Input Lag and double casting abilities

So lately I’ve been experiencing an issue with my rogue.

I’ve noticed that sometimes when I got a lot of buffs going and my haste hits super high, I’m getting to a point where my inputs start lagging, this causes some issues with my dps.

The issues I face is when sometimes I hit sinister strike it just doesn’t go off, and so I hit sinister again and then my character will hit sinister strike two times consecutively, and I can do nothing to stop that.

It is pretty annoying and can cause quite a lot of dps loss sometimes, is there any solution to this or not?

This happens often as I noticed is when I try to take advantage of spell queue to maximise my dps, yet it backfires spectacularly at me, and it’s either lose a continuous 0.1 seconds between each ability or risk double casting abilities.

Does anyone have a solution for this, or can blizzard fix it? the issue started with BFA, it didn’t bother me that much and since I don’t play my rogue a lot I didn’t care, but now that I’m playing on my rogue a bit more it’s getting unbearable.

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Happens to a lot of outlaws since BfA. I get it really bad in boralus, on the training dummies it’s like half a second diff, and misses skills like mad. I’m fine in M+, happens often in the open world, and sometimes in raids.

Only class I’ve seen it happen to is outlaw. Which is stange because havoc has way more haste, and much faster APM.

I’ve done tons of research on it, some blue posts say to change your input delay. Some blue posts say don’t touch. Some people it kinda works, some it makes it worse.

/dump GetCVar(“SpellQueueWindow”)

Will tell you what your spell delay is set at, by standard it’s 400ms. Trial and error and change it. Some people say what ya game MS is, some say 100+MS, some say 150+ ms. Then to change it…

/console SpellQueueWindow 20

Keep changing the last number a round. I get 20 MS in game, and setting to 50 feels the best.

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Thanks I’ll try that soon :stuck_out_tongue:

This might be a longshot, but bartender has that option to toggle that your spells will be casted when you press a key instead of when you release it.

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Let me know if you find a way, changing the skill delay has deffo helped. Not perfect for me though.

You can change the spell queue delay, as some have suggested, however sometimes you may want spells to be queued.

It mostly sounds like you’ve got some lag, but if not that, try some macros:
/csq
<whatever else you want to do here>

Put this before the abilit you wish to cast. What it does is cancel any queued action, putting your new action in front of the queue. Therefore, if you pressed Sinister Strike twice and it didn’t go off the first time, you have time to press another button before the next sinister strike goes off, cancelling it in the process.

Hmmm that sounds nice, it’s exactly this situation that is troubling me.

Sometimes I cast a sinister, it doesn’t go off so I sinister again, and when the first goes off I want to for example pistol shot or dispatch or BTE but it refuses my commands, and just casts another sinister, wasting CPS, energy, and lowers my dps.

I’ll try it and hopefully it works!

Will notify.

I have it too, only with outlaw and afaik only with sinister strike. Doesnt always happen though

Yup, same here.
Only with Outlaw and primarily with Sinister Strike.
It gets really noticeable in outdoor areas…

Can confirm, putting everything on /csq macro and using

/console SpellQueueWindow 130 solved my issue.

Just did 42k overall in a WM :stuck_out_tongue: felt good.

Thanks a lot guys.

Pinging Chocoh as well.

Glad it worked :slight_smile:
Same thing bothered me for a heckuva long time before I learned to abuse /csq

PS: I think /cqs also works.

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Glad it worked, whats ya MS in game? Mines sat at 20 and 130 sucks for me. And wait till weds, that 40k will be 30k with wits nerf. Hoping they still do good m+ dps, not a fan of sin or sub.

Really? Doesn’t look like much of a nerf, just looks like the ramp up will be slightly slower?

Nah it’s a huge nerf in big packs. Try taking wits off now, damage drops a ton. On 4 training dummies I go from 42k, to 30k. Which is about right for a decent geared 410. My pally/DH/mage/monk are same gear doing 30k. With wits on after nerf it will be 32kish as intended. Right now one trait does the same damage as 3x dead shot for 1 pack lol.

It’s about a 20-25% dps nerf on weeks like this, where tanks pull 2-3 packs a time. If you check blood mallet, 1x keep your wits is 6k dps on 3 adds. 3x dead shot is 4.5k on 3 adds. And it scales very well for big pulls and reaping.

As far as I understand it, its quite a buff on two targets, still a buff on 3 targets and a nerf on 4 but its only a little less damage because you will still stack up to 66% pretty fast, just not as fast as you do right now.

Since reaping is going and they’ve basically buffed outlaw ST it may actually compete with Assa. Anyway I’m going to wait and see, I don’t think it is that big of a nerf reading it.

its irrelevant anyway, sin and outlaw are both viable now at high keys. Outside of having to LFG, you can sort of play what you want to some degree as a Rogue. BR for my group seems more of an issue than whether I play outlaw or assa.

Reaping is the reason to play Outlaw anyway; I imagine Assa will be better after but meh I find Assa boring having to play it in both 2s and 3s already.

It’s a debilitating issue as a fire mage, executing with Searing Touch I get input lags of up to 1000ms consecutively casting Scorch, Fire Blast and Pyroblast

Usually play with 100-150 ms, I set at my current ms when I wanted to change the value and it worked out perfectly fine.

As for the rogue nerf, you can’t really tell… I didn’t read properly but from what I understood you won’t be getting multiple applications from stacking the trait, so basically it’s a nerf for people who stacked it, people who have 1 of it only should have no problem, if I understood correctly.

We’ll see come weds. I saw some numbers on it, and basically if you have 10 mobs (2 packs in m+, or reaping). It meant every 2-3 hits you’d proc a 15k extra attack, with blade blurry up doing 45% of damage. Thats over 100k in a big pack, just from thr extra hit. With adrenaline it could go up even higher.

With the nerf its 1/20 hits for it to proc. So 7-8x less per pack (which under the right circumstances, with haste buff/adrenaline etc. Is up to 1 million damage per pack).

It’s very situational, you’d need to regluarly pull 2 to 3 packs. And reaping is going away, which tanks could pull packs into it. But it’s deffo a massive dps nerf on big pulls. I’d regularly hit up to 200k dps on big pulls, very rare I’ve seen anyone pull 100k for large amounts of time.

Like you say, it’s a buff for 1-2 mobs (very slight buff). It’s neutral on 3, and a nerf on 4+ rising greatly the more mlbs you have. 10+ it’s an enormous nerf. It’s due though to be honest. My 405 outlaw can easily average 40k. When 415+ of any other class would be doing 30k.

There’s a reason the top 100 keys have 150 outlaws lol, that’s nuts…

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I kinda hoped they’d buff other classes into shape rather than nerf top ones, nerfing rarely does help, bad classes will stay bad, and a new fotm will be picked if something got nerfed into oblivion.

I hope they didn’t go overboard, although I do believe outlaw deserves a nerf alright, but if they culled their Aoe and put mechanics that stop their utility they basically murdered the spec in M+.

Yeah wits nerf and beguiles gonna take its toll on rogues. It’s gonna be very hard to pull big packs, even on easy weeks like this. They’ve purposely put the purple ones in shroud locations too. Like the right side of 1st boss in freehold where you’d skip all the way. Now you have to clear quite a bit before 1st boss.

It’s early days though, we don’t know how essences will work. I think DPS is gonna be very similar across all classes. Which is a good thing, the “metas” got wayyyy too out of control.

I’m struggling as a 1.5k prot pally to get in any keys 14+. Jump on my war and it’s instant invites for example. There’s only a small difference between the 2 in all honesty. War does like 20% more damage, pally does like 50% more heals, and 5x more interupts, and can cheese wayyy more mechanics lol. I’d understand in a 24 key where you need to squeeze every last bit of dps. But a 15 key both classes can very easily 2 chest.