Interrupt spell on "Left Tree"

I think it should be on the Left tree for every class.
Why is it that most classes have it on the left tree, while Shadow Priest and Balance Druid have it on the right tree?
By default, these two classes have a large CD on the interrupt, and if you want to reduce it a bit, you have to sacrifice two talent points right away.

Balance druid have 2 interrupts, one class specific that needs cat form, and a spec specific aoe silence. They choose that if they want silence they take the way better option and do not care about the class one (that most other specs also have).

For priests it was a choice by blizzard because they did not want to give an interrupt to the 2 healing specs of the priest class.

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I understand.
Then the basic 45 sec CD should be reduced a bit.

Since you are talking about 45 secs I suppose you are referring to shadow.

I do not care too much, but keep in mind that blizz tries to balance utility around, shadow already has many unique stuff already (pi, sta buff, mass dispel, mind sooth, mind control). I think trading all that stuff for a worse interrupt (that almost everyone else has) is a trade that everyone would do.

Haha, what?

keyword is “tries”.

Nerfing md to a 2 min cd, or adding new aura to paladins in their rework is a pass on utility balance. If that is successful is another matter altogether.

Yes,shadow :slight_smile:
I started gearing one (m+, only pug) about 2 weeks ago,with pug, I think a normal interrupt is worth more than anything :smiley:

I am almost 2800 on Shadow and i play without silence
Mental fortidude is a hugh deal for keeping you alive and a 45 sec singel target silence is to bad for a point too loose 5% damage just fear on cd and look that in your groop are a view short interrupts , the higher you get the better the people you play with the less the need your silence and surviving big hits is worth more

Silence should be on the class tree and shadow should have the option too get a better silence or stun without giving up on anything else

Because spells on the left tree can be picked by all specs, and obviously they don’t want resto ot disc to have silence :joy:

Yeah I’ve noticed a lot of SP play without silence due to being a wasted point, especially for such a long interrupt compared to other classes.

Yeah, I’ve told groups you’ve applied to that I’ve been in to not take you exactly because of things like that. As if we need someone that doesn’t even pick their interrupt in a pug, you’re more likely to have the key get depleted due to people not interrupting than not having enough damage.

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Lmao so why my runs are sucesfull then, i must got hardcarry every run or are there different things you can do in a run too help complite it, i am at last 2cnd dps or top, most dispells on affix, smart offheals that prevent whipes, never get oneshot from mechanics and play mechanics clean

I get it that this playstyle dont fit in every comb and 20’s are still EZ tuned, but your take is plent stupid

I’ve had far more keys fail due to not enough interrupting than not having enough damage in pugs. If you seriously think “lol muh 5% damage is more important than interrupt” you should not join pugs.

But my keys i apply and play are INTIME ++
Whats your logic???
Almost every healer have a kick tank have one and the other 2 dps

Sry pls be stupid somewhere else if YOU fail so much, because i don’t

You’ve timed 13 keys at 20+.

I’ve had far more keys fail than the amount of keys you’ve even timed at 20+ due to not enough interrupting than not enough damage. Skipping interrupt in a pug is dumb as hell.

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Counterpoint: even at 3k+ the players are notoriously bad at interrupting, so despite the 45 sec CD you are very likely in each run to end up with close to as many, if not more overall interrupts than some of your party members with 15-24s CDs.

Sure mental fortitude is strong for your survival, but isn’t exactly necessary. However even just having that ability to interrupt can help prevent wipes if you make sure to use it well, and in turn make it more likely that your key is timed.

Hell, I’ve “outinterrupted” melees and even shamans on my priest. The amount of people who have single digit overall interrupt counts despite their short CD is sometimes staggering.

14 played 13 timed thats a good amount of sucess

Pls i begg you just keep telling your groops do not play with me i dont wont too run with you if you fail so much keys

Thx have a nice day

Case in point:

Tank went left at the start of AD.

I did one interrupt on my moonkin and then I had 1 min CD until next time I could interrupt, wildfires were going off left and right in the meanwhile. We wiped. Then healer left because nothing was getting interrupted. One pull and key was over, lol.

That prot paladin is 3.4k something btw. He could’ve almost solo interrupted the whole pull if he actually pressed his avenger’s shield on the casters.

14 keys isn’t even 10% of the keys I’ve been in this season, lol.

Just a regular everyday AD run then.

Yeah I’ve recently had a run where I invited a 3.2k fury warrior+ret premade, and I expressly asked them to just interrupt things on CD while I and my premade take care of the important casts. At the end of the run I checked and I had more interrupts than both of them combined. It’s so frustrating because having the wildfires and venomous blasts going through puts so much strain on the healer, especially if they’re the one having to bait the juggernaut charges.

The fact that not even being told to brain AFK spam interrupt makes 3.2k players use it is just concerning. At this point I feel like Blizzard might have to step in and either design dungeons with less casts that need interrupting, or somehow make players more mindful of using theirs.