overall better, but there’s absolutely a case here of Legion being compared to the absolute disaster area that was WoD-- and BfA being compared to Legion.
If you didn’t raid in WoD that expansion was hideous, and I’m not going to accept people who try and think back with rose tinted goggles who try and claim WoD was anything but a thousand times worse than what we have currently.
It’s as though people look at the flawed design behind Islands, Warfronts and WQs and somehow say it’s better in WoD to not have anything at all like that, as in not to exist and instead have void.
People need to stop comparing Legion to BFA, the glory days of Legion (tons of gold from WQ’s, lots of rep, and consumables) are over and are never returning.
You are now expected to level the old fashioned way and that is via questing and world quests. Hence incursions drop higher level gear, as an incentive, nothing more.
How about a fun way to level then?
It’s like the 8.1 1-110 levelling ‘fix’ that everyone falls for, even WoWhead who hilarious call it an ‘improvement’. No, it isn’t an improvement, because they have done NOTHING to add to the content itself, rather it has been tuned in a way so you can do less of it.
It’s called a change to sweep under the carpet a crappy state of affairs they don’t want to put money in to ACTUALLY IMPROVE.
Yea, and that kind of actual improvement is looking less and less likely with Blizzard seemingly going more and more on the cheap.
It’s the old thing of “I don’t want to do this levelling or X content because it’s awful. It’s a waste of resources adding to it now.” never for a moment considering that if Blizzard actually put some work into it, it might become fun.
There’s too much “Levelling isn’t fun because it isn’t.” type arguments. Instead the truth is “Levelling isn’t fun in World of Warcraft because it has been grossly neglected for over a decade.”
WoW needs some serious universal and core reworking, but they’ll probably never do it-- because of the forum-yelling types who say “Waste time!! Just add more reskinned endgame we can get bored of in a month and then completely obliterate in a year or so when the next expansion comes out.” then repeat repeat. The game needs more, yes EVERGREEN content that is ALWAYS relevant and layers on and on to the game over its life.
Agree, only worth it at 120 just below 370 for the box. I have done 3, they’re boring.
I agree with what you’re saying. I just don’t know how they address it. Unless they offer new ways to level, it is essentially just repeating the same content.
Well it would help if for starters expansions did what they claim to do by their name: EXPAND.
How is it adding layers to the game in order to enrich it by discarding everything that came before? We don’t really get more types of character progression for a start, they simply remove the last one and replace it with a new one-- and indeed the new ones sometimes fail like Azerite.
Going back to Draenor to do the Christmas events is like a tiny, tiny light of what could be. Imagine if there was a week long scenario in Gorgrond, just as an example, where every day it moved to the next stage (complainers can shut up who say “Uuuh I missed day 1 not fair” this is an MMO live world, and you are bound to miss some things if you don’t log in all the time. Besides, come back next time the event is up.
Events that scale all the way up to whatever the cap is, and all the way down to the entry for the given zone (20 if it’s a Defias attack on Westfall).
It would mean that on one character you are levelling you would end up with a very different levelling experience, because in some of the zones you were then when those events were running.
Have more special crafting reagents that can only be farmed from certain zones.
Add in many more world PvP objectives like Halaar in Nagrand.
Use the Islands tech to have 3-player scenarios in say Blackrock Mountain or Troll ruins in STV. Have some of the random bosses actually drop loot in the scenario itself so it doesn’t feel like a mindless run and kill kill kill AZERITE!! like the Islands do in BfA.
Oh yes and another thing they need to do is do something about the pathetic way Mastery is introduced as a ‘spell’ at level 78. What a feeble way to implement such an important aspect. Mastery should be spread out and worked into a talent tree very like the Artefact one-- in that you will eventually populate the whole thing but the importance being you choose in what order you get things. Yes, it would be nice to have to make choices that stay meaningful at max, but you know they have enough of a balance nightmare as it is. Once again a talent point every level, that makes incremental but tangible progression.
this.
besides, i would guess that most people doing incursions are doing it for one of 2 reasons: either at max level for the new currency, or on alts to speed lvl them up.
so why restrict the amount of xp gotten when for group a) they are already max, and for group b) they are there ONLY for the xp anyway!
and what is wrong with doing an incursion/invasion then logging off? me and most other people will only be on the alt to lvl it fast, and then log on the main to do whatever we need to do there. its not as if everything can be done fast on a main anyway that we have loads of time to waste on alts.
Takes between 8 and 12 hours /played to go from 111 to 120 if you quest and mix in lslands etc. I hardly think that’s dragging out your sub time.

Takes between 8 and 12 hours /played to go from 111 to 120 if you quest and mix in lslands etc. I hardly think that’s dragging out your sub time.
Right.
Of all the things to moan about leveling speed is really not high on the list.
XP from assaults was the main thing that interested me in 8.1 and even there Blizzard managed to disappoint.
I mean, for real. I thought I’d be leveling alts from 110 to 120 because 8.1 would make it less tedious, but after seeing how low the XP rewards are with the bulk of them strategically packaged into a “please level for 1 more hour now” buff, I am just passing.
Yes. but the amount of XP is not so good, better using islands. Sometimes there drop some intersting thing.
island expedition onlygrant me 13% xp for a 15 min job.
Hardly worth it now there are people claiming it can be very efficient.
Yes very efficient if you’re investing coin and getting support from others.
But since my warrior is a fresh reroll on a new realm I have no resources to make Island expeditions a viable source of EXP.
rendering it useless and a long drag.
And we’re not talking about 110-120 there’s more than just that.
110-120 is relatively simple yet extremely boring, just like all other levels.
They upped the xp rate by 45% up to level 80 then it decreases again down to 10% up to110.
And honestly I haven’t noticed that much, why?
Because the scaling increased all NPC hp and damage out put that it takes longer to kill things than it usually does so in the end xp - time ratio hardly changed.
Now this is from a solo - fresh re roll perspective, no friends, guilds, gold, mains just back on square 1.
Now are those things bad?
No, they’re not bad if they actual had a sense of accomplishment and a sense of progression.
that’s what made people bare through the long level grind in vanilla.
50 levels 50 talent points opening doors for unique combinations with endless opportunities.
Now it’s all just a chore everyone wants to get over with and many even skip it and just buy boosts.

island expedition onlygrant me 13% xp for a 15 min job.
Hardly worth it now there are people claiming it can be very efficient.Yes very efficient if you’re investing coin and getting support from others.
But since my warrior is a fresh reroll on a new realm I have no resources to make Island expeditions a viable source of EXP.
rendering it useless and a long drag.
And we’re not talking about 110-120 there’s more than just that.
110-120 is relatively simple yet extremely boring, just like all other levels.
They upped the xp rate by 45% up to level 80 then it decreases again down to 10% up to110.
And honestly I haven’t noticed that much, why?
Because the scaling increased all NPC hp and damage out put that it takes longer to kill things than it usually does so in the end xp - time ratio hardly changed.Now this is from a solo - fresh re roll perspective, no friends, guilds, gold, mains just back on square 1.
Now are those things bad?
No, they’re not bad if they actual had a sense of accomplishment and a sense of progression.that’s what made people bare through the long level grind in vanilla.
50 levels 50 talent points opening doors for unique combinations with endless opportunities.Now it’s all just a chore everyone wants to get over with and many even skip it and just buy boosts.
15 mins per island is way OTT. Never have I taken more than 7 mins…most are around 6 mins. But I pretty much agree with the rest of your points.
It depends on if the quests give XP too, if you do one that does you get two lots of XP and often most of them give the xp bonus, it gives around a third of level if you get those. which is decent enough. is it as good as Legion no, but its still faster than questing the same zones and lets you skip a big chunk of zones so you can cherry pick the best bits from each.
Agree, one incursion gives 20% of a level in exp.
The only real reason to do them is WPvP and if they reward Azerite armor for scrapping
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