Hey, this is probarbly just gonna sound like another of those QQ threads complaints so apologies in advance.
So basically i’ve been leveling a Kul Tiran since the release and finally reached the end and i wanted to share some of my views in terms of experience and encounters while i was leveling and want to dismiss the stereotypical “Lol you can just turn off Warmode LOL!” kind of people… Yes i know that’s a thing and that was nowhere near the issue…
So long story “short” while i’ve been leveling i had my Warmode enabled obviously, during my encounters i faced alot of frustration and very little satisfaction of intrest when it came to leveling, what i mean about that was durring my leveling stages i died like 200 times, i’m not a person who walk around killing everyone i see, so i’m not the one provoking a fight from mains or whatever. Anyways - about 198 of my deaths was caused not because this guy was so much better than me and lost in a fair fight, nope… You see, those 198 times i died was because of Level 120 players. Why is this a bad thing you might ask? i’m alright to dying as i’m well aware Warmode is an indication of agreements to be killed by other players. MY PROBLEM however is i don’t think players should be scaled like this as it’s creating a very frustrating and destructive behaviour for both experienced, casual and NEW players… What do i mean about that?
Well, nobody’s gonna find this game anywhere near balance or fun to bother ever toggling WM on again given how EVERYWHERE you go you’ll face nothing but 120 players.
Elwynn Forest? 120 Hunter
Duskwood? 120 Rogue, 120 Hunter, 120 Warrior, 120 Druid
Westfall? 120 Druid 120 Death Knight
Stranglethorn? 120 Rogue 120 Hunter 120 Druid 120 Rogue 120 Warrior 120 Mage 120 Warlock 120 Mage 120 Rogue
etc etc etc… You get the point…
So my point of this thread is as follows: Why doesn’t blizz scale WPVP to it’s levels or just add a level system / scaling method as a whole? being level 20 and camped by 5 people 24/7 is not concidered fun content, i’m sure the MAJORITY of the population that plays the game by now is roughly 120, they gain nothing but satisfaction of 1 shooting someone because they can’t fight anybody their own levels, Assults or events brings out 50 120 Hordes, or 50 120 Alliances vs a bunch 100’s-115’s how’s that fair shard scaling?
Why can’t WPVP toggle be from Classic regions that are 1-60 to be either MAX level 60 WPVP, or 10 levels above/below I.e. if you’re 20 you’re only capable of sharding with people between 10-30, gives everyone a fighting chance and creates a more balanced enviorment for people to actually enjoy the WPVP aspects instead of constantly be outrunned and hunted down through 1 shots, for BfA i’d say keep 110-119 in 1 WPVP sharding system and implement another for 120 ONLY!
You guys have any thoughts on this? am i way off or right within reasonable limits here? i know it’s just my personal opinion, but i just don’t see how people logging 120’s ganking lowbies to then bring their mains to then gank the opposite factions because of 1 Ahole wanting to kill lowbies and spread it like a plague would be concidered fun content… You already removed boosting alternatives through Exp sharing from dungeons, what purpose does a level 20 standing up to a 120 got anything of value other than pissing that level 20 off, possibly making him leave the game ?