Because there are plenty of times when they might not need to interrupt.
If you’re pushing High Keys, then Yes, I would expect everyone to take interrupt. If we’re doing Casual +15s at the end of the season, then 1 or 2 team members can get away without it and make the run go a little faster.
Maybe there’s a Dungeon or a Raid Boss which only needs 1 person to interrupt and you could get away with just that 1 players interrupting for the whole Run/Fight. Do you need everyone else to have Interrupt, or can they spec for a little bit more DPS.
Taking it off of the base line means that you need to make a decision to take it or skip it. That means the option is a little bit of DPS or an Interrupt. Keeping it on the baseline makes the option: does this talent do more DPS, or does this talent do more DPS?
Then you’re completely forgetting all the players that don’t do Keys, PVP or Raid, who might not want an Interrupt at all!
But it would not hurt anybody to have it. You make it sound like having interupt brings some sort of downside and thats why people don’t want it. But there is no downside to having interupt if interupt is baselined.
And well yeah i gues the people who don’t do keys, pvp or raid might not need it but i gues it still would not hurt them to have it. They also might not wanna have any other CDs besides basic attacks cause they don’t need it do they?
There is at least for hybrid classes. You could get it as a healer but you have to spec more heavily into talents you may or may not want, which are more naturally picked up by the DPS/tanks.
If you give healers an interrupt as baseline PvP players will come crying in droves. This is why I said it’s a good compromise, healers can get an interrupt but they’ll probably have to sacrifice a bit of their output, whether it’s healing, damage, or other utility.
People are always complaining about lack of choice in the game. Now you have been given a choice.
Nobody is getting hurt by having the choice between Interrupt and Something else.
Eh, I died several times when running necrotic wakes to get my friend a weapon last week. As soon as his and my interrupt was on CD, I got a drain fluid on me and in almost every case died and then it went south for the rest of the group because suddenly the healer is dead.
But that’s Shadowlands. How do you know it would be the same with Dragonflight Dungeons. We don’t know yet.
Why do you play a game when you don’t trust the people who make it? 
What? I’m not sure how this is about trusting the developers or not? I know for a fact that Blizzard likes to put in stuff that will kill you if it doesn’t get interrupted, even at +15s. I don’t see them making a detour from this in DF. That’s the one thing they’ve been consistent about.
Who knows, I’m not suggesting anything really.
I’m just pointing out that Blizzard are now making Interrupting and option. And that’s an option that some players will choose not to take.
This is going to create massive arguments and issues.
There will probably be an addon that will tell you if someone in your group doesn’t have interrupts. Just remove them and move on, it’s not like there is ever a lack of dps players.
But thats a case of the person fixing their talent choice isn’t it?
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Thats probably what it will come down to yes Shrug
Because you don’t need it for every encounter. Especially in raids. Like just looking at this tier Skolex, Lihuvim, Halondrus, Lords, and Rygelon you never need to interrupt. Anduin and Jailer you also won’t need to interrupt 99% of the time. And that’s with Sepulcher actually having quite a few more interrupts than normal. In Sanctum I think only Kel and the Nine had interrupts right?
Edit: Oh and Fatescribe.
Like the whole thing is a nonissue. Players that use their interrupt now will always have an interrupt when needed. Players that don’t interrupt will like to have it talented and still not use it.
Nothing will change except in the spots where you don’t need an interrupt you can just not take it.
I really hope these loadouts give different keybinding layouts, too. One of the things I spend a considerable amount of effort on right now is installing addons and writing macros in order to change my keybindings into what is appropriate for the given build, which itself is informed by a given game mode.
Interrupt is a skill that will be NOT required in all encounters in the game, such Raid Bosses without adds f.ex. That `s an perfect opportunity to spend those points somewhere else.
As the skill bring the power, there comes with one responsability → Know when to use it.
No matter if your party bring all 5 interrupt for a Myt+ if are gonna be all wasted.
To know when and where bring a build or another is the funny part of the learning way of the game, and an advantage once you are experienced.
Not everyone needs to have an interrupt at all times.
As a warrior who only have a standard melee range 15s cd I will not have priority on interrupting since a DH would get extra dps by interrupting.
And then we have prot pala who pretty much have double interrupts with their avengers shield which is also ranged and shorter cooldown.
Shamans also have a ranged and shorter cooldown on their interrupt.
So as a raider warrior there is no need for me to get it if there is something else I want instead, unless there also is a talent were I gain something for successfully interrupting a cast.
It’s not a big deal, if someone hasnt picked interrupts in encounters where they are needed they weren’t gonna interrupt anyway.
And those people aren’t the ones you would wanna play with again anyway.
Atleast now you will be able to see who picked interrupt and if they didn’t you can replacement before you start the run.
Just from the pvp perspective…the game needs less intterupts not more if you dont wanna just delete casters from arenas. Like giving every healer a kick…boomkin with two kicks…thtats exsctly what i wanna see as sp…jeez
Druids didnt have a good interrupt now either tbh so if its optional for them so be it dont complain about an interrupt well your life i geuss. Think about your heart.