Ion Hazzikostas vs. MMO Game Design 🤦‍♂️

Ion Hazzikostas:
Says that they can’t add systems permanently because of power bloat and inevitable system collapse.

Also Ion Hazzikostas:
Takes a glass and starts filling it with water and when the glass starts overflowing screams to give him a bucket even tho he can just stop pouring the damn water…

Seriously, are they soo damn incompetent that they can’t figure out that if the stats/power inflation is the issue, they need to stop developing the game vertically and develop it horizontally? ¯\ _(o_o*) _/¯

That would make all dungeons and raids relevant and open an entire avenue of opportunities to focus on the development and improvement of all the classes and their skill trees. Instead of participating in the toxic rat race for boring items and meaningless power gain, we could creat interesting items which can be modified and combined in a various way to create unique interactions. We could enhance/modify the existing power to create entertaining and satisfying gameplay.

There are all those opportunities in front of us but all we get every 2 years is add 10lvl, add undeveloped throwaway power system, add 100 boring throwaway items and call it a day :man_facepalming: :man_facepalming: :man_facepalming:

54 Likes

So good we have this forum filled with great MMO Game Designers :slight_smile:

23 Likes

I felt that through the screen… But agreed :laughing:

Go play GW2 if that’s what you want. If WoW wouldn’t have vertical progression the game wouldn’t make sense. Jesus some people on here are clueless.

5 Likes

I’m not sure that makes for very rewarding gameplay at the end of the day.
A lot of the replay value of the content is derived from the progression that the rewards provide. You remove that and you kind of reduce WoW to a one-time-playthrough experience.

And I would agree with this. Time is the enemy. Any permanent progression design you add to the game might seem cool at first glance, but if you extrapolate it across the next 6-7 expansions it will appear as a complex mish-mash of bloat, mass, and power creep, with little focus or emphasis on anything except volume.

5 Likes

Can’t wait for Elias !

1 Like

Vertical progression is only required as a base mechanic to develop initial gameplay but after that, there is no reason to increase levels and cause stat inflation which eventually becomes an issue that can be avoided in the first place.

Ending vertical progression/inflation has nothing to do with removing replayability tho
We would still do what we do just the reward structure would be different.

So if stat inflation is the main enemy then why not end it and develop the game in a direction that doesn’t cause that issue? Seems like a no-brainer conclusion :man_shrugging:

There’s so many possible issues with that suggestion that I understand why they didn’t go down that road.

How long do you expect players to go back to the same dungeon before they get absolutely sick of it ?

There’s a need for new content, bosses, mechanics, variety etc that can’t simply be satisfied with “Everything is relevant lol”.

We’ll most likely end up like in legion with mind-numbingly boring grinds where one instance is privileged because it’s both easy and fast, and the others will just be ignored out of convenience.

Because that’s the nature of the beast : The players will usually go for the most efficient way to get something no matter how frustrating it may be in the long term.

2 Likes

I think this fails to understand the player psychology and motivation for playing the game in the first place.

Because that undermines the appeal of the game to a lot of players. You can’t just change the game in a fundamental way and expect players to just carry on as per usual.

I mean, if what players are saying is that they want more permanent power and less borrowed power, then it’s hardly a solution to get completely rid of power. That might remove the issue, but it hardly satisfies the players.

The problem has pretty much nothing to do with vertical progression.

I agree that wow gameplay is not at it’s greatest, but you want to reduce vertical progression in favor of horizontal, i have another idea, how about both?

And yet you fail to list even one and explain why it’s a no go :man_shrugging:

Ok, so you clearly are clueless about what I was talking about.

Horizontal development doesn’t mean that new content e.g. dungeon or raids isn’t produced. It means that power increase is replaced with power variety i.e. instead of getting an item and throwing it away for a stronger one you obtain an item and it’s viable all the time while you can modify its power to achieve different outcomes during gameplay.
As new content comes out there are new items being added and they all have some more or less unique abilities and ways of being modified.

Power Increase < Power Variety

Power Increase gives you basic items which you throw away and forget.

Power Variety gives you items which are always viable and you can modify and use them whenever you feel like it or when content requires you to use them.

1 Like

Vertical progression is only required as a base mechanic to develop initial gameplay but after that, there is no reason to increase levels and cause stat inflation which eventually becomes an issue that can be avoided in the first place.

There is a reason to increase levels. It motivates people to do content to get better gear to further progress harder content. Game would die if everybody would be on an even playingfield powerlevel-wise.

2 Likes

That sounds great yeah but doubt blizzard has the capability to execute that in a way that works and doesn’t just piss off both sides of the coin.

Well, it’s frankly not my problem.

They are developers, if they are not up to the job, then maybe either they should hire someone who can, or be crushed by the competition, because eventually people will either get tired, or a new better game will come out.

I like wow, but honestly, if a better game comes out, good, i guess time’s up.

1 Like

Yeah obviously it’s up to the devs to develop such systems. I however highly doubt WoW will ever be “crushed by competition”. People quit and come back every patch and especially every expac. There’s an extremely low chance that a game will come out that will kill WoW. There’s a reason it’s still the MMO king even for all its faults.

Eventually though, it could happen.

They never properly manage to retain players when new expansions come out, eventually people will be done.

That’s a lot of hot air that doesn’t mean anything.

But the thing is those players come back. SL was the fastest selling PC game or whatever. It’s completely natural that part of the playerbase unsubs after a while after a patch/expac launch. For whatever reasons it may be.

Let’s make a hypothetical, would you rather keep those player throughout the expansion, or only for some time?

Also, i’m not quite sure those people will return.

Anyway, aside this point, this game suffers from a developer problem, developers think that doing some things could cause problems, so they preemptively make a “solution” to the problem, even if there is no problem at all, and the only problem is them. Like aoe caps, i don’t like uncapped aoe, because “reasons” I don’t like new talents because reasons.

Look, do your job properly. That’s about it. I don’t really care what your vision for the game is, i don’t really care about things that you think are problems, even though they really aren’t, just make the game fun, because that’s the point of a game.

1 Like

Honestly? It doesn’t really phase me one way or the other since my guild is stable and we can progress without many problems.