Since we already got to see some talent trees I recently got made aware of something that bugs me a lot.
Interrupt is a thing that needs to be skilled and you have to sacrifice alternate abilitys for it. Considering how mutch of a struggle it already is in dungeons to have people actually interrupt stuff this change just furthers the issue. Interrupt should be baselined and not require a dps sacrifice.
I donât mind it, especially if this is the compromise we get for giving interrupts to healers.
And since you can save different talent loadouts you can have different ones for dungeons and outdoor content, where you might not necessarily need an interrupt.
Go into a +15 and set your Details or whatever to Interupts.
Now would you prefer those guys not interrupting to do more Damage as a trade off? Or would you prefer them do less damage and still not interrupt?
Honestly, I think the choice is a good thing. Firstly, we donât know how interrupting will play in DF, maybe itâs not as necessary as it has been in the recent past. Secondly, if it is like it is now, then push groups will automatically spec it. However, if youâre not pushing content, interupts can be missed, so why not do a little more damage and have a little more fun?
Interrupt is a very basic skill you can provit from in almost every situation. Be it dungeons, raids or pvp.
For me having interrupt take up a slot on the tree is just a wasted slot that could be filled with something more interesting instead of a thing everybody who does any content even remotely serious will pic anyway.
And then of course we have the funny scenarios that Iâm sure will also happen with groups forming and people starting to wipe in m+ cause they noticed to late that nobody has interrupt skilled cause big deeeeeps.
So there are two very apearently issues here for one or the other outcome.
Having it baselined would overall not hurt anybody realy and just bring benefits and more fun talents like you sayed.
Then explain how having interrupt as a talent is NOT a wasted slot. Iâm very interested to hear that take. What bad would come from having interrupt baselined in PvE?
Honestly, Interrupts arenât even on the GCD anymore⊠but since they are so important, Iâd imagine Blizz will mostly place them somewhere easy to reach.
Or so I hope
Either way, Iâll probably get them no matter what. As a mainly classic player, I know how much a difference it can make if that strong fireball is interrupted just before it goes off. Effectively, the opponent wastes many precious seconds thatâs almost free dps time for me to bring them down.
I did and nothing there answers my question of how it would be bad to have interupt baselined. In fact you just prove my point further why it should be baselined.
To answer the questions you asked there thow:
No i donât want them to ignore interupts for a minimum of more damage.
I donât see where the less damage comes from but i gues my answer would be i want them to interupt?
While it would be good for everybody to actually pic it up then i gues my question would then be: If its not avoidable why is it there to begin with? Why is that slot on the tree not taken by a more interesting ability/effect? If you donât get around it anyway then why not baseline it? Cause even if people find a way around it thats not a desireable outcome either cause then we run in the first issue again with people not having interupt.
Its like âHere there is this ability and we REALY want you to take it but there is a way around it that you should not take but it is there for âŠreasons i gues?â
For druid theyâre 100% avoidable (row 5 2nd talent on the class tree and row 5 2nd talent on the balance spec tree).
Not as avoidable for DKs thatâs true, youâd have to forgo all the left side of their class tree otherwise, but maybe thatâs what some people want.
Anyway not every node on the tree is a choice, like the first row on the spec trees has only one talent and is obviously meant as an introduction to talent picking for new players.
Yes and i get that. That is something i can be fine with. Having this âLook this is the ability for X specâ is something different then having a utility ability like kick that is not bound to a certain playstile not be baselined. Thats like Tanks having to Pic up taunt. You can technically tank without taunt but you realy should not.
Of course we would prefer them to be doing interrupting. But what you prefer them to be doing and them actually doing it are 2 completely separate things.
Point still stands. If a player isnât going to interrupt at lower levels, I would rather them take a boost somewhere else, than Spec interrupt and just not use it.
Thereâs nothing worse than when youâre in a +5 and someone turned toxic because 1 interrupt was missed.
Yes but with interupt baselined he could still get that boost in something else cause he doesnt have to waste a point for interuptâŠand could still interupt!
Yes but why? Why would you NOT take interuptXD We agreed that they should interupt why would somebody not wanna have interupt? Itâs not like having interupt baseline lowers your DPS or something or harms you in any way. Gnome your driving me crazy!
Itâs like saying âHere there is this fancy car. You can have the car with a thousand dollars in it or you can have the car without a thousand dollars in it.â
I donât know you tell me which option you prefer.
As far as baseline interrupts go theyâve been reluctant to give them to healers. So as Iâve said if this is the price we DPS and tanks have to pay to give healers interrupts Iâm fine with it.
Non thats what my entire point is. My entire point is that i donât think interupt should be on the talent tree but a baseline ability. There is no benefit of having interupt as a talent.