Infected Wounds healing debuff

Feral druids need a healing debut to be competitive in current meta, failing convoke leaves us too weak for the next 2 minutes. I was thinking of something like this:

“Applying Infected Wounds has a chance to reduce enemy healing done by 20%, decaying 5% every second”

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Convoke is not our only burst. If you cross cc and pop tigers fury and berserk while using the eye lego you also have kill potential.

I see you mainly play 2s like me. I personally am no where near high level but I don’t think we need a healing reduce

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What we do need is for our slow to be put on shred, not rake, and be buffed to normal 50%. Or at least more than 20%, we do after all have higher movement speed ourselves.

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Feral needs anything and everything that can make our bleeds better.

A Feral has full snapshotted bleeds on a target aaaannnd… nothing, it literally doesnt matter

Most ferals in PvP don’t even apply Rip anymore because its just not worth it over spamming bite. Like THE ONE ABILITY THE ENTIRE SPEC IS BUILT AROUND is so god damn useless people don’t even apply it in PvP

Feral needs an overhaul yesterday

And yes we need an MS effect, badly

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funfact feral is the only meele without ms effect

Yeah, the one melee spec literally designed around attrition and rot gameplay with bleeds doesnt have an ms effect, genius blizzard design at work

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What’s the point of MS effect when we have literally ZERO sustained damage

Just go back to being a wonky cat praying for lucky ferocious bite crits and bad enemies and get completely carried by your healer

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This is just another problem with feral, it was designed around high sustained damage pressure with tiny burst windows around tigers fury but the developers put all the power into ferocious bite

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your funfact is wrong though.

Ret, Enhance, Feral, (DH got it now on fel rush but it is terrible)

so I actually would advocate that they remove MS completely from the game and just reduce healing reduction.

If you play one of the hybrids you are so limited to comps because of MS…

The thing is MS makes sense for classes that need time to kill, i.e Feral in this example

Retribution paladins don’t need MS because they kill in Wings, they are either 0% power or 150% power in and outside of wings, you don’t need healing reduction when you just go 1-2-BLAM and dead

Feral however is designed to slowly wither away at a target and use CC to slowly lower their average health. Mortal Strikes, reducing the effectiveness of healing effects is EXACTLY what feral needs, because the longer the game goes on with dampening, the more dangerous it becomes.

Feral is a hybrid BECAUSE it has this playstyle, Feral has insane heals because of a reason, the entire theory behind Feral is a spec that needs time to do its damage.

Feral as a spec is just upside down, the current devs have no clue what they want feral to be, i mean they seem to viscerally HATE all DoT classes with a passion, just look att Affliction warlocks, Malefic Rapture their version of ferocious bite is their entire damage window

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Theoretically right, but now it is just dbl caster and MS or lose.
Correct me but aside from double caster nobody is playing a comp without ms?

Having classes without ms just limits the comps and that sucks. Sadly enough 3 play all 3 melees that have no ms. So bad luck for me lol

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