Consider your addons, cleaning up old ones can make a huge difference
Disable ray tracing. In wow it makes no real difference and tanks performance
Also check if the render is above 100%
Consider your addons, cleaning up old ones can make a huge difference
Disable ray tracing. In wow it makes no real difference and tanks performance
Also check if the render is above 100%
Heh?
I have 35% gpu usage in the emerald dream with EVERYTHING on max playing at 2560x1440 and it increases to 60% when I up resolution scaling to 5120x2880.
Yeah the zone is quite taxing on the PC imma get a new gpu soon, since that’s what it takes now to play WoW
I dont have Ray trace on. I noticed the difference during beta and simply disabled it.
Render is at 100% but not above, and as for addons, I dont have a huge array im running about 420mb memory with addons. The usual offenders putting up the worst. Raider io, MRT, Details, WA, ElvUI, RC Loot, Mythic Dungeon Tools are the highest ones.
What GPU, what fps…
I had an incredibly bizarre fps problem in DF a few months ago when I was getting 35-50 max in Valdrakken main square with a 5800x3d. This was unrelated to settings and addons, dropping everything to low only got me to maybe 60 at best.
I reinstalled Windows and was still getting the same results, it would only improve after disabling SMT in BIOS. Then I formatted another ssd partition and installed WoW on a completely fresh Windows install, and the fps jumped to an average of 70 at max settings and 100 with sliders set to 6.
Except that it’s an actual issue. I can stand in an older zone (Basically any DF zone) and have no issue. Then I go to the emerald dream zone and I hear my gpu fans blow up (3070).
Something in there is hogging performance and it seems to be related to water effects and the vague distance stuff that adds like a shroud effect. The same stuff that caused pixelated fences when at the last boss of halls of whatever in SL
Not looked at any other zones but I’ve notice noticed any difference, but I’ve a 12th gen i9 in there with 32gb of ddr5 so that’ll help.
Get about the same as the ops reporting in his 4080, 90-100 fps, with everything dialled up to 11
The same stuff that caused pixelated fences when at the last boss of halls of whatever in SL
that would be compute effects.
I think so yes.
Something in there is hogging performance and it seems to be related to water effects and the vague distance stuff that adds like a shroud effect.
Yeah liquid details makes a huge impact in this zone, takes off about 20% performance by a rough estimate when going from good to high. The problem is that this removes almost all reflections which are otherwise great and drawn off-screen as well.
It’s not a huge deal (visually) in this zone in particular because there isn’t much water, but it’s wild how much of a performance impact liquid details and compute effects have. It’s like enabling RT in most games.
At this point give us DLSS and frame generation because the this is getting hugely graphically demanding for no reason whatsoever, and the game’s CPU performance is apparently never getting fixed either.
I don’t think DLSS is an option until it supports being decoupled from the UI, but I’m no expert on this
DLSS isn’t an option, but FSR is, however weirdly, only if you turn the render above 100%
I mean… don’t you want your GPU to be at 100%? That just means that you’re not limited by the CPU, right? Isn’t this the best case scenario?
I mean… don’t you want your GPU to be at 100%? That just means that you’re not limited by the CPU, right? Isn’t this the best case scenario?
100% means the game needs more than your whole GPU capacity. Somewhere you get limited.
Somewhere you get limited.
Yeah he gets limited by the GPU. Which is how you want it to be.
I think you do not want to get limited at all.
If you set your FPS limit to uncapped then you will get limited by something in your system, otherwise you would get ∞FPS.
Sure. But that is not what this topic is about.
I know this is a “flex” post, trying to show off your rig… But to anyone curious, this is how you “fix” the FPS issue.
Go to Options → Graphics.
Then turn down the Liquid Detail and the Compute Effects once or twice.
I went from 45 fps, to about 100-110 fps average in the emerald dream, and barely have any stuttering anymore.
and barely have any stuttering anymore.
Barely. Well… i can literally just stand still in a spot and watch the frametime graph spike everytime a player comes flying by or lands or mounts up near me.
Also for some spells.
The game is still a stutterfest at points even on high-end systems.
It’s much worse if you are running at high refreshrates because you are way more sensible to a spike in frametime than you would be at 60 FPS or even 30.
Until they load off more stuff on other CPU-threads this will only get worse and worse with everything they add on top of it.
Kinda like with the Bethesda engine