I’ve tested multiple duels against multiple melee characters and armor seems to be super bugged. I’ve mainly tested against leather, mail and plate and my white damage seems to be the same regardless of the value of the armor while I do same white damage (around 170 auto attack) with 2h weapon against rogue with 1,4k armor and the same against a plate warrior with 3.7k armor.
LE : Yes, I was testing only in Battle and Defensive stance, and not on Berserker or Gladiator.
Could anyone take a minute and either test it out or just try to explain how this works ? Because the funny thing is that while testing I was taking far less damage on my druid in bear form, which had less armor compared to my plate geared warrior with shield on.
Tested with rogues, hunters, warriors, shamans and all seem to take the same amount of damage regardless of the armor, just the same way I take almost same amount of damage from them with or without shield on (20 damage less give or take) while the armor on my feral druid seems to work correctly while in bear form.
armor is not bugged. bears and warlocks get times amount of armor. they always have more armor then you
thing is as warrior dont depend on armor all that much. if your tankings defensive rating good hp and abilitiy to block damage with a sheild
If your tanking with two-handed weapon at lvl50 your doing it wrong
3700 and 1.4k there little difference in damage reduction cause armor has such high dimishing returns on it
what you should be looking at as a warrior. dodge/parry aspects depending on matter to do everything will disappoint you. as warlock have 7000+ armor can go even higher if i truely wanted too thats only 60% damage reduction to physical attacks
also not all rogues abilities are counted as physical also is your defense capped at 250 if not
you also release that rogues pack alot of agility they gain armor dodge parry from agility not just damage. in long run they gain more armor then you specially when pop evasion cause they scale hard
In that case how is that diminishing return not applied to cloth wearers ? On a clothie I do 500 white damage while on a leather I do 170, same on mail and plate.
This is not about tanking, is about plate being equal to leather.
This is not about mitigation, is about the reduction of damage by armor, based on this formula :
Attacker Levels 1 - 59
DR% = Armor / (Armor + 400 + 85 * AttackLevel)
The issue is you can get the same amount of armor on a fully plate geared warrior with shield on (5-8k), and still take same amount of white damage as someone with leather, yet in comparison a feral druid in bear form with 5k armor would take far less damage than you.
This is not even about abilities, it’s mainly about white damage auto-attacks.
So again, the tests were mainly done only with auto-attacks (white damage) and even with diminishing returns above 5k armor, why does a plate wearer take same damage as a leather wearer ? your “time to live” should increase by a lot at around 5k, compared to someone at 1.4k.
It applies. it always applies more armor you get little damage reduction you get my warlock + armor buff has over 1000 thats only 11 damage reduction if put some armor on what not butt hat 1700 its only 17% doesnt matter if you have 10-17% damage reduction
if warrior catches you . they automantic win its different metamorphis cause armor all we have to lower the amount of damage we take that and hp warlock built different other then machine gunning searing pains hold threat
warriors are different if you two-handed you have parry and parry haste. you shield you have block
hitting rogue is like hitten still wall cause pimped out on agility
It the agility or invisible damage reduction that hunters and rogues get from just getting stat agility in classic extra armor hunters and rogues get from agility isn’t actually shown proparly in game the dont fix this until tbc or wotlk
Isn’t it the same formula for feral druids though ? If that’s the case, 1 agility = 2 armor, to make a rogue equal to a fully plate geared warrior he would need around 1000 agility for 2000 armor.
I am even more confused now, as I’ve also tested on druid in different forms and on shamans on different specs, and either they all got a hidden source of armor or something is fishy and not working right.
1 agility = 2 armor for rogue but every peice of rogue gear has agility on it or should. so they could eastly have 250-500+ agility on there whole gear set. at lvl60 but we talking now now. this includes weapon enchants. i say max is 350+ agility maybe higher if popping a trinket
so actually armor would be in range of 2400-2700 on proparly gear rogue with all its enchants.
if rogue has 1400+ armor. and has over 500 + agility they have 2400 armor total. not that far off from you be honest not that much difference in damage reduction in 1000+ armor its like 2% at most
thats not all. did say agility was overpowered. here were it really kicks. there invisable damage reduction factor in classic wow. that most ppl are unaware of probably only top mid-maxie classic wow sciency stuff know about
So the issue still remains at level 50 without them having 1000 agility, say the rogue had 1.4k visible armor and around 2.7k total with the “invisible” armor from agility. The white damage still hits him for the same amount it hits a warrior or a shaman with 5k+ armor with a shield equipped.
While a druid with 4.3k armor in bear form (+ let’s say 1k extra from from hidden agility armor as is mainly str gear on mine) takes about 35-45% damage less from a white hit, both the bear druid and warrior with shield on sitting at around same 5k armor value.
Yet again on a clothie you hit 350+ extra. The value from cloth to leather is huge, where above cloth it all seems to be the same.
pretty much. only reason why warlock can have so much armor is cause 500% armor increase they get from items and gear. but thats only damage reduction they get. dont get benefits from agility cause most there get is stamina and intelligence focus’d
doesnt matter if you have 12k-7k armor if your hp pool can go higher then 3k
if you look at it from this stand point . even if we had that much armor warrior with let say 4000-5000 armor is pretty much same. cause other factors evolved
Something I am not getting. Will try to understand again tomorrow with a clear head. It still seems mind blowing to me that there’s 20 physical damage reduction for 3-5k armor difference.
You should get a plate wearing duel partner who is also interested in testing it. Then you let him take off all his armor and test it with (almost) 0. Then with ~500, then with ~1000, then with ~1500 and so on. He is only acting as a test dummy.
And you should put gear off until the auto attack damage value in your character screen is about 100±. Then it will be easier to observe. 87 damage per hit = 13 % reduction. 71 dmg per hit = 29% reduction and so on.
30 minutes of testing will bring light into the darkness.
Results according to the formula should be:
also keep in mind, different classes with diff specs sometimes have base skills for damage reduction. all in all the answer is clear, shamans need a big buff