Ion : - We Learned Some listens from SOFO -

I’m not sure I agree with the general perception that raiding is harder nowadays. We used to have better progression 10 years ago because we went from 5 to 3 raids a week, but in terms of wipes I don’t see a significant change. Maybe people have statistics to prove this though.

As for the race, if blizz wants it to last more than 3 days the easiest way is to withhold most of the player power gains for a few weeks rather than buffing the raid’s difficulty in general.
Plus, if I had to choose between a week of split run farming and MDI showcasing 6 of the 38 or so specs in the game, I’d choose to watch paint dry.

well, we can compare wotlk classic raids to retail ones and wotlk raids are literal jokes compared to retail raids. they’re just about having enough gear, even hm ulduar is not even close to mythic vault. i know people memorised them by now but it’s still way easier

Raids are harder nowadays because back then we didn’t have a bazillion addons and weakaura’s for a single raid boss and Blizzard didn’t have to design fights around that

i dont think they design fights around that , i think they just make them harder and harder each tier to match the pace of RWF and weakauras and addons are actually adding up to that catastrophe . the whole thing started booming in Archimond mythic for that laser beam mechanic . and ever since then they just keep coming up with new ideas around Weakauras

it just keeps making things easier and easier , while blizzard on the other hand keeps Pushing the gas pedal down on mechanics . thinking by making more of them and overlapping them they can of set the balance .

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So the solution is to finally ban weakaura’s and any addon that wants to take its place and design fights around simple mechanics again

Also screw RWF

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no that wont solve anything . not on its own alone , the fights just keep getting harder that way ( maybe even close to impossible for the majority ) they need to start ignoring RWF when they design raids … thats the only way make a boss that dies in 20 something pulls for them and 120-150 pulls for average guilds

and if their not happy with that , well maybe you should try finding a real life , a real job you know . or if your really interested in competitive video games , maybe a game that makes sense and has an actual Esport major event running . not some random MMO game thats design for having fun and spending a good time .

Omen, for one was mandatory and most people already used weakauras for their class back then.
I know some fights like fatescribe and the among us minigame seemed to require weakauras, but I refuse to believe the devs designed them with auras in mind.
I’d love to hear the “as intended” tactics of the devs after a raid tier is finished and I can guarantee you it involves creative ways of assigning people or using the visual effects present on the fight rather than weakauras.

Ooookay, I knew this comment is coming. So the thread has finally revealed what it’s about. I’m outta here.

Get rid of weakaura’s and I guarantee you that these guilds will face enough difficulties on their own, especially because Blizzard hands out nerfs during RWF. They even resetted a boss in BfA during a WFR because one of the guilds was killing it by neglecting mechanics.

I could for sure remembr that there was an addon that showcased how many people were in range of you to neglect certain boss mechanics and that Blizzard put the hammer on it and deleted it from existance a while ago.

What makes you think that in the future Blizzard won’t act like this again?

Have you ever seen a fight during a WFR and the amount of weakaura’s that get created. These guilds hire people to write weakaura’s for them. Do you know how insane that is?

Can you please explain the reasoning why content need to be so hard that you are required to download a dozen or so addons and install a bunch of weakaura’s. I got KSM in BfA and the first season of SL without the use of any addons and the difference was night and day once I installed a simple mod like DBM.

You know what’s true about MMORPG’s? People will minmax the fun out of it. We’re at this point that you no longer can have fun within this game without the help of addons. That’s ridiculous.

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They didn’t ban the addon, they removed coordinates from instances and hence gimped several functions of several addons.

The fact that in order to fully break weakauras they’d also have to break every addon in existence. They could prevent them from using chat or marks, but currently the amount of visual clutter would make the game unplayable or at least unenjoyable.
And let’s not even talk about the default UI. It will never have the level of customization people expect.

Ah yes, I forgot about that, thanks for reminding me. DBM has been mandatory since classic as well.

Surely an OP elite gamer like yourself should have no problems with this EZ game. Remember even braindeads can do a +20 blindfolded, with their feet, with their little brother using the mouse, so why can’t you just kill the raid boss???

Sounds like a git gud problem to me.

I should probably put a serious reply, sometimes they have made new fights over complicated and buggy as hell, but jesus do you remember some of the fights back in the day? First ICC HC 25 Man, bombs? The fact that Sunwell was bugged for ages and it was an exploit that got world first? Yeah nah, all end fights have been a buggy mess until the masses start clearing it. RWF players are basically extra beta testers.

Blizzard has banned many addons in history like the addon that made it possible to queue up with an entire raid for BGs.
The coordinates thing, you’re talking about the /yards thing right? I knew it was one of those circle things that would greenlit when you distanced yourself sufficiently from other members in your raids.

The default UI sucks in that regard but I don’t think it would make the game suddenly unplayable.

Not mandatory but yeah, C’thun fight was a hassle without any use of addons simply because it got quite hectic.

N’zoth literally got reset during the RWF because some guild was killing him by bugging out a mechanic or neglecting it. I don’t know what it was anymore but it happened during a livestream.

I don’t think I can think of a tier where at least one fight wasn’t bugged.
I remember Star Augur in Nighthold first kill was because a Monk used their monk portal to avoid one shot mechanic. I remember it getting fixed during the race and their kill being taken away.

Always amazes me how some of these people work out these crazy exploits XD

Here we go again, first off its an end boss, secondly you must be joking that its the same then jailer appart from the combat length, this fight is more of a fun fight tbh, you some people cannot concentrate for 10 minutes it seems and then the frustrations go to the devs ofc, if you fail its your own fault.

If I were forced to use the default UI, I’d quit. Not just because of efficiency but because it’s exhausting to play with a bad UI where your eye has to jump all over the place all the time.

Here’s the thing. WoW’s mechanics are designed to be impossible to handle once they occur, which is why every high end raiding guide starts with “pay attention to what will happen in 5 seconds”. This is impossible to achieve without either a bossmod, or a raidleader who’s looking at a bossmod.
The alternative would be to make mechanics that can be handled AFTER they occur. But in order to make them challenging they’d have to rely on lots of skill and hard reflexes, which would piss off around 95% of the WoW community.

I assume you are so pro that you are with the other 5%, there is nothing wrong with addons/WA tbh or are you a karen about that?

I’ve been playing with the default UI since forever and I never had issues with it.
I even prefer the old UI over the new one we got in DF. But that’s just for nostalgia’s sake.

This isn’t a bad thing; but it would be quite hard to balance it around an entire raid group. I can understand why it would enrage a lot of players if let’s say someone in your group does something which causes the entire raid to wipe.

Unless we go back to gear checks or gear helping you neglect some of the mechanics or them being a bit forgiving.

You’d see that the person you reply to is defending the use of addons lol.

I also played with the default UI and haven’t found issues with it. But after I built a clean, efficient UI and weakauras I almost never fail, the game is more enjoyable, I can focus on a lot more things during the fight and it’s much less taxing on my stamina even after a day of nonstop gaming.
I feel exactly zero nostalgia because It’s. Just. Better.

Designing around reflexes is basically the “dodge this circle within 0.1 seconds or you all die” kind of stuff. It’s the…siegecrafter backfuse or whatever he was called. Yes, sometimes even I failed at it and I have at least above average motor skills. It fits single player action games but WoW is about strategy, planning and reliability.
“I can dodge this 19/20 times” means statistically someone will always get hit and wipe. Does that sound like a fun fight to you?

Which would be hard to balance.
I don’t remember much of Siege of Orgrimmar. So I can’t comment on Blackfuse’s mechanics anymore. I do remember Nighthold. I found it doable without much use of addons.

Then again I never raided mythic, only heroic. I never touched mythic. I almost did in SoO before our RL ragequit when I was benched and disbanded the guild on spot.

I don’t really enjoy doing content which requires me to install many third party software like addons. I just want to launch the game and play. Not worry about technical issues. I find that such a hassle.

Thank god GOG exists and I don’t have to set up DOSBOX to play old games…

you havent even killed HC rasze , please close that thing of yours . we heard enough already

as for the jailer difference , its exactly the same its taking the exact same pull counts for regular mythic guilds to kill it . with some difference in around top 20 / 30 ish . rest is all the same even the difficulty between phases are the same .

they just overnerfed jailer and that made it possible to kill , they didnt nerf this sadistic bird yet , only once and that was somewhat unreliable .

Didn’t they negate the Jailer’s mechanic to heal or get a shield by just getting an Arms warrior applying mortal strike debuff :skull: