I agree with part of what you said. Disagree with another part.
What I agree with:
What I agree and disagree with:
What I disagree with:
First quote I agree and disagree and I’ll give you an example why.
I have more time available to play than the average “dad gamer”, meaning I have quite a few alts, lots of raids done etc. Also, I have played WoW for a long time now (started in OG TBC), meaning over 90% of the “old content” is nowhere near new to me.
This means that, for me, levelling does not hold as much value as for it usually does for someone just discovering the game now. I’ve read the quests, the story, multiple times, and there’s only so many repetitions one can do before the repetition becomes boring.
While I agree most people do place a lot of value in max level content, quite a few do not.
When it comes to parsing and competition, I can give you a very good example of why I think you’re seeing things through the wrong scope.
My Hunter’s guild is made up mostly of dad gamers, aka casual players. Believe it or not, as a ranged hunter, she would be top 3 in Gnome on every raid. Does that mean we couldn’t down the whole thing and have fun? Absolutely not. Everyone on discord has been having an amazing time during the raids, laughing, telling jokes, no one worrying about wipes (which happen sometimes), and all in all no sweating.
While I agree many people exaggerate the competition and parsing part, that is not 100% of the population, not even close.
The quote that I say I disagree with, Gnomeregan is not hard. It is only hard when you compare it to BFD, but BFD was a complete joke, you could literally just auto attack your way through the whole raid and still do it, so long as tank kept aggro and healers healed.
But in reality, Gnomeregan has only 1 or 2 mechanics for each role, per boss. This is factual, and if you’d like I can list the mechanics so you can see that it’s true.
Does this mean that, unlike BFD, you should do a -minimum- of preparation before joining your first run? Yes, the mechanics are different from boss to boss, so knowing the mechanics in advance will seriously help a player not screw up. But once you do learn those mechanics, the raid becomes very trivial.
Regarding open world events, again I think you’re seeing things through the wrong scope. Those events are supposed to be a way for people to socialize. I hate to repeat what has been said over and over, but this IS an MMO. If you do not enjoy grouping with friends or strangers, single player games may suit you a lot better.
And at the limit, events like the new incursions can most of the times still be done solo, apart from a few things (like the bosses, in this case). You will be progressing more slowly, but if, like you said, getting to max level should not be a priority, then it should not be a priority for you, so levelling more slowly should be something you should have no problems with, so long as you have a good time.
And finally:
Have to disagree with this one too.
Phase 1 had runes that required multiple players grouping up in order to be acquired. There were also more runes being released in phase 1 (and those runes were more class changing) than in phase 2 or phase 3.
Ashenvale event required multiple players gathering to defeat bosses in order to be successful. And although it was not even close to STV in terms of PvP, the best outcomes in that regard came to those that grouped up to do it as well.
There were balance issues throughout the whole of phase 1 too.
So I don’t think “it went all retail mode” since phase 2, the main line of SoD has been steady since the beginning.