[Interest Check] Private RP Neighbourhoods

So I was thinking that with the new Housing system and the way in which you can set up private Neighbourhoods similarly as you would with guilds (charter based). Would you be interested in private neighbourhoods just for roleplayers where you’d interact IC with your neighbours?

This might also help with those of us who struggle to find a guild that fit our characters but do not want to miss out on the neighbourhood RP. Or even for those in RP guilds that seek a bit more variety in their neighbour RP.

The neighbourhoods would have specific names and you would apply to join them same as you would to a guild. They would have their own RP events as well.

What do you think?

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A terrible idea. What you’re describing sounds a lot like casual hub RP, except invite-based and bubbled. If successful, it would only harm RP in the long run by siphoning away people from cities into housing districts and bubbling the one type of RP that relies on not being bubbled.
And for what reason? So people can show off their houses to random passerbys?

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You make a very fair point I must say. My counter argument to that is it will always be at the discretion of the specific person where they want to do their RP. Wether it be a public area, a private area or within a guild as it is today.

You could argue that when you perform your RP within your own guild’s events far from typical RP hubs (cities as you put it) then you are also harming the RP scene. And that is happening right now.

Regarding your comment:

And for what reason? So people can show off their houses to random passerbys?

I regret the tone of that comment but let me answer anyhow.

The idea would be for a Roleplaying Community for both the unguilded and guilded alike (using the current community system), however also hosting their own private housing neighbourhood with the occassional RP events strictly oriented towards the neighborhood life.

Basically, the same thing guilds will have with their own guild neighborhoods but open to the wider crowd.

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You’re equating two things that are completely different. Guilds (or unguilded groups) doing their events out in the world doesn’t take away from the hub RP because it’s a different style entirely.
What you’re describing here is effectively supplanting hub RP with neighborhood RP by creating neighborhoods specifically oriented towards creating a hub of sorts.

You’re assuming guilds will just make their own neighborhoods, but I doubt that’s going to happen for the mjority of them simply because lots of players are in multiple guilds and will be unable to make a house in guild neighborhoods.
If anything, guilds will use the feature to represent their bases for RP that already happens by them using existing areas as stand-in.

One could argue that roleplaying a character living in a lively neighbourhood is a different roleplay experience to roleplaying in a city. They can provide different types of encounters and interactions, which I don’t think inherently bad, if there were players more interested in one over the other. Even if only to try out something new for a while.

I’m curious of the following points though:

  1. Private neighbourhoods require a minimum group size and minimum occupancy, and endeavors are selected and run by the players instead of the game keeping the neighbourhood running. Though the endeavours may scale depending on the number of players in the neighbourhood, it might add a bit more pressure/dedication gameplay wise to keep a private neighbourhood going?

  2. What types of events were you thinking these neighbourhoods could have for example?

  3. What would be the thematic glue that keeps the neighbourhood together from in-character point of view, would there be any restrictions, premise, or background required as to why these characters would have houses in the same area? Say, someone roleplaying a human priest of the Light might not be too happy about a death knight suddenly building a catacomb next door… Hence why I personally think that private neighbourhoods might best suit communities that revolve around a specific theme.
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I don’t believe that they are so different when you consider the size of the world setting we are playing with here. Azeroth world map is huge and only ever growing.

Most of times you will barely encounter any guild doing their events outside RP hubs due to the remote areas they perform them in. Why would I expect to find any guild in say…Un’goro crater?

In such, I believe that guilds performing their RP events in remote locations far from typical RP hubs is not too different from very specific types of RP done in neighborhoods. Due to the fact that RP events in remote locations also do not contribute anything at all to the RP hubs, which was part of your concern.

I would challenge you to quote me on where I said that.

What I did propose, however, was to manage a new type of RP: neighborhood RP as a an organised RP community with its own specific kind of events.

That brings me on to Acrona:

Undoutedly there is an OOC component and I still do not have the details on how minimum occupancy is handled. However, if minimum is 5 then I doubt that Blizzard will delete your private neighborhood.

But yes, details on that still to come from last I heard. For now this is just an interest check because it can’t be anything else.

  1. Custom town faires/celebrations. Such as, a specific neighbours birth anniversary, or a celebration of a specific neighbour’s accomplishment or that of the entire neighborhood. The neighborhood would have its own IC story in the end and members are free to RP outside of its confines and then bring back.
  2. Meet up events or parties in specific neighbour’s house setting. I believe this is coming wether we like it or not. And wether this I idea goes forward or not. I believe RPers are about to use the mechanism to set up: celebrations, taverns, art galleries, shops, restaurants…academies…etc…
  3. Neighborhood quests done together IC of any type that would affect the grounds and their properties, such as…resolving an invasion of gnolls that set someone’s house on fire…

I am of the same opinion. This is the open idea for now. Individual neighborhoods would then be set up by any willing with a specific ruleset.

Just coming back to you Syelia:

Precisely because players may be members of lots of guilds then maybe they will enjoy the alternative of having their house in a specfic neighborhood RP setting irrespective of what guild they are in or what character they are RPing with. What I am proposing is to open up that possibilty to the community.

Sorry I hate to nitpick specific quotes but there is a lot being said here.

I am grateful on your takes though. It is really making me think.

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The most obvious restriction should be that no neighborhood can be marketed as “Stormwind” or “Stromgarde”, or any other lore location. A neighborhood can be a part of Stormwind, for example, but not “Stormwind” as a whole.

I don’t think this should be an OOC restriction, because then it can quickly devolve into some kind of purity rules. Why not sort it out IC?

But I am not that fond of the idea of private neighborhoods to begin with. RP should be open to all, not arbitrarily restricted by invite based rules.

what did the death knight say to the priest that was complaining about their house?

“you’ll live”

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I think it’s inevitable that a bunch of people are going to make private RP neighbourhoods either to make their own contained RP sandbox or to RP as the Marquis of Worstshire and his armed gang.

Whether this is an idea that has any staying power I don’t know (I think the Marquis of Worstshire will probably be perennial but interchangeable with the Baron of North Grim).

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I think that it is inevitable with the coming system. Change is coming to the RP scene.

And we already see restrictions with guild bubble RP ever present.

What I am proposing is a new type of RP as neighborhood themed RP, that is, RP oriented towards the happenings of the neighborhood. It is a new concept we have not really seen before, however, managed with minimal restrictions to ensure quality RP.

But I can’t stop anyone from creating an overly restrictive community, neighborhood, or guild. No one can. You also can’t stop anyone from doing RP inside their own house bubble.

People will do whatever they want to do.

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I don’t think you’re wrong when you’re saying it’d be a “new” type of roleplay. There’s definitely a scene for these types of interactions, but it’s not quite there yet. Communities like Dalaran and others have attempted to build community around this sort of slice-of-life calmscape away from the wider narrative and action of WoW, but it’s always been majorly restricted by the sole fact that they need to be using a public city with established lore and locations. A neighborhood could potentially improve (or even perfect) this form of roleplay.

I’m not personally interested in this, but it’s pretty clear to me that there are people who will want this.
Whether that’s good for RP as a whole or not, I don’t really feel confident to argue about yet…

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It depends entirely on how inclusive and community-minded people are going to be.

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Like all the guilds coming to Stormwind to recruit to go elsewhere play DnD-lite?
It’s something I never understood, Stormwind is both this place too heinous to RP in, but at the same time, it’s the place that needs to absolutely be saved.

The truth is somewhere in the middle: Player Housing is just going to add one more tool to guilds to do what they want. Instead of “We have events in X place” they will be “We have events in X place and we made our own tailored dungeon for this campaign and we have a guild hall exactly like we wanted”.

Will this kill open world RP? I don’t know. But I wouldn’t say it’s the roleplayers’ fault. If I take Stormwind as an example again, when was the last time it was updated? 10 years ago? Only masochists (or ‘new’ players like me) would stay in there when you have a modern alternative free of all the OOCers, horde-pvpers, coomers, second-lifers and whatnot.

Stormwind is currently too small. Criminal guilds are forced to go where they shouldn’t (lore wise), Man’ari don’t have a secluded place to be hidden into, there’s no more active guard guild because it’s just a mess following all the new lore changes, you have 5 different Light based concepts all cramped into the Cathedral, Dracthyr are just randomly flying and landing left and right because their military quarter is 3m2 on top of the Stockade.

I mean. Yeah, it’s more a miracle RP is still thriving with all this but that doesn’t mean a ton of players haven’t already quit because of those problems. Now what if they do come back because of player housing? What if players from FF or Pepsi come back too? That’s the kind of stuff we can’t quantify right now, so it’s good to have a bit of hope for increasing population rather than dooming over ‘open world RP’ that is already making people flee.

I’d say, embrace the change. If ‘those roleplayers’ truly move to private neighborhoods, then it means your guild could then settle in the Mage Quarter instead. That’s neat, yes? That’s what you wanted? There’s three free buildings waiting for any guild to settle into, right now.

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Unless people decide to agree with player made “reimaginations” of places such as Stormwind and Stromgarde, I don’t think it will, because housing cannot replace or be an alternative version of open world lore locations.

I also think that a neighborhoods cannot easily be adapted to become some kind of dungeon of the week setting. So people will still have to move out into the open world to adventure, as well as to recruit.

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I am sorry but this reaction is a bit silly, imo.

Majority of people I’ve encountered outright refuse to engage with server hubs because they attract unwelcome busibodies who have harassed, interrupted, mocked or otherwise broke the immersion for them.

The people who casually roleplay are often considered to be “cringe” by the more serious individuals and more people would prefer to stick with a solid guild or community to avoid them.

Furthermore, good majority of potential hubs become extremely difficult to traverse on a high population server like Argent Dawn because they still provide services for everyone, so areas like the Trade District can easily skyrocket to 10K ms without the need for any seasonal or limited time events being hosted.

It has, for years now, been a long time complaint that Horde is strictly bubbled to guilds and despite attempts to restore life into Origrimmar, people continue to stubbornly refuse to take it seriously as a hub. Exception to this has been an attempt to revive Silvermoon and given the upcoming glow up it will receive, I imagine we will see more activity outside of Origrimmar anyways.

Duskwood, for years, has had frequent drama due to specific guilds attempting to impose their authority onto others who fart in their general direction which has led to the initial community that had been built up eventually dispersing as people got fed up with the consistent amount of metagaming and godemoting. It now has been mostly reset and has lost its core identity.

This isn’t without mentioning that we already have people, guilds and even communities who bubble between using private servers like Epsilon and Retail, with Epsilon acting as a customisable world setting for every individual instance that is created by someone and enables them to fully rebuild Azeroth, including custom locations, buildings and fully fleshed out campaign environments.

Interesting enough, despite having questionably “superior” toolsets to Retail, Epsilon didn’t kill the roleplay community. Those people who use Epsilon still attend server events and partake in Retail content. New hubs, like Seradane, have even risen to the occasion and are growing. Duskwood now has regular events. Gilneas always has something occurring. Being given new tools to create our own environments hasn’t killed the community. It’s simply given people more ways to enjoy their roleplay who weren’t going to visit the hubs to begin with.

What you ultimately fear has happened, will continue to happen, and that change is inevitable as people’s needs grow or priorities shift. And, frankly, there has been years worth of people sharing a common sentiment that some of us are tired of having strangers, casual or otherwise, interrupt and break our immersion; people who show no consideration or respect to the atmosphere of places like the cities and show a disregard for maintaining these hubs.

Neighbourhoods can be a promising solution to long standing issues that have been present or have risen in the last six or more years for wider Argent Dawn by giving communities their own spaces to set their guidelines, to construct their own immersion levels, to choose who can be invited and who isn’t, to have varied events that won’t be impacted by seasonal or limited time content. Sharding will be toggleable with people being able to flick through multiple instances as the caps fill out.

Furthermore, because neighbourhoods offer wider controls, it will mean that many of us will no longer have to endure being bullied out of locations by problematic guilds when hosting our own events since we can construct custom environments that won’t need guilds to effectively fight over open world locations or require the usage of war mode to take advantage of sharding, such is the case currently for Ashran and Goldshire (which also bubbles the community, by the way).

As an added bonus, neighbourhoods can also encourage select individuals to hang out with their own guilds and communities which can mean we might see Goldshire slowly empty out as they learn they can construct elaborate scenery for their… activities. This can provide OOC individuals a chance to go elsewhere, undisturbed by others and able to do their thing without interruption to us.

Overall, I can see housing and neighbourshoods being a positive improvement for a community like Argent Dawn whose foundation has, for decades, been built on centralised organisation and communication through spaces like Argent Archives, Discord and these Forums.

I am excited to see players get the opportunity to construct market stalls, garage sales, pot lucks, garden picnics, weddings, funerals and other venues and events using their plots; to build their dream tavern, salon, day spa, medical clinic, bookshop and more.

I also cannot stress it enough that from what I’ve seen from Alpha, there has been a labour of love from the development team to provide us roleplayers with plenty of third places to host community events of our own and I cannot wait for people to discover these for themselves.

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I would be, yes, even if it was simply to visit friends who belonged to one to check out their own hosted events or to conduct specific scenes that would otherwise be hard to achieve in open world, especially if emotes or certain fantasy styles could potentially be breaking to others when crossing paths in say, Stormwind or Origrimmar.

I already know that neighbourhoods will be a big bonus for the guilds who enjoy trying to capture the fantasy of settlement life, of living in a low fantasy setting with medieval inspired political intrigue as I can imagine each plot could fulfill a community need, such as a hunter’s lodge, the blacksmithy or a town hall.

Given we start with two plots at first, I am still trying to choose how I wish to approach neighbours. While I don’t presently belong to an active community, I am also not as active as I’d love to be to consider putting my hand up to help ensure activity in these neighbourhoods.

And, the chaos goblin inside of me wants to play a game of spin the wheel to see what or who I get in the public neighbourhoods, particularly if I can use the selection system to be neighbours with my husband.

Overall, I am interested but I want to wait and see on how the system is finalized and what features we can expect to come later down the line as the roadmaps unfold.

I still what to know what the limit, if any, would be in regards to group sizing and if we will be allowed to host multiple raids and still use the same instance of a neighbourhood, which if possible, will be huge for having server wide events without the curse of sharding.

Then, I am curious about how permissions will work if someone does join a guild or charter neighbourhood. This is important because I want to know, for example, if I can still opt my friends to visit my plot or if only guildies who happen to be friends of mine could.

This needs to be taken into account because if plots can have individual permissions set for both the exterior and interior, it might mean that while a house belongs to a specific neighbourhood, we could be able to enable our friends to come and go as they wish while offline, which will in turn make people with busy friend lists quite useful.

It will also be interesting to see how charter neighbourhoods work if people belong to their own unique guilds and how this will work with them wanting their guildies to come visit.

Overall, I am excited to see what this community of creatives will design and share!

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I honestly think this is the way things might turn out.

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I don’t think it even matters to ask whether it’s good or bad. It’s going to happen anyway. Intentionally or not.

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I recognize this, too. I mean this in the most neutral way possible, but I think those who worry of places like Stormwind becoming empty need to ask themselves whether they’d actually choose to RP with the people who left for neighborhoods in the first place.

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I’m hoping that WoW takes a page out of FF14s book with housing, making RP Venues and such. Would just need a place to list said venues.
Smaller, bite sized RP themes that folk can mingle in. I imagine being in a more close space would make it a bit easier to engage folk as opposed to standing in Stormwind as a statue.