Can we get Enchants that can make any item Indestructable? The enchant will Remove Durability from items just like acessoryes and trinkets are.
If this is a question whether they exist, no, they do not.
If the question is whether we can have them, WHile I personally don´t care because I know how to do a world quest to get gold: why would anyone want one on any item that can instead be enchanted to actually improve their performance? It’s basically only for necks, heads, shoulders, gloves and belts… Necks have no durability, and the other 4 items are only ~33$ of the overall repair costs…
Put i in, sure, but I don´t think most people will actually ever use them on more than those 4 items, and those 4 items will still get repaired for the same cost when you repair everything else, as indestructible only prevents the stat /weapon loss from going down to 0… And if those go to zero, you´re weapon is probably also at 0, but not indestructible-enchanted, so other than maybe being able to underperform just a little bit less with compeltely demolished gear, there isy no real benefit…
It’s a request! Insted of RNG chances on items that can roll with that “Indestructable” feauture I want a another way of obtaining it thats Not RNG based.
Ah, Ok, you´re not asking for an enchant per se, but rather for a way to force a tertiary stat onto a piece… makes more sense that way…
But also invalidates the point of having tertiary stats as a “bonus” to begin with, IMO better in that case to just remove them entirely
With Blizzard new action on Suspending M+ leavers I want to save my gold repairs from ongoing wips on fail M+ runs because ppl dont know what they need to do.
In this case I will just lose time on those fail M+ run and not Massive gold costs on repairs.
It’s unlikely that Blizzard would introduce some feature that removes one of the few primary gold sinks in the already inflating gold game.
Without I meant, adding some kind or another goldsink item that is required for enchanters to craft an Indestructible like trait-enchant. Like the engineer mounts for example.
again, you r actual repair coists will not change at all by having “indestructible”, unless you just run around with 0/100 gear all teh time because it´s all indestructible… So, never reapir again…
Yes, I don´t see the slightest way this could be exploited for personal gain, unless the materials required to craft it cost roughly what a normal player would be expected to pay in repairs over the course of a season, whihc is easily a 6 figure sum… otherwise everyone just crafts indest on everything week one, recrafts on new items, never repairs again, and is 1 million gold richer at the end of any given season…
And next season, rank 1 flasks suddenly cost 2k gold/each and rank 3s start at 20k…
I Dissagree. Since a fail M+ run can lead to nonending wipes ur gold sink will be in the thousands+.
After finishing the run u ger 50 gold reword. And I’m not interested in other Wow content that’s not M+.
I also em not interested in seaking a guild to run M+. I play as casuel and like my freedom as a PUG M+ player.
I didn´t even need you to say this to know it.
Because that is the entire problem with this ide, wanting something specifically for m+ withourt any sort of consideration towards the 80%+ that don´t hyperfocus on m+ and nothing else, and therefore have access to things like gold that people with one track-minds want but refuse to invest effort into.
You can’t get the Football world cup for playing basketball, so if your desicion is to hyperfocus and ignore the rest, it´s not everyone else´job to accomodate you as a special snowflake, it’s your job to figure out how to make it work, because you´re the one deciding it has to work this way.
Either way, destroying the entire ingame economy for millions of players just so M+ pushers can feel better about their new “get banned for leaving” boogeyman is an absolute no go, and possibly the best argument to date for divorcing it into it´s own game. That would also mean no more access to consumables, no more enchants, no crafted gear, no legendaries, … And then you can gladly have your everything indestructible, because gold won´t matter anymore, anyway.
And as a bonus, now rating actually starts to means something again, because RMT-Boosting is much less widespread than gold-boosting, but gold will have no value and RMT will still be bannable, so the number of boosters and therefore boostees will likely also go down significantly …
BTW this same criticism would apply to any other mode /activity as well, for ex having no reapir costs in Raids, or having reduced AH listing prices for who cares, no key requirements for bountiful delves after X… most of these thins exist for a good reason, and that reason is usually to not completely bork the already inflated economy even more.
And tbh if you´re really farming repcosts that hard in 2s and 3s with champion gear, other people may not be the entire problem…
No, that would make durability pointless.
Those kind of things only tend to exist in F2P games so they can sell it in the cash shop.