I did a +14 earlier today, mists and i felt like i did really good, better than usual but on my team, was a UH DK and a MM hunter…
But… After doing like 5 or 6 pulls i felt, hopelessly outclassed… on single target and AoE damage… They could pull like 12k + dps throughout mosts of the fights whilst i occasionally could do a max of 12k dps… (overall for a fight)
note, i use Arcane Harmony.
When i do an opener with arcane mage i have 2 rotations that i thought was Really strong.
At full charges
Arcane Barrage, Touch of the Magi, Barrage, orb, Barrage, explosions till i can barrage again… Stragglers gets Arcane missiled to death, to recharge harmony.
With no Charges.
Touch of the Magi, Barrage, orb, Barrage, explosions till i can barrage again…
I useually thought, that Arcane mage was really strong at AoE damage but this week my world got flipped upside down and i realized that we’re actually not capable to doing these big +20k dps on AoE fights.
I mean we have the highest raw damage on our explosions, we can power up with rune every now and then but… It’s not enough?? We’re too inconsistent to actually keep up at higher keys…
I mean, dont forget your mirror images on start pull of trash packs or your definitely not doing any kind of dps lol. (Ez ded.)
Is this an Arcane Problem… Or a player problem?
If it is a Player problem, what should i consider thinking about when going into a pull? Note - I know about barrage legenday but for me it’s not doing any wonders, Up front dps on high health targets seems to have a bigger impact for me.