You and others are just describing FF’s raiding but a party of 20 instead of 8. I mean… yeah I’m all for that personally, but I don’t think everybody really wants that, otherwise they would’ve already moved to FF raiding.
Personally I also agree that add-ons greatly diminish the game and play without DBM and Weakauras myself, but then my main focus is M+ since I really dislike WoW raiding in general. Takes too long to get from boss to boss, resetting after a wipe takes way too long, too many people, all with disproportionate amounts of responsibility, nowhere near enough loot. I guess I too am just listing differences to FF raiding…
I’ve never raided in FF, couldn’t get past lvl 20 I think, 2.5 sec gcd is brutal, I could take bathroom breaks between each ability.
Otherwise, the game is actually pretty well-made, should they ever fix the GCD thing I would gladly play it.
M+ really is the savior for WoW, players like me who have done it all can no longer find raiding fun, it is too old of a format, every new raid I can go in I just start comparing abilities to other previously fought bosses and how it is reskin x or y, and the worse is one mistake wipe abilities.
Nothing like playing the fight to a perfect T and then someone gets fixated at 20% hp left of the boss and explodes in the middle of the raid wiping us.
Or 3 players out of 20 playing balls on Xanesh and if one slightly messes up whole raid wipes, worst part is I can easily take one of the three players role but the other 2, if they mess up all my hardwork is gone.
I remember doing the belt solo on Siegecrafter blackfuse, while they had to send two different players for the alternate belt run, It took near perfect execution and alignment of my cds to do the job, and watching us wipe afterwards because the second belt run got ruined was frustrating.
As someone who is progressing on Heroic Raszageth, this topic resonates strongly within me.
By the time I reach the second intermission I am like “give us a break”.
I understand that this boss will be “nerfed” via the power creep of 10.0.7 but still she is a pain with how many a mis-step by someone else impacts the outcome of later phases
It is, but that’s why there are a lot of off-GCD abilities to weave between, the vast majority of classes press 2 off-GCDs between each GCD, so in that sense it’s just as fast as WoW, you just don’t have those abilities yet at level 20. The few classes that only press one off-GCD do that because they have effects to shorten their GCD, so you can no longer reliably weave two without clipping them. Maybe give it another try with this in mind ^-^
Yeah I can certainly agree to that, while M+ is somewhat more demanding in terms of sustained concentration (you can go make a coffee between pulls in a raid, in M+ once you start you can’t leave until the end) it’s better paced and the mechanics repeating is less of an issue. There are only so many mechanics possible with the way WoW’s encounters are, masking them differently matters a lot and for me at least in dungeons it’s easier to not notice that than in raids.
Each to their own. For me the rated PvPers are just as insane as the RWF/MDI people for liking their endgame.
The way you can perish within a chain of CC if nobody can save you just feels bad.
I liked it when they tried to remove the gear gap in PvP but they walked back on that.
I’m actually leaning to it being the better thing. I’m not able to play now after playing guardian druid because my fingers are hurting from all the spam. All the spam seriously needs to be looked at, it’s RSI-inducing.
Other mmos have better graphics, nowadays even better story.
They have many cool concepts and many new ideas and even better implemented balance.
Taking away WoW’s fluid combat would be its doom. If anything expansions with slow, bad WoW combat always proved to be the worse expansions.
If that’s the case I would be raiding.
Raids are more tedious than challenging.
Everyboss fight is just a matter of following a protocol until the boss is down and the difficulty comes from it being 1 mistake = wipe.
Compare the tree sentinel as the first boss you face in Elden ring to Mythic Raszageth.
Every fight you have with the tree sentinel is different, and despite the boss being way more simpler than Raszageth, it still is more difficult than Raszageth.
You fight the Tree Sentinel, you die, you gitgud and try until you kill it, your reaction time gets better, you start understanding the boss paterns, you learn to bait reactions, understand combo sequences and find opening to attack.
For Raszageth you visit:
Then watch a series of :
Then you follow the protocol until 20 people know how to do it until the boss is down.
Fluid combat doesn’t require the game to be RSI-inducing.
Like, have you tried playing a guardian druid?
It’s also brought up here:
It’s actually physically painful to play guardian druid, even without the thorns talent. I tried playing that talent and oh my god, I would need to get my hand fixed by medical professionals if I continued playing it.
You’re forgetting the part of raiding where you have to get 20+ people to log in 3+ a week. I’ve gotten cutting edge in the past with people who couldn’t beat silver PG if their life depended on it simply because we had 5 raids a week for months.
Yep, you follow the protocol like a robot until you get it right, and since raiding is so tedious many guilds are held back by 1-5 people who they cannot replace and are just stuck playing at the pace of those 1-5 people until they get it right.
I remember praying for the slime not to fixate X person when doing the dog boss in mythic nyalotha, after many tries we downed it, and everytime we did the boss if x person got fixated it’s mostly a wipe depending on how many people they take down with them.