I hate 'em with passion
Yeah, must hurt.
We generally call them windows.
Not windows you smartass, like literally hundreds of invisible walls in WoW now, you can’t jump a god damn ledge without finding one
It was a joke, continue nerdraging please.
Oh
10chars
I mean doesnt it make you angry when you wanna jump some small ledge that’s visibly clear and then there’s an invisible wall for no reason???
It’s to prevent you from jumping onto said ledge.
Though in time I’ve found that disengage gets you stuck into the most unthinkable places for some reason. It’s quite hilarious.
It’s not tho. There invisibie walls on loads of places where you can reach every side of, so it’s not like it enables any location you should be locked out of
They do it to prevent mages from blinking into oblivion. We’re known pepegas.
I dislike the invisible wall in the center of the chamber ( Pandaren zone for 8.3 vision resources farm), located mid air in the chamber, forcing me to walk inside and not glide/drop/get dismounted from mount midair closer to npc who gives me resources for completed assault
Mage blink stops at ledges anyway tho doesnt it? And shouldn’t you be able to fall off the god damn ledge if you screw it up? what is this babysitting sandbox crap, why have fantasy elements or story telling if you break the immersion anyway, plus even gameplay wise it trigger me so hard guys i really rally reeeeally hated invisible walls for years probably a decade soon
You can blink off arena on 3rd boss in Kings Rest. I learned it hard way
Part of that is standard game design. The walls you see in game are probably made of two parts, the part you can see and the invisible barrier, without the latter part you’d move right through the wall. So then when you have, say, a small ledge that juts out it’s far simpler for the design team just to put one big barrier there then it is to lay down multiple barriers that conform to the exact shape of the ledge.
This.
Maybe of lazy game design? Part of game design is also to keep the world “realistic”/believable and not break immersion by putting invisible walls where there shouldn’t be any.
I mean yeah, ofc they save time this way, but it’s like building a car without a roof, you save time but oh boy wait for the rain
I think there is an element of lag here. I’ve experimented with adding things to Skyrim using modders, and adding more invisible walls came at the expense of game performance.
I’m not sure if that’s why it’s done in WoW, that’s just my guess.
That seems kinda shoddy to me.

That seems kinda shoddy to me.
Yeah I can’t figure any reason that it has for being there.
And then there is Everbloom, where if you attempt to jump/float down into (fake) Stormwind, you just die.