Infinite Life Cocoons?

Hey, so I’m a complete noob in Arena and I’m constantly trying to improve. I play a comp in 2’s that’s heavily reliant on burst damage to kill and we went up against a mistweaver monk and a havoc dh. We force life cocoon on first burst, then about a minute later on second burst we go all in because we had a very good setup. Life cocoon. What? Burst after burst after burst everything gets life cocooned. There’s no way we can counter it either as neither of us have stuns. We finally managed to win by faking burst and getting him to life cocoon some random thing but I still found it absurd.

Is this an azerite trait of some sort or how was he constantly using a cooldown that is supposed to be 2 minutes? (According to Wowhead)

Any tips on how to counter this or how they managed to do this is greatly appreciated.

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well thats because with the pvp talent and the latest “class tuning” the cd of cocoon is actually only 55s

Which is broken and should be hotfixed.

well everything is broken in this game

Burst through maybe? It’s not a huge shield.

Which in my case means basically using every burst window just to get through. And before that happens, the target is back to full because of the added healing.
Sure, there is a counterplay to almost everything. But playing around cocoon every minute should not be the thing. It is not even funny.

As you pointed out, the counter play I use the most is faking the burst. Incaping the cocooned target or the monk is also a great way how to prevent that cocconed target reaches full health.
The clever usage of Maledict can also deny this.
But yes, it has similar value as paladin’s bubble, which is on 5 minute cooldown This spell would be still OP even on 2 minute CD imo.

It’s pretty big, and increases healing by 50%. All for such a small CD.

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Increases hots by 50%. Thats a huge difference there.

Doesn’t change the fact, that it is a life saver spell on a very low cooldown, which often results in full HP of the target.

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Against monk teams (as dk hpala) we win by ooming the monk. I can pull a life cocoon on CD and make them have to heal a fair bit. When monks have to spam cast sure things dont die but their mana does. Either that or drag it into dampening. Cocoon is affected by damp so the absorb gets destroyed in like 2 hits eventually

Take away the short life cocoon cd and you will have monks oom pre dampening.

Where other classes have instant heals / shields / hots etc.
The mw only got renewing mist as an instant hot, nothing else. (besides 3min revival cd, which doesnt heal for anything)
So if you would try to go for a drink and come back to recover your mates health, you would be forced to cast/channel soothing into enveloping/vivify.
Having to fake 2 (3 if rsham) kicks / silences throughout all the micro cc would end up in a certain death of your mate.

On the other hand heals like rdruid can just press overgrowth into swiftmend and have any member topped.
Palas can just bubble/aura/bop/sac/holy shock + light spam the target back to full health.
RShams can choose between multiple tools like ascendence, spirit link, earthen wall totem, riptide spam etc.

Ontop of being the squishiest and 2nd most mana unefficient healer (after disc), you also want to nerf the only real instant cast the mw has?

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MW got nerfed enough since the patch 8.1. Taking away the cocoon would really be killing them, which I doubt is necessary. They’re not really the strongest healer anymore, so why nerf them?

MW complaining about Rsham.
Rsham is borderline unplayable thanks to his casted Healing Wave healing for like 20k HP, which is basically equivallent of Holy Shock non-crit for Hpal or less than Swiftmend.
Anything else ooms Shaman.
The only instant cast spell is Riptide, healing for about 8k and having 6 sec Cooldown.
So really saying Shaman can choose between multiple tools while denying fact that Shamans overal healing output is quite literally garbage, it’s considered one of the two worst healing classes right now, while MW is at the top of the ladder (possibly the best one after Rdruid nerfs). That’s just hillarious.

MW is not 2nd most mana inefficient. If Shaman plays some spec that does some actual healing (like Tidebringer), then he ooms faster (if not, he doesn’t oom fast indeed, but he basically heals for nothing, so…)
And Rdruid is definately more mana inefficient healer, as it is not reaction-based healer, but pre-emptive, which means you need to spend mana on healing teammates that don’t require healing (keep HoTs on yourself and other teammate too and then switch big heals like Lifebloom, which prolongs blooming effect). And with this and Rdruid being vulnerable to purges from Ele and Spriest, there is no question in saying if Monk is more mana efficient.

Oh, they quite likely are. Assuming pre-druid nerf Monk was TOP2 healer with Rdruid.

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You know purging works on monk heals as well? Just saying its not restricted to druids.

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Purging works on most healers, but not all of them are reliable on having those magic buffs and not all of them lose huge amount of healing by being purged.

Rdruid loses Mastery, healing over time and some mana if enemy purges and swaps target properly.

It doesnt even matter that druid healing is heavier on their mana, they can literally hot their team up and go for a drink at any time in the game.
Maining mw and rdruid I can tell you that I never ever had problems with my mana as a druid.
I haven’t checked the exact mana costs of every spell from shamans, monks, rdruid etc.
With mana efficiency I am talking about how efficient a healer can keep his team alive while not going oom.
Seeing at the awc that shamans and druids are battling it out at 50%+ dampening without being tapped on mana, just tells me that both those classes are more mana efficient than a monk.
Especially since shamans can keep their team alive forever while chilling around 0-5% mana with their kit (earthshield, ascendence + ghost wolf, link, earthenwall etc.)

So yea. Monk is the 2nd most mana unefficient heal in the game. (goes oom the 2nd fastest :slight_smile: )

Also to your comment about purging.
Just check your details now and then and see how much healing renewing mist does for a monk.

You may add that without renewing mist vivify is almost cut in half.

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yes, never ever after those like 3-4 days of active nerfs
I wonder how many arenas you did since then

Well they may have 50% more mana efficient spells and it is still not enough, because they will not keep anybody alive with healing that is twice worse than anybody elses.
If I play Hpal, my Holy Shock does 25k - 55k healing (depending on crit, has 30% crit baseline), Healing Wave does 18k (non crit).
Holy Shock costs 2000 mana.
Healing Wave costs 1800 mana.

What you are saying is basically “Rsham’s heals does drain mana less.”
I am not denying that, I am just saying that that he’s not more mana efficient healer as to heal same as monk or paladin or other healers, you have to spend more mana.
That is just math.
If you want to heal for 50k, you press 1 Holy Shock (2000 mana) or you press Riptide and cast two Healing Waves. The former cost way less mana. The latter is more costly and way harder to pull off (you can’t interrupt Holy Shock, you can interrupt Healing Wave).

So saying Resto Sham is more mana efficient is wrong, because you account only for losing mana, not for healing output. By this logic, the most mana efficient player is the one who’s AFK. By this logic also, if Rsham did heal for 1 HP with his every spell and not anymore, you’d still call him most mana efficient. That’s disingenuous.

Last time I checked Holy Shock was limited by cooldown. In a similar way you compare these I would like to add Holy Word: Serenity here.

Staging Holy Light (2600 mana 150% spell power) against Healing Wave(1800 mana 155% spell power) now the shaman has the upper hand, still excluding his mana return on crit.

never heard of Light’s Grace, have you? Healing Wave costs more mana per HP healed.

And still with Divine Purpose it’s more reliable healing output than Healing Wave. Also note that Divine Purpose saves you mana as well. So does Divine Favor.