What do you mean âworthâ? Itâs either that or you enjoy a splendid âworld pvpâ experience in HFP. Or, on pve realms, the âthree groups per mob spawn and 300ppl long queue for ground itemsâ experience.
Itâs instances or nothing, if you want to have any hope of getting to 70 on first reset.
But if they keep current rates and 30 instance cap, it seems you spend it in BF and SP and then put on your raid hit gear and go grind any humanoid that drops scryer/aldor rep items 2-3 levels above you. Oh joy.
Iâd hope they change, but who knows.
But youâll still want to do the dungeons for the reputation.
Just⌠youâll likely still level up faster in the dungeons, unless they extremely layer the realms.
Currently Outland uses Azeroth exp formulas so exp per kill is lower than it should be. Even after the fix you would need sizeable amount of instances to hit 70 - but depending on layering and realm population it may be quicker that over-contested quests.
Quick math: Ramparts Roughly 2 bars per run, youâll need about 10 runs to get to 61, at the same time you also need about 10 runs to get to the honored cap.
Running Ramparts / Bloodfurnace till you have the items / rep then going to the next reputation zone and continuing this to about 63 when you finish with zangarmarsh / cenarion expedition rep. Then you have the option to finish questing in Hellfire / zangarmarsh for the remaining rep, before at 64-65 you begin your next rep grids, from there onwards the rep cap limit will continue to keep pace with the reputation.
Is it worth it? Yes because in the end youâll spend less time getting all of the heroic keys and other revered / exalted reputation rewards.
Depending on que times and amount of layers it will also be potentially faster then competing with other people for the quests.
Yes it looks slower then what you would want, but thats not because its slow leveling, but because youâve been influenced by boosters
1.5 bars for a ramparts run, 2 bars for bloodfurnace seems absolutely worth it, imho.
The streamers who call this ânot worth itâ, are used to what they did in Classic, after announcing that they are totally âgoing to enjoy the game as it was back in vanilla!!!â and then proceeded to do spellcleave-comps in scarlet monastery all day everyday until Blizz nerfed it (not that the nerf accomplished much, because people could still spellcleave with 5man groups :P, only the pulls got smaller ^^)
Compared to this Bulls_, sure, the xp is slow.
Plus, you cannot exactly pull entire rooms in these dungeons, because you will get your butt kicked even in T3 gear.
Is it ânot worth itâ? Well, depends on what you want, and what your environment is like. If you are on beta with 30 people in HFP, and you only want to level asap, then sure, questing is a better option.
If you are on a live server with 1000 people trying to do HFP, login queues and every layer being stacked full of people trying to do helboar-genocide, then it will be absolutely worth it.
If you figured out that leveling speed in TBC is secondary to getting reputation, then dungeongrind is absolutely worth it.
I think doing dungeons early after release will be the most efficient way to level, considering the swarm of ppl that will make questing almost impossible in timely manner.
You also get rep and blue gear, u can basically level char and rep to lets say friendly / honored and grind the rest with quests.
XP on the beta atm is bugged, so take that with a gram of salt.
however
Theres more to leveling in TBC than just getting XP.
If you want to be âpreparedâ dungeon leveling is honestly the way⌠that way youâll reach honored with the different factions faster, without using the quest rep rewards pre honored.
and youâll need those reputations for Karazhan unlock due to the attunement questchain, so its definately worth it.
If you have a AoE grp of mages and palas you will hit 70 before every1 else. As Nicolay mentioned above. Not many other options if you wanna level fast as HFP will be a chicken farm.
Personally im going to take it slow and experience the quests/lore and places. Dont forget all the meta runners in beginning of classic wow 2019 who got burnt out after 30 days.
Sounds great to me. Boosting nerfed in one fel (pun intended) swoop. They could remove dungeon XP altogether and it wouldnât bother me.
As it stands, boosting may be nerfed, but not eradicated. A determined booster can still level that way.
I doubt it will remain in that state though. Itâs probably an issue with the beta, and come the release people will get massive XP from dungeons, thus allowing all the rushers to rush to their heartsâ content.
Every xp point is converted into 6 copper, Early outland quests xp range from 10k to 21k so between 60.000 copper and 126.000 copper or between 6 gold and 12.6 gold per quest!
Also note that there are about 80 quests in hellfire so doing those quests at 70 average above 700 gold